eh... yet another weird topic made by Uranium? 
Deal with it, I'm not here to please you.
That's the biggest nonsense I've heard since registering on this forum. And since when mechlab RUINS the game? It's what brings most FUN to it.
GOOD GAMEPLAY EQUATES TO FUN
FUN DOES NOT EQUATE TO GOOD GAMEPLAYWith the Mechlab in place, they may as well just delete all the preset mech variants. Right now they're most all well-balanced. You pick a tradeoff of what you want your mech to do to what it CAN do. Do you honestly think anyone's ever going to take an Inner Sphere light mech once the Mechlab is available? All these predesigned variants are going to be pretty much obsolete, as NOBODY uses stock loadouts anyway. There's always ways you can min-max your mech, which is precisely what the mechlab allows you to do. When two identical mechs meet, it's a contest of skill. When they meet with a mechlab, it'll be whoever did the most research into damage-per-second outputs and which weapons are 0.5% better than another.
I don't see that as good gameplay.
I agree, the mechlab is a good part of Mechwarrior - but I think that's something that should stay with singleplayer. I guarantee you that with a mechlab you'll see a dramatic change in how the game plays (not to mention MASSIVE drops in the action, as people stand in base fapping around for 30 minutes). I can also practically guarantee you that you'll see a lot of weapons fall to complete disuse as there's always something you can replace it with. IS Streak SRMs? Get the fapp out.
MW4 had mechlab and yet... many people find it to be the best game of the series - how's that possible?
The *only thing* MW4 did right were the hardpoint limits. The entire game was incredibly dumbed-down, missing half the equipment of MW3, and balance was completely fapped as even light mechs could take ridiculous amounts of damage. I refuse to believe 'many people' find that to be the best. Maybe the fact that MW3 barely works on an XP machine has something to do with that. Maybe you should go try MW3 again, and tell me what happens the first time you hear "Critical Hit!" and realize your gyro was just destroyed.
There's been many a time during gameplay where I've said 'Man I wish I could drop those machine guns for a better engine', or 'Why the hell doesn't the Mad Dog have jump jets!', and that's why I propose a LOT more pre-made variants that come with bigger engines, more armor (similar to how MechCommander came with A, W, and J variants) etc. But I simply don't think a Mechlab would make for better gameplay at all. The absence of user customization would make balancing this game a
much easier process as well. If a certain configuration is seen as becoming a dominant force on the battlefield and its use vastly outweighs all others, you can simply change THAT VARIANT, and not be forced to rebalance every other mech using those weapons, etc.