Author Topic: Ace Combat: Living Legends  (Read 8125 times)

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Offline Mendez

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Re: Ace Combat: Living Legends
« Reply #150 on: January 18, 2010, 11:47:27 AM »
Mechlab may or may not be canon !
Yes making your own mech always was part of the original BT rules. In the books it didn't realy happen, except for omni-mechs.
So what is canon here :)

The closest to canon one can get is:
only omnimechs can change configuration... and only with their pods.

and i think that is what the devs are going for... so just wait what they come up with.

oh and there is a very important order in game design:
reality < sf inspired 'reality'< gameplay
Just to clarify a little about Mechlab "canon":

The books are full of instances where intrepid mechanics made modifications to mechs. I see the Mechlab is being the Video Game equivalent of that. The most famous mech in the game, Yen-Lo-Wang, went through numerous modifications over its storied history. its a Centurion that had the AC10 replaced with a UAC20, then later replaced that with a Gauss Rifle and MASC. The Solaris VII Arena (aka the SA in SA_Clearcut) is based around mechs being retrofitted and modified to suit the whims of their pilots.

If you play the Battletech RPG, it does not take more than a handful of games before your character has a weapon destroyed on his mech and it needs to be replaced by something salvaged from a downed foe.

Unfortunately this makes zero sense at all, to the extent that Battletech is in direct conflict with itself. Omnimech technology was designed specifically to allow modular configuration of mechs and quickly replace damaged parts.

Non-Omni designs did not have the flexibility of pod space, and therefore were unable to be reconfigured. A 'custom' battlemech design more or less had to come out of the factory that way. It's also stated that pod-mounted omni-weapons are completely incompatible with battlemech design.

If you could reconfigure a battlemech, what exactly would have been the point of omnimech technology?

Rather than describe the finer points of Mech modification in complete detail.  I'll just refer to the rulebook. Interstellar Operations, Chapter 5. "Maintenance, Salvage, Repair, and Customization". Customization starts on page 188.

Its basically as Maelstrom described. With Standard battlemechs customization is hard/expensive/timeconsuming. With Omnimechs you have a limited amount of pod space to swap in weapons and equipment.

One other thing: it is possible to take weapons from an omnimech and customise a standard battlemech to mount them.
They just have to be first removed from the omni 'pod'.

Huh ? Reference?

Offline wonderboy2402

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Re: Ace Combat: Living Legends
« Reply #151 on: January 18, 2010, 02:41:37 PM »
Now if only there was some way to prevent pilots from eating up their own bandwidth with torrents in the background to raise their ping and generate their own personal lagshield and reducing ACs/RACs to noisemakers again.

Server should probably have the ping kicker tweaked to prevent that.
Thing is I've seen many pilots with normal ping, but they simply teleport from place to place. Seemingly when I do shoot their ghostly form before they teleport again I don't think does any damage.

Yea, I had a friend tell me that crysis helicopters seemed to teleport even with good pings.  I love flying and strafing, and firebombing... But even flying in the Sulla Prime and trying to run air defense I had a instance where a High ping player was impossible to hit.  The warping is common enough but combined with a high ping it actually is almost impossible to get hits in unless you use lock on SRM or LRM.  IF YOU CAN get a lock that is.



Mind you I'm not talking about a bit of stutter in flight. I'm talking about seeing an ASF making a slow wide-banked turn, and then *POOF* suddenly it's flying in the opposite direction in a straight line... *POOF* now it's flying towards the ground...

Yup, thats the warping. Appears it may be largely server side problem. If the devs can't fix it or bring it down to a reasonable level, then they probably are gonna have to make aero and vtol hitboxes larger.

They can balance for lag you see, despite statements to the contrary. They just don't want to because they think it can be fixed. But if it can't...