Author Topic: MWLL Map Builders Pub Crawl  (Read 12892 times)

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Offline Stahlseele

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Re: MWLL Map Builders Pub Crawl
« Reply #135 on: February 14, 2010, 05:41:01 PM »
Well, if you only post in this kind of thread it might be true ^^
Also, they will start to run them, if we pester them enough *snickers*
At least the LivingLegends Custom Maps server should, as soon as we tell kitlightning for example i guess.
And if i can get my server guy to get one of those up and running, i will throw every new map at him too.
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
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Offline Salvatoris

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Re: MWLL Map Builders Pub Crawl
« Reply #136 on: February 14, 2010, 05:43:16 PM »
I post everywhere actually...  I just have the sneaking feeling I've been sent to my room.  :-[

Offline Stahlseele

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Re: MWLL Map Builders Pub Crawl
« Reply #137 on: February 14, 2010, 05:54:48 PM »
See it from the other side:
It's your room, people who want something from you have to come to you and knock and ask nicely and you can make them an offer they can't refuse ^^
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
------------------------------
CPU: Intel Core 2 Quad Q9650 @4x3GHz
Memory: GSkill 2x4Gb DDR3 1333Mhz
Video: MSI N580GTX Lightning Xtreme Edition 3072MB
HDD: 2xWD Velociraptor74Gig10k RPM SATA  RAID0; 1x WD Caviar Black 1TB, 1x WD Caviar Green 2TB
Monitor: 2x24" Widescreen 16:9 1920x1080 native resolution
Windows Vista

Offline Salvatoris

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Re: MWLL Map Builders Pub Crawl
« Reply #138 on: February 14, 2010, 06:16:31 PM »
Meh, I guess I could just drop in to all three active servers and tell the 60 people playing this mod about new releases individually...

Offline Stahlseele

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Re: MWLL Map Builders Pub Crawl
« Reply #139 on: February 14, 2010, 08:56:30 PM »
Meh, I guess I could just drop in to all three active servers and tell the 60 people playing this mod about new releases individually...
well, that's PR for you ^^
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
------------------------------
CPU: Intel Core 2 Quad Q9650 @4x3GHz
Memory: GSkill 2x4Gb DDR3 1333Mhz
Video: MSI N580GTX Lightning Xtreme Edition 3072MB
HDD: 2xWD Velociraptor74Gig10k RPM SATA  RAID0; 1x WD Caviar Black 1TB, 1x WD Caviar Green 2TB
Monitor: 2x24" Widescreen 16:9 1920x1080 native resolution
Windows Vista

Offline Salvatoris

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Re: MWLL Map Builders Pub Crawl
« Reply #140 on: February 14, 2010, 10:05:02 PM »
Yeah, but at least it's posted where no one will ever see it. :P

Really though, isn't the entire project "community created content"?  I guess it's all about perspective.

Offline HH_Burner

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Re: MWLL Map Builders Pub Crawl
« Reply #141 on: February 14, 2010, 10:15:16 PM »
Yeah, but at least it's posted where no one will ever see it. :P

Really though, isn't the entire project "community created content"?  I guess it's all about perspective.

You dont have "DEV" under your name:)..I love your work and I know for a fact that they have had Palace Gates and Frostbite maps finished before the Hotfix was even released.  Why they didnt include them is a mystery even for the Dev who made them.  Guess they would like the player base to dwindle a bit more before they add more content.
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Offline Snowball

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Re: MWLL Map Builders Pub Crawl
« Reply #142 on: February 14, 2010, 10:16:42 PM »
Don't worry about it man.  When you release stuff, I'll spread the word.  It's not like getting the maps is hard, it just needs the publicity.  Moving us to a different forum might be seen as locking us in the closet, but it could also make it easier for people to locate the stuff, being in it's own cozy location and not muddled up with a crap ton of other threads.
Played MWLL for Guillermo del Toro.

Offline AlienMind

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Re: MWLL Map Builders Pub Crawl
« Reply #143 on: February 14, 2010, 11:35:31 PM »
TESTED QUICK STEP BY STEP HOWTO FOR STARTING MWLL MAP BUILDERS

o) "Hello World" Level

Install "Sandbox 2" from Crysis CD and launch it.

File->New "Test"
"C:\games\Crysis\Game\Levels\Test\" get created.
Test.cry is for the editor. level.pak for the game.

Move around with WASD keys and depressed SHIFT or right mouse button. Ground is white. Air is black.

Optional: Make hills: "Terrain" -> "Edit Terrain..." -> "Tools" -> "Generate Terrain..." -> "OK" -> "OK".
Optional: Make hills green: "File" -> "Generate surface texture" -> "OK".

"File" -> "Save".

Move over ground and press CTRL+G to spawn. This does not work, currently.

Quit the Sandbox 2 editor and open it again.

"File" -> "Open..." -> "Test.cry".

"Errors Report" with error and some warnings in it appears. This is normal.

Air is suddenly blue with a white sun.

Move over ground and press CTRL+G to spawn. Now it works.

Press ESC to go back to editor.

Reference:
http://wiki.crymod.com/index.php/Creating_a_Basic_Level


o) Ready level for playing in MWLL

Copy your level from C:\games\Crysis\Game\Levels\Test to C:\games\Crysis\Mods\mwll\Game\Levels\Multiplayer\SA\SA_Test (This should be your final name!).

In it:
- Rename Test.cry to SA_Test.cry
- Generate a file "SA_Test.xml" with content:
<MetaData>
   <Display Name="SA_Test"/>
   <HeaderText text="SA_Test"/>
   <DescriptionText text="Blah blah."/>
   <Gamerules MP1="SolarisArena" MP2="TestofStrength"/>
</MetaData>

Start Sandbox 2 like this: C:\games\Crysis\Bin32\Editor.exe -mod mwll

Open SA_Test.cry.

"View" -> "Open View Pane" -> "Database View".
Switch to tab "Prefabs Library".
Click "Load Library" icon.
Navigate to "c:\games\crysis\game\prefabs", and open "mwll_assets.xml" .
In the directory tree, click the + beneath "MechHangar".
Drag and drop the entry "Mechhangar" on the map.
Do the same with "MechHangarCL".
Optional: VTOL is under "ToA". Place "Dummy HQ" prefabs (under "SA"), these generate the radar icons for enemy team.
"Save"
"Export to engine"
Open map in MWLL.


o) Create box and put own texture on it.

Make directories "texture" and "shader" under C:\games\Crysis\Mods\mwll\Game\Levels\Multiplayer\SA\SA_Test\
Open any picture in GIMP:
"Image"->"Scale Image...". Remove the chain symbol and enter 512 as "Width" and "Height". Click "Scale".
"File"->"Save As...". Select directory C:\games\Crysis\Mods\mwll\Game\Levels\Multiplayer\SA\SA_Test\texture and put as name: test.dds. Click "Save".
Select "DXT1" under "Compression" and click "OK".
Back in Sandbox 2:
Untick "Tools"->"Preferences..."->"Source Control"->"AlienBrain Settings"->"Enabled" so it reads "False". This enables custom shaders to be saved correctly.
Click "Solid" in the "RollupBar". Drag and drop on map. Move mouse. Click on map.
Click on the box to "select" it.
Press "M".
Click "Add New Item" icon.
Navigate to C:\games\Crysis\Mods\mwll\Game\Levels\Multiplayer\SA\SA_Test\shader and enter "test1.mtl" as filename.
Click the file selection button beneath "Texture Maps"->"Diffuse" and select C:\games\Crysis\Mods\mwll\Game\Levels\Multiplayer\SA\SA_Test\texture\test.dds
Click "Assign Material to Selection" icon (left top).
Click "+" icon left of "Diffuse", then "+" icon left of "Tiling".
Reduce "TileU" and "TileV": Texture stretches.
Alter "OffsetU" and "OffsetV": Texture shifts.
Save.
"Export to engine"
Open map in MWLL.

Info: You do NOT have to unpack any .pak files in C:\games\Crysis\Game or C:\games\Crysis\Mods\mwll\Game . Selection dialog boxes in editor will regard that two directories as one root and map/mix/show content of every .pak and normal files in there as one file tree.



Reference:
http://wiki.crymod.com/index.php/Solid_Tool



o) Loading a MWLL asset.

In the "RollupBar" (right) -> Entity -> Doubleclick "Vehicles" -> Doubleclick "CL_MKII_Mech" -> click in map. You see some axis.

"Entity Properties" (right) -> Fill "Modification" key with "prime".

"Tools" -> "Reload Scripts". You see the mech.

You can now spawn and pilot it.




Offline ThunderHawk819

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Re: MWLL Map Builders Pub Crawl
« Reply #144 on: February 15, 2010, 01:58:23 AM »
Next time leave us a Nova Cat will ya

O love the map improvements but there too many mountains and the hills are way too high.

Offline UN1T

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Re: MWLL Map Builders Pub Crawl
« Reply #145 on: February 15, 2010, 02:06:28 AM »
as much as i see young ppl bish and QQ over how ppl are in clans and guilds , its us ppl who in the end will keep this MOD ticking over , as we annoy and pester other members to  "have a try" and hook them , and then we listen to their comments on the maps , mechs , weapons and we add their comments and ours to these threads to help the MOD along , or tweak community maps.
Id consider this new area a blessing from the DEVS ...as the Map builders threads do tend to get buried under alot of waffle threads (i loooove waffles).
Id like to think they are helping us out by alowing others to find Map building corner easier to locate and ask questions here rather then have their questions vanish amongst the waffles (i should really go eat..im starving).
SO ..i say ... GO us (and Salv , for he is truely a thread whore)  =)
2 IS Commanders having a chat.

IS Commander 1 : What Clan Mech weigh's 200 ton , with the top speed of a snail and has 70 tons of weapons & armor ...?
IS Commander 2 : No idea .....but i propose we nuke the SOB from space & move on to the next planet.

Offline Snowball

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Re: MWLL Map Builders Pub Crawl
« Reply #146 on: February 15, 2010, 02:23:32 AM »
Did another couple hour run through just looking over every inch of the map, and I'm glad to say I didn't find any obvious problems (like holes or texture issues).

Couple more things of note:

1) Jump capable 'Mechs can actually scale almost all of the mountains, as long as you're persistent.  This could be problematic.  If and when the mechlab comes out, ELRM or Arrow IV JJ capable 'Mechs can position themselves on these mountains and strike practically anywhere on the map with little fear of retaliation.  While the varied terrain heights and other things are very useful for evading/blocking missiles, it'll kill the map if everyone has to stay in cover all the time.  An easy fix would be to make the sides of some of the taller peaks steeper.

2)Check out that tunnel that UN1T mentioned.  I normally get 80-100+fps outside in the open, but upon approaching that tunnel, fps drops steadily til I end up with about 18-20.  Pretty awkward, and I have no idea what's causing it.


Now, a couple of things I thought I should mention:

1) Is there anyway you could steal/copy the stupid little excavators of Clearcut?  They make no sense in terms of logging, but tons of sense in terms of, oh.....say.....mining? Could be a handy little pre-built asset for you.

2) I didn't realize that smoke launcher tank thing was a BA spawn point.  Fricking clever stuff man.  Is the one on Palisades also a spawn?
Played MWLL for Guillermo del Toro.

Offline UN1T

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Re: MWLL Map Builders Pub Crawl
« Reply #147 on: February 15, 2010, 02:38:18 AM »
possible suggestions for terrain modify on the buildings in the map ..to give them that snowed in look.
at the moment they look like they were just placed ...if you give them a slightly snow bank to them ..i reckon they would look nicer.
just my 2 buck 50.
going for a drive this morning to find more FPS killiers in ya map ..BRB.

2 IS Commanders having a chat.

IS Commander 1 : What Clan Mech weigh's 200 ton , with the top speed of a snail and has 70 tons of weapons & armor ...?
IS Commander 2 : No idea .....but i propose we nuke the SOB from space & move on to the next planet.

Offline ThunderHawk819

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Re: MWLL Map Builders Pub Crawl
« Reply #148 on: February 15, 2010, 02:43:15 AM »
I'd loved the APC. man that was cool.

Offline Salvatoris

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Re: MWLL Map Builders Pub Crawl
« Reply #149 on: February 15, 2010, 03:07:39 AM »
I started adding snow drifts last night.  You guys will see them in the next update. :)