Author Topic: "Sky Camper and the World of Tomorrow"  (Read 2514 times)

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Offline (TLL)Highlander

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Re: "Sky Camper and the World of Tomorrow"
« Reply #30 on: January 16, 2010, 04:30:28 AM »
Well so is the Oro but it has an aweful upward view limit. Just saying, not that there needs to be any more AA.
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Offline Virt

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Re: "Sky Camper and the World of Tomorrow"
« Reply #31 on: January 16, 2010, 04:39:20 AM »
So if you take a dump in public then put flowers on it then it is acceptable?
Who 'took a dump'...?    You must be reading a different thread.
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Offline (TLL)Highlander

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Re: "Sky Camper and the World of Tomorrow"
« Reply #32 on: January 16, 2010, 05:08:18 AM »
You when you intake food information, digest process it, and then shoot it out your ass repost it, it closely resembles crap ::)
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Offline Askis

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Re: "Sky Camper and the World of Tomorrow"
« Reply #33 on: January 16, 2010, 04:33:27 PM »
Well so is the Oro but it has an aweful upward view limit. Just saying, not that there needs to be any more AA.

While the Partisan is a pure AA tank in canon, the Oro isn't as much:
http://sarna.net/wiki/Oro
And with the Oro's turret, it makes sense that it can't aim further upward. ;)

Offline Stalker

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Re: "Sky Camper and the World of Tomorrow"
« Reply #34 on: January 16, 2010, 04:48:45 PM »
Quote
To clear up future confusion I suggest renaming the mod to "Mechwarrior and friends"

I lol'd.  I've had similar thoughts though, calling this mod MechWarrior seems quite out of place as it has much more in common with Crysis or Battlefield than any MechWarrior title of the past.  And I suspect that's the basis of a lot of the confusion/complaints about various features.  Mechwarrior players actually expected a MechWarrior game (given the title and all) but instead find themselves in a FPS title with their mechs turned from masters of the field to cowering sheep forced to flock together for mutual defense.  Once the MechWarrior players fully adjust to the fact this isn't MechWarrior and never will be I think the constructive criticism will improve and be directed more toward the FPS model that was intended and not trying to turn the mod into a sim.
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Offline Virt

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Re: "Sky Camper and the World of Tomorrow"
« Reply #35 on: January 16, 2010, 05:17:44 PM »
We can dream, can't we...?
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Offline (TLL)Highlander

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Re: "Sky Camper and the World of Tomorrow"
« Reply #36 on: January 16, 2010, 08:16:29 PM »
Well so is the Oro but it has an aweful upward view limit. Just saying, not that there needs to be any more AA.

While the Partisan is a pure AA tank in canon, the Oro isn't as much:
http://sarna.net/wiki/Oro
And with the Oro's turret, it makes sense that it can't aim further upward. ;)

Quote
The present configuration was the result of an upgrade by Clan Steel Viper to specifically counter the aerospace fighters of Clan Snow Raven.

True but this seems to make me feel it should be able to look up a tad more.
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Online shadowkiller

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Re: "Sky Camper and the World of Tomorrow"
« Reply #37 on: January 16, 2010, 09:29:28 PM »
The partisan and huit are supposed to be AA tanks. Ballistics damage to light armor was also increased in the patch. (BA, areo, harasser) Try shooting down aircraft with the 4 rac 2 partisan, they don't last very long lol. (remember more ammo or your gonna hate yourself)
« Last Edit: January 16, 2010, 09:50:19 PM by shadowkiller »
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Offline Raptor Khatib

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Re: "Sky Camper and the World of Tomorrow"
« Reply #38 on: January 16, 2010, 11:27:19 PM »
I was using the AC5 and RAC2 Partisans lastnight and it pissed off quite a few fly boys even if some of them were lagging. Those AC's just strip their armor in a few seconds of conentrated fire on one section. I love it. As for BA's they just run in the other direction.

Offline Virt

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Re: "Sky Camper and the World of Tomorrow"
« Reply #39 on: January 17, 2010, 06:25:01 AM »
I have the solution!

Just let me lie my Mech down on its back, so that I can look up at the sky and shoot down the Skycampers.

Just make sure that I can cross my legs, in case I take a shot to the brass monkeys.
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Offline Malecite

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Re: "Sky Camper and the World of Tomorrow"
« Reply #40 on: January 17, 2010, 06:30:12 AM »
Seriously how the hell are you actually bothered by these things?

The only variant that even does any REAL damage is the one that has a single thunderblot. The other one can fire 20 LRM's, which if your moving miss half the time or do so little damage as to be inconsequential. If your bitching about VTOLS you clearly haven't faced me when im flying around dropping ENDLESS amounts of thunderbolts and literally raping people with the  ease of reloading the planes. In fact it got so easy and so ridiculous I have largely stopped playing the mod altogether now, although the new patch makes it easier to shoot down Aeros so I may give it another go.

Now missile idiots and their LRM boats sitting in their base is something COMPLETELY different.

Offline Virt

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Re: "Sky Camper and the World of Tomorrow"
« Reply #41 on: January 17, 2010, 06:36:45 AM »
In fact it got so easy and so ridiculous I largely stopped playing the mod altogether now

So in fact you do understand exactly what I'm talking about...
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Offline Malecite

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Re: "Sky Camper and the World of Tomorrow"
« Reply #42 on: January 17, 2010, 06:42:12 AM »
Oh the Aeros? Yea easily the biggest problem in the mod right now. Although the new cost of the Sula has made it "slightly" more difficult to destroy people with them right away, now you at least have to wait until your promoted. I just have never had a prob with the VTOLS, I can destroy one in 6 seconds in the Sula prime so if I see them I usually just murder them till they quit or change classes.

The real prob with VTOLS will come when the devs release the heavy varients and custom loadouts. Having one with like 3 SRM launchers would be a huge pain in the ass... But bear in mind that they are alot easier to hit now with the patch.

Offline Rexalot

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Re: "Sky Camper and the World of Tomorrow"
« Reply #43 on: January 17, 2010, 07:19:38 AM »
Threads like this serve no productive purpose.

If my understanding is correct, you are saying that
1. you only want to run 'Mechs in the game,
2. you are not coordinating at any level with the other members of your team, and
3. you are getting wrecked by unopposed airpower from the other team.
This doesn't seem unbalanced at all, and is the outcome that I would expect given your scenario.

Sounds like the mod is working just fine!   :D  And yes, you are playing MechWarrior: Living Legends, a combined arms game that includes more than just 'Mechs.  


While I do have some issues with the gameplay, I don't with the "balance" of the pieces within the game or it being "combined arms". Your making the assumption that the general populace are "team" players. Not on the servers that I have frequented. (I have yet to encounter very few that are willing to use the in game viop or chat.) So the above scenario is the majority of the time for most of us. It does not make for exciting gameplay, I can see for some how it would be rather frustrating. You can't force players to choose roles/assets, yet the expectation is that they will for "balanced" play within the game. Fact is, the game (any) FPS will be one sided dependent on the player/asset makeup.

As I see it, there is currently no clear objective within the game. The side with the most points wins the round (ok). The individual with the highest score gets the most C-bills (and the best equipment). Its everyone for themselves as the only motivator is in the points. You don't need team play to potentially get the most points (c-bills). However, teamplay has been figured into the equation of the gameplay by your reply. Where are the rewards for choosing different roles?

Telling the players to "teamplay" or "suck it up" in a sense changes nothing. It is wishful thinking that either will occur. I'm all for the teamplay, as I would rather play FPS in a team or tourney environment.

How about coding in where you can disable elements of the game for those that don't want "combined arms" by doing so on the server side. Granted it isn't within the overall scheme of someones view of the game, but its obvious that more then just a few have been misled by the title of the game and were expecting only mech on mech battles.

You are correct, threads of this nature serve no purpose. They just come off like complaints. You can't please all the people all of the time no more than you can code it (total satisfaction for everyone) into the game.

Offline real

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Re: "Sky Camper and the World of Tomorrow"
« Reply #44 on: January 17, 2010, 07:57:02 AM »
How the hell are people actually hitting planes with the ac5 partisan, the projectiles fly far too slowely to hit anything that is moving even slightly.