Author Topic: Dev appreciation thread  (Read 1124 times)

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Offline Dalmp

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Dev appreciation thread
« on: January 11, 2010, 10:24:11 PM »
I haven't seen one of these lately, so I thought I'd make one.  I just wanted to mention that as a long-time Btech fan (since I first saw 'Battledroids' advertised in the back of a comic book, if anyone remembers those days lol), I would have been willing to sell my first-born for a new Btech game.  I am eternally grateful to the Dev team for putting in the hard work to bring a Btech game into 2010.  Instead of wistfully discussing Btech amongst my friends, I can come here and actually play it.  That means a great deal to me, and I suspect means a great deal to every true Btech fan here.  I bought crysis just to play this mod, and consider it an incredible bargain.  I only wish I could vote for it more than once for GoTY. 

Yes it's a beta only and still has room for improvement, and yes feedback is always needed to make this the best mod it can be, but please - while critiquing the finer points of the mod try to stay respectful of the devs who have done what we've been hoping a mod team would do for the last ten years.  Remember that first and foremost they are Btech fans like us, but who (unlike us) had the will and talent to make these dreams of a new game a reality. 

Please post your personal stories of appreciation for the dev team, I think they deserve every accolade they receive. 

Offline wraith2626

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Re: Dev appreciation thread
« Reply #1 on: January 11, 2010, 10:30:22 PM »
mega +1 from me.

This has the closest feel to what I always hoped any battletech game would be.

Great job.  Great Game.  I think this mod has a great future ahead.

Regards,
Wraith....

Offline Albain

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Re: Dev appreciation thread
« Reply #2 on: January 11, 2010, 11:14:25 PM »
This mod is incredible.

What really blows me away is the fact that it is beta and the Devs keep saying things like just wait till you see what we have planned for you guys.

You can really tell when a Mod is made with care and passion, and Mwll oozes both.

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Offline Virt

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Re: Dev appreciation thread
« Reply #3 on: January 11, 2010, 11:36:50 PM »
I was going to post a similiar thread.

My 7 year old son - whom I indoctrinated in the joys of Mechs at an early age - have been playing this mod non-stop.   

He's just decided to start saving for a PC for doing chores so that he can earn enough money to buy a PC so he can play it himself.

That will take a load off my wife, who was thinking of leaving me because she hates doing my housework.

So, devs, thank you for giving us such a great game and saving my marriage ;)
Creating Kodiak Moments since 1984.

Offline CHHš Siege

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Re: Dev appreciation thread
« Reply #4 on: January 12, 2010, 01:06:15 AM »
I get to tell the devs how much I love them on a fairly regular basis, but since we can't give them money, then we should definitely all be giving them lots of <3.



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Offline GB-72AT Talon

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Re: Dev appreciation thread
« Reply #5 on: January 12, 2010, 03:48:30 AM »
indeed....i can honestly say up until this came out i had completely stopped gaming on my pc for the most part, only console gaming, i have spent more hours playing MWLL in the past couple weeks than i played all other pc games combined in the last 6 months easily, and the 360 has only gotten about two hours of game time in the same period

matter of fact, this game has me so attached i drug out the heatset and am currently looking for a cheap joystick to use, unless the 360 wired controller will work, then i may pick up one of those and use it with the keyboard



Sure it felt different but so did my wife after the kids were born. A little loose but it still gets me off every time. -- Suspect

Offline Texashawk76

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Re: Dev appreciation thread
« Reply #6 on: January 12, 2010, 04:28:17 AM »
Agreed... this game is incredible... everything I hoped a Mechwarrior game would be...
 
I wonder if CryTek has noticed an 'odd' uptick in sales from an almost 3-year old game?   ;D

Now, just add an overarching universe campaign with the Houses and individual stats/C-bill accounts/Mech bays/inventory and it'll be perfect!  :P

Offline nordwars

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Re: Dev appreciation thread
« Reply #7 on: January 12, 2010, 11:00:42 AM »
I of course second/third/whatever this sentiment. I was moaning about the lack of new, or even good BT games until my friend directed me here around christmas. It's wonderful that people would give up so much of their time for free to make something like this! I didn't know but now that I think about it I can see why we wouldn't be able to give money (license reasons) - can someone confirm this? Are there guidelines for what is allowed?

matter of fact, this game has me so attached i drug out the heatset and am currently looking for a cheap joystick to use, unless the 360 wired controller will work, then i may pick up one of those and use it with the keyboard

I am basically certain that a 360 controller will work, I can successfully use a ps3 controller via drivers that emulate an xbox controller for this game (crysis only allows certain gamepads, xbox is allowed, ps3 isn't). As for a decent actionmap, can't help there sorry, realised after a short time that mouse and kb work better for me.

Now, just add an overarching universe campaign with the Houses and individual stats/C-bill accounts/Mech bays/inventory and it'll be perfect!  :P

I've got some big ideas on this myself along these lines. I've been dreaming for a couple of years about a BT game where you could play as IS, clans or mercenaries (actually only thought about mercenaries first, but realised you'd have to have someone to work for, not AI) and have individual characters, merc outfits, contracts, c-bills, salvage, personal machines and a proper real-time universe. Basically what you said!

You could even market it as an MMO since publishers seem to be obsessed with them (would make it easier for someone to fund it). I'd hate to have to pay a subscription though.
Independent MWLL Merc since Jan 12 2010.

Offline CHHš Siege

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Re: Dev appreciation thread
« Reply #8 on: January 12, 2010, 12:09:35 PM »
I of course second/third/whatever this sentiment. I was moaning about the lack of new, or even good BT games until my friend directed me here around christmas. It's wonderful that people would give up so much of their time for free to make something like this! I didn't know but now that I think about it I can see why we wouldn't be able to give money (license reasons) - can someone confirm this? Are there guidelines for what is allowed?

Yes, due to the nature and number of license agreements involved and in order to satisfy all involved parties that there would be no uncompensated profit on the part of the developers, the IP agreements mandate that the developers receive no direct compensation - monetary or otherwise - for their efforts purely in relation to and as a result of this mod. There are other constraints involved as well, but yes, it is well known that by contract the devs, neither as individuals nor a group, can charge or receive money - not even beer! - for this game.



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Offline Dgirth

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Re: Dev appreciation thread
« Reply #9 on: January 12, 2010, 01:09:40 PM »
This mod has got to be the odds on favourite mod of the year! I have not seen such a well polished Bete1 release before.

 I Would Quite Happily Bend Over and let each one of the Dev team bugger my silly  ;)

Offline Manfromx

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Re: Dev appreciation thread
« Reply #10 on: January 12, 2010, 04:17:43 PM »
Thanks for the mod guys

You've gotten almost everything right on your first beta release. The weapons feel potent, the mechs behave just like they should and the vehicles are a blast. Great sound effects as well.

I was even able to get a friend into it who has never liked Mechwarrior before.

Great job.

Thanks again!

Offline Dalmp

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Re: Dev appreciation thread
« Reply #11 on: January 12, 2010, 04:22:59 PM »
I was even able to get a friend into it who has never liked Mechwarrior before.
Yeah I've been able to do the same lol. 

I have a friend who has never played a MW game but who loves fighter sims and decided to get the mod.  In his case he wants to pilot ASF's and kill slow-movers.  It just shows the incredible diversity of play experience they've managed to bring to the game.  It has broadened the appeal considerably.

Offline 4204ME

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Re: Dev appreciation thread
« Reply #12 on: January 13, 2010, 01:39:37 PM »
Prior to this I only came to this forum once every couple of months to ask... so when we gonna get to play? Then ofcourse I would exchange a little flaming about asking that question. To be honest I gave up.... I was sitting here crying on my keyboard about the aperrent death of online pc gaming. After MW4 I strated playing fps. I dont like fps but there was not much to choose from. I pretty much just flew around in verious editions of BF and complained about how I miss MW. I bought codmw2 a month ago and am already about to uninstal it because IW made some really stupid moves with the lack of a dedicated server. Then by chance I just checked in here and I see what looks like a BADASS MW game actually functioning. It's Dling rightnow and crysis just got dusted off. I am so excited I am about to pee. Guys if this game is as 50% what I was hoping for originally I am in your debt.

Offline Alexander

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Re: Dev appreciation thread
« Reply #13 on: January 13, 2010, 01:59:31 PM »
446 members online on December 26th.

Many more since then.

The MWLL dev team have revived Mechwarrior. As we progress through Beta we will see the community be slowly restored to it's former glory - And thats no mean feat.

Let the games begin.  ;D
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Offline ~SJ~ Amarus

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Re: Dev appreciation thread
« Reply #14 on: January 13, 2010, 03:48:41 PM »
446 members online on December 26th.

Many more since then.

The MWLL dev team have revived Mechwarrior. As we progress through Beta we will see the community be slowly restored to it's former glory - And thats no mean feat.

Let the games begin.  ;D

This is exactly it...that was the goal...the goal is being acheived, no small feat devs, you guys are truely visionaries in your own right...mod or not you created a new Battletech/mechwarrior hybrid that is goign to set a new bar for even major developers, cuz lets be honest once they see the combined arms feel towards things, whos gonna want to pay for a game thats missing elements that we like to play.

Bravo devs bravo


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