I did put some more thought into the Credit System while playing today:
The problem with the current system is simple: You gain credits for dying.
This leads to many problems, suicide-pooling, people running in to die, BA perceived as too strong, and so on. You shouldnt be able to spawn an Assault Mech, run in, die, spawn a new one, run in, die. Also there shouldnt be a wall of 6 Atlas walking towards your base after 10 minutes.
My idea would be simple:
* Rank awards credits over time. Every X seconds you gain Y credits based on your current rank.
* Obviously you still gain credits for dealing damage, killing stuff, capturing objectives, etc
* You also gain bonus credits when promoted.
* Death reduces your current credits, either by Z% or by a fixed value.
* If death drops your credits below a certain value (based on your rank, like 3000+[1500*rank]), your credits are set to that value
This system offers many advantages:
* First one is that you dont need to highest rank to use the expensive stuff. Right now someone with a high rank will ride out in Assault Mechs all the time, while someone with a low rank will use medium mechs or tanks at best. This system allows both players to use the expensive vehicles, BUT the one with the high rank can use them more frequent. A low rank means you need a good streak or stay alive and save for a longer time to you can afford a big mech. It also means that high ranks cannot "just spawn" the big stuff whenever they want. They still need to work for their rides.
* More variation. Because you cannot just spawn the biggest possible mech, we will see the big stuff less frequent. People will ride out in assault mechs, yes. But they wont come back in one if they didnt kick ass with the first one. The average tonnage used goes down, which means the small mechs dont die instantly when they get in range, which means they become viable mechs again.
* Now that average tonnage is reduced... when the heavy weapons are spawned, they are real powerhouses. You dont spawn an Atlas and run into four other assault mechs on your way to the enemy base. Your enemies are basicly weaker than they are now.
* Survival matters. Death is no more "yay my mech is repaired again". Death means you gain nothing, but lose some of your credits. Now its a very bad idea to die. People will pull out earlier and try to repair (/ sell) their mech.
* Attacking people in your BA is now REALLY dangerous, because if you die... you lose credits. You just lost your mech, but still have a decent amount of credits to buy a new one. You can either try to get back to base and buy a new one... or fight the next best mech on your own (what we do right now) with the chance of losing not only your mech, but also your credits. It doesnt hurt pure BA players, because they dont need high credits to buy their PPC and some C8.
Hmmm..
- Incon