Author Topic: "Sky Camper and the World of Tomorrow"  (Read 2512 times)

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Offline Crash_411

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Re: "Sky Camper and the World of Tomorrow"
« Reply #75 on: January 19, 2010, 09:34:40 PM »
and yet.... it shouldn't be.

Precisely!

 And why, pray tell, it shouldn't? You never saw a tank firing it's main gun at the helicopter IRL, aren't you? That's what AA systems for.;) Here we have the same situation. MWLL is a combined arms game, set in BT universe. There are all kinds of military equipment to use, all have their strength and weakness balanced quite nicely.  
 
Have you read any BT books? It stated there quite unambiguously, that mechs, while being powerful weapon platforms, never should be deployed in combat alone, without anti-BA and anti-air support. Mechs are not a wunderwaffe even by in-universe terms. But, alas, having too much mech-centred games in our past (don't get me wrong, I can't overstate how much I love MW series) and too much clan honour in our souls ;) we are used to think of mechs as the one and only possible combat unit. But it's absolutely not so. I'm sure, devs'll introduce a mech-only arenas in the final release for trueborn to conclude their duels with all the honour and respect to each other without any dishonorable interference. You just have to wait a little bit longer. But it's not the only way of fighting a war. The only one honorable way, may be, but not the only one at all.;)  

 By the way, none of games I played on public MWLL servers has the problem of some specific unit dominating all others. With too much aerospace of VTOLs there always someone on your side, who decide to became a dedicated AA and keep them at bay. If an enemy team is all-mech there's always a shiva coming in for an attack run. And so on.

 So, Virt, if the only problem you have is with flyboys, don't mind it. Just concentrate on what you're good at -- piloting a big mean mech. I'm sure your team'll make an effort to support it's Atlas with some AA cover.  But if you're not really good at mech either... Well, that's another problem.;)    

Actually most of the books dont' really say much, if any about the awesomeness of AA guns, tanks or any of the support units.... because thats what they are SUPPORT. Amazingly, mechs probably have a better chance of shooting down the aero fighters due to the nature of how they are made. I dont agree with you about mechs at all. Mechs should and do have a counter for pretty much anything that is thrown at them (except mass numbers of anything of course). Thats why they are truly feared in the BT universe.

Offline razor2025

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Re: "Sky Camper and the World of Tomorrow"
« Reply #76 on: January 20, 2010, 06:10:17 AM »
I've been playing the mod for 2 weeks now and I'd have to side with the "fix Aero/VTOL" camp. The lag shield is real problem and provides the sky jocks ridiculous amount of advantage. It's not really about balance or what not, because it's fundamentally broken when the planes are warping everywhere while I'm perfectly visible to them. I've already written off SA_Extreme (quit when server switch to it), because every decent players whores out their aero/vtol, the canyon geography makes any ground unit a caged mouse.

I understand that it's "Combined Arms" game, but honestly, if the only solution is to play on a limited player server with top notch ping, what's the point? The idea with combined arms is so that the game support large enough player base so that any players can adequately play ANY roles without feeling left out. Right now, it's either play on a 10-12 player server for decent chance against Aero or get pestered by aero in any 20+ player servers. Again, it's not a ping problem, I've been playing on servers with 50-75 ping. This is definitely a server-engine issue. Whether the devs can fix it or not, I don't know. I hope they can, because I like the idea of having aero in a mech game, but not in this unbalanced way.

More immediate fix is probably this. Get the AMS and ACM system up and running. Right now, missile systems are over-powered and aero is the perfect platform to abuse it. Another is to allow direct-fire weapons to shoot down missiles. Missiles are about the size of BA in the game-models, so why not let those weapons be able to hit the missles? It's frustrating right now to see missiles coming down and you can't do JACK against it. Let me fire my Mgun against it so I can at least swat down few of them, you know like Phalanx system. These won't affect the balance, but at least gives the mech/tank a chance to survive. And if we really want a dedicated AA platform. I'd prefer 3xUAC2 with a LTgauss on a Huit C. I need more range with direct fire capability.

I really would love to see this mod mature and build up a great player base. I don't know when that supposed re-boot Mechwarrior game is come out, if ever, so this has been a godsend since the last true Mechwarrior game.

Offline Uranium - 235

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Re: "Sky Camper and the World of Tomorrow"
« Reply #77 on: January 20, 2010, 06:13:02 AM »
Sky-warping has become so commonplace and worse compared to how it was a few weeks ago I'm entirely convinced it's people exploiting the netcode for their own end. You know, I feel like air whoring today, fire up some torrents or just choke my upspeed somehow, and go to town.

They made changes to autocannons to make them swat aircraft down. Well unfortunately with the warping being worse than ever, Partisans can never shoot down anything as just when you get your rounds on-target the guy teleports somewhere else.

Offline Virt

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Re: "Sky Camper and the World of Tomorrow"
« Reply #78 on: January 20, 2010, 11:46:04 AM »
It's funny you say that.   There was a guy on inferno today who was impossible to hit while in a VTOL due to warping.   

Yet in the next game on Marshes, when he was in a Mech, I noticed there was zero problem to hit him.

I hope he wasn't deliberately using lag when in a VTOL.   That would be very unsporting.
Creating Kodiak Moments since 1984.

Offline Clownmite

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Re: "Sky Camper and the World of Tomorrow"
« Reply #79 on: January 20, 2010, 05:58:29 PM »
It's funny you say that.   There was a guy on inferno today who was impossible to hit while in a VTOL due to warping.   

Yet in the next game on Marshes, when he was in a Mech, I noticed there was zero problem to hit him.

If he was using lag in a VTOL, why wouldn't he also do it when he was a mech?

Offline Uranium - 235

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Re: "Sky Camper and the World of Tomorrow"
« Reply #80 on: January 20, 2010, 06:04:28 PM »
It's funny you say that.   There was a guy on inferno today who was impossible to hit while in a VTOL due to warping.  

Yet in the next game on Marshes, when he was in a Mech, I noticed there was zero problem to hit him.

If he was using lag in a VTOL, why wouldn't he also do it when he was a mech?
One thing I can think of is that choking your upspeed would make direct-fire weapons less reliable, as the server knowing precisely when you fired and where you were aiming is important. VTOLs just use missile spam which the server handles once you've fired.

I'm pretty much talking out my ass on this one but it's the best I can think of.

Offline Crash_411

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Re: "Sky Camper and the World of Tomorrow"
« Reply #81 on: January 20, 2010, 06:21:50 PM »
It's funny you say that.   There was a guy on inferno today who was impossible to hit while in a VTOL due to warping.   

Yet in the next game on Marshes, when he was in a Mech, I noticed there was zero problem to hit him.

If he was using lag in a VTOL, why wouldn't he also do it when he was a mech?


retarded?

Offline Gunhead

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Re: "Sky Camper and the World of Tomorrow"
« Reply #82 on: January 20, 2010, 07:59:42 PM »
Again, it's not a ping problem, I've been playing on servers with 50-75 ping. This is definitely a server-engine issue. Whether the devs can fix it or not, I don't know. I hope they can, because I like the idea of having aero in a mech game, but not in this unbalanced way.

Well hopefully it'll be eventually somewhat remedied when the team gets the full version out as it'll be slapped over Crysis Wars (instead of vanilla Crysis) which has quite a bit better netcode and multiplayer optimization afaik.