After many hours of hair pulling and a bottle and a half of blue label bourbon ..i have HAD SUCCESS!!
told crysis sandbox2 to bugger off and DIE , and installed crysis wars , SDk and 3ds max 2009 and i am happy to report i can now import into my city map , but until the good folks at MWLL release files to work with crysis wars , it shall remain a WiP

How odd ..if you resize the imported objct from 3d max , it seems to loose its "solid" ability and you fall through ..any 3dx / SB2 users got a work around for this ?
Or must i scale build the item in 3ds max and "just get the size right" before i send it to SB2 ?

P.s would look better if i had the madcat files to show size varitions *wink wink nudge nudge say no more say no more"