ok, that takes care of the inversion, but is there a way to switch the yaw control to the mouse and let the "a" and "d" keys handle roll?
I don't know enough about the .xml stuff to get it right I guess.
From what I am reading it's done through the helicopter controls.
this is the default
<action name="v_rotatepitch" always="1">
<key name="maxis_y"/>
</action>
<action name="v_moveup" onPress="1" onRelease="1" retriggerable="1">
<key name="w"/>
</action>
<action name="v_movedown" onPress="1" onRelease="1" retriggerable="1">
<key name="s"/>
</action>
<action name="v_rotatedir" always="1">
<key name="maxis_x"/>
</action>
<action name="v_rollleft" onPress="1" onRelease="1" onHold="1">
<key name="a"/>
</action>
<action name="v_rollright" onPress="1" onRelease="1" onHold="1">
<key name="d"/>
</action>
now from what I am reading, I need to find a way to change the roll left/right to the mouse and rotatedir to the keyboard. I've tried a few things but none of it seems to work. Alot of the info I got was from joystick binding commands, but most of that seemed to try to map it similar to the way it's already setup with the mouse.