haha i remember you and i'm really bad with names

i see the combined armes feature and i love the possiblitys you get from it.
i just think the list i posted is some mild nerfing that would enhance the overall gameplay not a big bad nerfhammer that will make everything but mechs obsolete.
the battlearmors for example: i love playing BA only on inferno the map is just so awesome for BA action.
still i fail to see the problem with making the BA something you buy like a mech especially as soon as the claw is in for transport reasons.
same goes for aerofighters i love flying those but i don't think they will be useless if they gets slightly less effective and more tricky to fly as you have to work with a limited afterburner and can't rearm midair.
a good pilot will still be able to use them with alot of impact by choosing his targets wisely.
don't get me wrong i'm all for an easy to get in but hard to master learning curve and i might just suck with mechs but right now i only see disadvantages in using them as in legs come off way too easy, even slow tanks outmanouver them and VTOLs and Aeros can just fly so they are in a deadzone for the torso.
in my opinion they should at least be average in all aspects of combat be it against mechs, tanks, BAs and air stuff or they should really shine in ground to ground combat.
as the balancing is not done yet i will just wait and see what happens.
i just wanted to give some input from my side
