Author Topic: Should UAC/CUAC fire 5 shots and Clan SRM is worse than normal SRM?  (Read 410 times)

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Offline BrightCandle

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I have been going through the weapons xml's in the game data pak file, looking at damage/shots/reload time etc to determine DPS and heat per second and I found a few numbers which looked like they might be wrong.

1) In the UAC2, UAC5, CUAC2 and CUAC5 files the nbShots="5", whereas I would have expected that value to be 2 as the ultra cannons are meant to fire 2 shots. EDIT - The larger guns (UAC10, UAC20, CUAC10,CUAC20) all show 2 shots as expected.

2) The second thing that surprised me was that the Clan SRM 6 does the same damage per missile as a normal SRM(150) but takes longer to reload. It has no additional range, ammo or any other advantage. It doesn't seem to produce more heat either, so its effectively a slightly worse SRM6 due to its higher reload rate, so its damage output is simply lower.

May or may not be problems (I am after all just back engineering the data) just putting it out there in case they might be bugs.
« Last Edit: January 09, 2010, 08:48:39 PM by BrightCandle »

Offline Alexander

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Re: Should UAC/CUAC fire 5 shots and Clan SRM is worse than normal SRM?
« Reply #1 on: January 09, 2010, 08:20:41 PM »
As far as I know, the UAC -does- fire two shots...

It could be that it is infact five and due to clever graphical effects it just -looks- like two...

But I'd certainly notice five projectiles if they were visible xD
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Offline shadowkiller

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Re: Should UAC/CUAC fire 5 shots and Clan SRM is worse than normal SRM?
« Reply #2 on: January 09, 2010, 09:55:13 PM »
Ac2s ansd 5s shoot 5 rounds per shot. 10s and 20s shoot 2. Nowhere in battletech did they say autocannons shot 2. They just do twice as much dmg as regular autocannons. Look them up in BT, the weapon operated very differenty depending on the manufacturer of the weapon.
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Offline Spyro

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Re: Should UAC/CUAC fire 5 shots and Clan SRM is worse than normal SRM?
« Reply #3 on: January 09, 2010, 10:13:27 PM »
SRM unless its changed doesn't lock on, CSRM and SSRM does

Offline BrightCandle

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Re: Should UAC/CUAC fire 5 shots and Clan SRM is worse than normal SRM?
« Reply #4 on: January 09, 2010, 10:37:54 PM »
As far as I can ascertain all the SRM's, whether it be Streaks v normal have no damage output difference other than lockon. Because the reload time scales with the number of missles you can achieve the same number of rocket hits with an SRM2 as you can with an SRM6 in the same time period. The DPS and heat appears to be the same for all the basic SRM's, the streaks being exactly the same other than lockon. However the clan SRM has a longer reload time than the streaks and normals, giving it about 1/6th less dps.

Of course I could be missing something entirely.



Offline Skunker

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Re: Should UAC/CUAC fire 5 shots and Clan SRM is worse than normal SRM?
« Reply #5 on: January 10, 2010, 01:20:04 AM »
As far as I can ascertain all the SRM's, whether it be Streaks v normal have no damage output difference other than lockon. Because the reload time scales with the number of missles you can achieve the same number of rocket hits with an SRM2 as you can with an SRM6 in the same time period. The DPS and heat appears to be the same for all the basic SRM's, the streaks being exactly the same other than lockon. However the clan SRM has a longer reload time than the streaks and normals, giving it about 1/6th less dps.

Of course I could be missing something entirely.




I'm guessing the CSRM weighs less though.

Offline Arghy

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Re: Should UAC/CUAC fire 5 shots and Clan SRM is worse than normal SRM?
« Reply #6 on: January 10, 2010, 01:29:20 AM »
Is it possible to make streak missiles like BA missiles? so you dont need hard locks just a passing lock?

Offline CHHš Sturmadler

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Re: Should UAC/CUAC fire 5 shots and Clan SRM is worse than normal SRM?
« Reply #7 on: January 10, 2010, 11:23:20 PM »
They already do this.  Also, the BA missiles are streak.