Author Topic: equipment  (Read 1329 times)

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Offline shadowcreaper

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equipment
« on: January 10, 2010, 10:07:16 PM »
hi all

After playing mod and getting working thanks to some help, i pretty lost with all the guns and equipment, as do many people seem to be in game.

So wondering is there somewhere which tells you what each of the guns is/does/info AND equipment information as so far the descriptions are meaningless to me and others i find without knowing what they do.

so far having to just learn from repeating the same kits ect example arrow=missile ect ect


is there a guide/data out there ?

Offline Cosmitz

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Re: equipment
« Reply #1 on: January 10, 2010, 10:12:31 PM »
There is a sticky at the top of this forum.. Please do read them. http://www.mechlivinglegends.net/forum/index.php/topic,6427.0.html

Offline shadowcreaper

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Re: equipment
« Reply #2 on: January 10, 2010, 11:29:48 PM »
cheers.

out of interest was in game today and shot guy with laser and he instantly died was pretty LOL.

my question is is it possible to 1 shot kill somone with weapons, even missiles if they hit certain place and if so how this possible exactly?

Offline (TLL)Sky_walker

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Re: equipment
« Reply #3 on: January 11, 2010, 12:02:31 AM »
if some mech has no head (eg. after escaping from powered-on mech) than 1-shot-kill are very common. Other than that - it all depends where you hit at and what was the enemy state before your salvo ;)
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Online KorJax

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Re: equipment
« Reply #4 on: January 12, 2010, 01:42:00 AM »
Critical weak points include:

1.  Head.  Killing the head component does two things:  Makes it so the pilot can't eject, and breaks open the cockpit.  In other words, once the head is dead you can deal direct damage to the pilot inside.

2.  Back.  The back armor of a mech is much weaker than the front.  If the back armor dies, it cripples the mech's engine (making it run at half speed) and will make it so you can deal 3x damage to the main center torso when fired at.

3.  Legs.  Legs usually have weaker armor than the body.  Taking out a leg will result in the mech toppling over.  Damaged legs will cause mechs to limp.

Offline ~SJ~ Tajin Nevversan

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Re: equipment
« Reply #5 on: January 12, 2010, 05:21:29 AM »
2. So there is no actual inner structure here, am I right? You said that damage is applied to main torso once the rear armor is disabled. I guess with the 3x damage workaround its basically the same, but its good to know.


ps.: Provided you fire enough powerful weapons at once you can basically 1hit anything. But firing with only 1 weapon and the enemy not beeing damaged before it is highly unlikely that you'll kill in one shot. Maybe with a heavy gauss or an UAC20 shot right to the head of an light mech, but even then... the cockpit normally withstands atleast one hit.


Oh right that leads me to an different question KorJax... are there any plans of adding the longtom artillery cannon to the mod ?
« Last Edit: January 12, 2010, 05:28:14 AM by Tajin »

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Offline CHHš Siege

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Re: equipment
« Reply #6 on: January 12, 2010, 06:06:49 AM »
ps.: Provided you fire enough powerful weapons at once you can basically 1hit anything.

Somewhat false. 1-shot kills on an undamaged mech are exceedingly rare in my experience, and this is by design. I can't speak to exactly which mechanisms are in place (because I don't know the details), but it is my understanding that the dev's have purposefully put a good deal of effort into ensuring just this. It is not only fitting with the cannon rules, but good sense for gameplay balance and mechanics for this to be the case: even in the original map-scale, it's rarely a simple proposition for even an AC20 equipped Atlas to score a direct hit on a Locust whose pilot is just as skilled and paying attention to what he's doing (speaking of which I can't wait for a 200KM/H MASC equipped Locust! it needs to have a hellaciously tight turning radius tho), and this game is no different.

Besides, anyone who charges face first into an AC Atlas or an LBX Madcat while driving an Owens is asking for a pounding and deserves it. That said, circling an Atlas in a Harasser on Marshes is great fun.



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Offline Thorbinator

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Re: equipment
« Reply #7 on: January 12, 2010, 07:06:56 AM »
The only oneshot kill i have seen is when I was piloting a UAC20 + 2xUAC10 atlas, and a ueller charged straight at me.

Pretty sure I hit the cockpit to do it though.

Offline ~SJ~ Tajin Nevversan

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Re: equipment
« Reply #8 on: January 12, 2010, 01:03:52 PM »
80LRMs homing in on a lasertagged cockpit work wonders. Tagging doesn't only help with indirect fire, the missiles are also alot more focussed. Provided you have a good tagger and the target isn't moving too fast you can actually snipe with them.

Quote
ps.: Provided you fire enough powerful weapons at once you can basically 1hit anything.
Anyway, that was just theoretically speaking. I know that its highly unlikely to happen.

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Offline shadowcreaper

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Re: equipment
« Reply #9 on: January 12, 2010, 02:52:55 PM »
cheers for info.

and to confirm i was 1 hit killed with non dmged mech, guy hit me and said that if you hit the headshot you automatically die doesnt matter what stae the mech was in before he said "battlemech rules" lol whatever that means, seemed a little gay tbh though.

out of interest who actually aims with their mechs at parts of enemy mech?

Just wondering as it near impossible to actually hit where you aim crosshare a lot of tim unless you standing still and using extra optics.

Also do you need to lead target with this game?  as so far i been thinking that where crosshare is, is where your shots go, this this false?

Offline (TLL)Sky_walker

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Re: equipment
« Reply #10 on: January 12, 2010, 03:00:23 PM »
Quote
out of interest who actually aims with their mechs at parts of enemy mech?
I do. Always. It's not that difficult if you get used to the mech after some time.

Quote
Also do you need to lead target with this game?
Yes, ofcourse. But it depends on weapon you use and the distance to target. Lasers hit what you point at, ACs, MGuns, and other of their type needs the target to be lead.
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Offline ~SJ~ Tajin Nevversan

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Re: equipment
« Reply #11 on: January 12, 2010, 03:17:28 PM »
Quote
as so far i been thinking that where crosshare is, is where your shots go, this this false?
It's not entirely false, let me explain:

For one, most weapons don't hit instantly so if you have a moving target you do have to lead ahead to hit the desired spot. Another thing is that the weapons are not fired from your viewing point, the actual weapon can for example be a few meters to the left, located at your mecharm. This can be problematic when you lead ahead of an small target (so that you're targeting thin air when leading). Because of this, the weapon will focus on its maximum range instead of the distance where the target is.

Thats usually not a problem when fighting mechs but it can be problematic when trying to hit BAs. For example i tried to hit an BA midair with the two UAC10 of an Atlast yesterday. I aimed well and had no doubt i would hit him... thanks to the issue stated above however, the two AC10 salvos flew past the BA on both sides. The ACs focussed on 550 meters while the BA was pretty damn close... so.


Only thing that really hits instantly are lasers but then again, lasers do not apply their whole damage potential at once. Pulse lasers fire several short beams and beamlasers fire an beam that lasts for an second or so... therefor if your target is moving you'll have to follow that movement with your crosshair while firing the laser in order to do maximal damage to a certain part of the mech. Same goes for shooting BAs, grazing over them with a laser wont do that much damage and isn't likely to kill them, try to keep the beam on the target and they'll get fried.



Oh right about your first question: Hell yeah ofcourse you aim for parts.
However if you have problems with aiming at the moment I'd recommend you to start with the easier to hit parts. Center torso is easiest but it can also withstand the most damage. Left/Right torso can be a good target at times as they catch some bullets pretty often and mostly are already damaged when you encounter an enemy mech, also the armor there is a bit weaker than at the main torso (but still quite good).
Another good call is aiming for the legs, atleast unless you're fighting against an very fast, small mech. Heavily damaging a leg will also slow the enemy down, making it easier for you to land more shots.

Once you're a bit more experienced, have suitable weapons for it or the situation allows it, go either for the rear armor or the cockpit. These two are by far the weakest spots a mech has.
Rear armor is especially interesting when you're fighting in a fast mech that can outmaneuver the enemy. Or... which is particulary mean but an bit dangerous... you can hide behind cover and power your mech down. Then you wait for an enemy to walk past, power up your mech and fire an full salvo at the back of the poor bastard.

Last but not least, once you know enough about the mechtypes roaming the field and can recognize their equipmentloadout visually you can also try to unarm them or if you know that this specific mech has alot of heat-problems you can try your luck using flamers on him. (quite effective in the inferno map)



I think thats an good deal of information to get you started. See you on the field. ;)
« Last Edit: January 12, 2010, 03:37:28 PM by Tajin »

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Offline Askis

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Re: equipment
« Reply #12 on: January 12, 2010, 04:29:09 PM »
and to confirm i was 1 hit killed with non dmged mech, guy hit me and said that if you hit the headshot you automatically die doesnt matter what stae the mech was in

Well, if a Raven get's hit in the cockpit with an HGauss, it's destroyed, but an Atlas takes more.
Depends on how much armor the mech has on it's cockpit.

Offline ~SJ~ Tajin Nevversan

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Re: equipment
« Reply #13 on: January 12, 2010, 04:45:23 PM »
Well, if a Raven get's hit in the cockpit with an HGauss, it's destroyed, but an Atlas takes more.
Depends on how much armor the mech has on it's cockpit.

Heh true but the Raven doesn't have "HIT ME!" painted on its cockpit, like the atlas.

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Offline Doctor Baron

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Re: equipment
« Reply #14 on: January 13, 2010, 03:17:47 AM »
Blow a cockpit out with any means and then use: Flamer or LBX20.

Amazing.
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