I've been meaning to make this thread for awhile now, but what with MWLL progressing so well since the 0.3.0 release, maybe now is a good time.
What do you think MWLL needs to be called a completed mod (or game, if you'd rather think of it like that) rather than a beta? Or to put it another way, what features would the game be somehow incomplete without? I don't want to phrase the question as "what features would you not play the game without?", since it's currently missing several pretty important features yet we're obviously still playing it. Maybe the best way of thinking of it is, "what features would the game need to keep you playing it regularly for at least a year without any additional content added?"
I hope that's clear. I'm not just talking about absolutely essential features, but stuff that you think would add so much to the gameplay that it really should be included (in your opinion) if it's at all possible.
A couple points:
This isn't a request thread. The purpose isn't to list the things that you think the game needs in the hope that the devs will take notice and adjust their plans accordingly, cause they probably won't. This is really just about seeing what people think. If the devs pay attention then that's pretty cool, but that isn't my intention with this thread.
Be honest. Don't list a feature that you think would be really cool if the game could get along just fine without it. If in doubt, ask yourself "would I still play this game solidly for a year without this feature?" If you think you probably would then it doesn't belong on your list, no matter how awesome it would be.
If it's not completely obvious, explain why you think it's needed. You don't have to tell us why you think MWLL would be an incomplete game without being pretty much bug free, but if you think it'd be incomplete without some sort of planetary league meta game, explain why you think that.
Your list isn't a comment on the current state of the game. If you list balance as a needed feature, it doesn't mean that the game is unbalanced now, just that the completed game should be balanced.
My list:
Reasonably bug free (odd bug is ok, but if bugs are regularly interfering with gameplay that isn't)
Reasonable performance on decent machines (if you can run Crysis acceptably on medium settings, I'd like to think that you'd be able to play this reasonably well, even if you have to turn everything down)
Lag free 32 player games (assuming you have a decent connection and a server nearby)
Running animations for all mechs, unless they're too slow to need them
Completed cockpit interiors for all mechs.
Complete lineup for Clans and Inner Sphere. I guess I think of complete as at least 3 mechs per weight class per side, 3 aerospace per side, 1 hovercraft per side, 2 tanks per side, and at least 1 AA tank per side (possibly 2 if AA balance remains how it is, with the partisan as a low tier AA tank and the Huit as the high tier replacement). Both sides should be reasonably well balanced vs one another too.
Objective based game mode (terrain control) with at least 10 maps.
Mechlab (balanced so as not to make stock variants useless)
Cockpit look.
^^I'm including that because I think it'd add so much to mech combat, letting you maneuver much more easily through dense terrain while still fighting, and letting you keep your torso pointed away from the direction you're moving for long periods of time without having to worry about bumping into things. Basically I think it'd take mech piloting to a whole new level, so that's why it's in my list.
Something to help teams organize more easily than team chat.
^^Originally I was going to just say "squad system", but that's probably too much. I think that would be best, but reworked Crysis radio commands would be fine, or maybe a commander system or a way of letting players put markers on the map. Just something to spice up teamwork in those large pub games where everything starts to get a little chaotic and most players can't manage anything much more complicated than just sticking together in one huge blob.
I think that's it for me. Your turn!