Author Topic: Love / Hate - patch 0.1.0  (Read 1423 times)

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Offline Valkyrie Vewas

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Re: Love / Hate - patch 0.1.0
« Reply #15 on: January 20, 2010, 05:51:00 PM »
Just wondering 2 things can the vulture textures be fixed or is it hard? And can I see this monster :P Alt. Config. A - The Mad Dog A can bring devastating fire on targets at any range, mounting an ER PPC and an LB 5-X AC, with which it can easily cripple enemies from long range. Should it get close enough, its six SRM-6 racks ensure the demise of nearly any foe. BV (1.0) = 1,462 BV (2.0) = 1,923  Hehehe
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Offline Crash_411

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Re: Love / Hate - patch 0.1.0
« Reply #16 on: January 20, 2010, 07:24:52 PM »
Well remember the Fafnir will have 4 versions as well and who's to say that the dual Hgauss version won't be one of them. OR when the mechlab comes out whats to stop a person from rearming it with dual HGauss. The fact of the matter is 1 Hgauss at 700m range was painful enough even the though of 2 of those thing in a mech at 700m with enough punch to kill or cripple anything short of a 70 ton mech (and even then if someone were to fart on it the mech would blow up odds 10 to 1) is more than enough to make me wonder how long till every IS assault mech is packing 2 of those. The nerf to the Hgauss is preemptive balancing before things get out of hand. The Hgauss was like an LBX 20 with a 700m range. Now its an LBX 20 at 300m (and while still do more since the LBX 20 will still scatter quite a bit at that range) and odds are still doing a bit more at 700m than the normal gauss.

@armchair we don't know for sure that they are given the same force depending on the increase in weight of the Gauss rounds for the Hgauss it might be 3 or 4(If the pictures are to scale the round looks to be about 4 times as large on the CBT wiki though i take this with a gain of salt ) times heavier but there might have only been enough room to fit a slightly larger magnetic accelerate which would explain the faster drop off in dmg. Either way there is no way to tell as this is a fictional world and right now we can barely get a ship based railgun system to fire more than a dozen times without the rails melting due to the amount of damage sustained by the plasma produced by it.

FYI standard gauss rounds are 125kg.

Just so you know, the Fafnir is like a giant billboard and it moves horribly. It isn't agile, and even though it can pack on two Heavy Guass (as it should), it has very low armor and no movement. I have no prob with the HGauss as is. They SHOULD rip through a mech. Novels really depict just a regular gauss round as devastating.

Offline hmmtool

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Re: Love / Hate - patch 0.1.0
« Reply #17 on: January 20, 2010, 07:59:55 PM »
What nobody is mentioning here about the HGR is that the reduced range, physics aside, it is a mechwarrior/battle tech thing.  It has alot more to do with balance than it does with what is more accurate.  

If we were concerned about accuracy I think the planes would be a hell of a lot faster and impossible to hit from a mech.  But that just wouldnt work ingame...

Offline RalenSharr

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Re: Love / Hate - patch 0.1.0
« Reply #18 on: January 20, 2010, 08:11:13 PM »
If ASF's were impossible to hit with a mech, then the AA mech designs never would have existed. There were a few, the only one I can remember specifically right now is the rifleman.

Offline Crash_411

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Re: Love / Hate - patch 0.1.0
« Reply #19 on: January 20, 2010, 09:02:08 PM »
If ASF's were impossible to hit with a mech, then the AA mech designs never would have existed. There were a few, the only one I can remember specifically right now is the rifleman.

jagermech.... but i think they were to take down the VTOLS.... i think aero was just plain fast an were only used for "drive=by's"

Offline General_Armchair

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Re: Love / Hate - patch 0.1.0
« Reply #20 on: January 20, 2010, 11:10:10 PM »
@armchair we don't know for sure that they are given the same force depending on the increase in weight of the Gauss rounds for the Hgauss it might be 3 or 4(If the pictures are to scale the round looks to be about 4 times as large on the CBT wiki though i take this with a gain of salt ) times heavier but there might have only been enough room to fit a slightly larger magnetic accelerate which would explain the faster drop off in dmg. Either way there is no way to tell as this is a fictional world and right now we can barely get a ship based railgun system to fire more than a dozen times without the rails melting due to the amount of damage sustained by the plasma produced by it.
FYI standard gauss rounds are 125kg.

Not buying it.  The 16 inch gun, only having a diameter twice as large as the, was capable of withstanding the force required to throw a 1200kg shell further than the 8 inch gun's 152kg shell.  Throughout history, we've managed to successfully scale up our weapons to keep pace with improving armor.  Smaller weapons may have other advantages, but its the big guns that reign supreme in firepower and range.  Unless the engineers in battletech are completely incompetent, which they very well may be since they believe that mechs are a viable weapons platform (which is just laughable from a realism perspective), I see no reason why they could not continue this historical trend.

At the end of the day, this is a fictional universe.  As I stated earlier, the shorter ranges of the hvy weapons make absolutely no sense from a realism perspective.  They only make sense from a gameplay balance perspective.  In all seriousness, in a fight between a modern military force and the most elite clan force, I'd expect the modern military force to promptly win.

Offline Raptor Khatib

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Re: Love / Hate - patch 0.1.0
« Reply #21 on: January 21, 2010, 02:35:53 AM »
Just so you know, the Fafnir is like a giant billboard and it moves horribly. It isn't agile, and even though it can pack on two Heavy Guass (as it should), it has very low armor and no movement. I have no prob with the HGauss as is. They SHOULD rip through a mech. Novels really depict just a regular gauss round as devastating.
crash as it is right now I am fine with. I am not fine with it as it was no weapon system should be able to core out mechs that far away with 2 weapons with the kind of precision the Hgauss has. 700M even with a mech that runs at 50kph will not take long to close in from 900m out ( the average sniper range) to the 700m rape range that the Hgauss had. The dev's we killing this imbalance before it got out of hand because it will happen. Btw the mech has 19.5 tons of armor thats not exactly light by any means. The atlas has 19.5 tons. Light armor give me a break please. 

Offline Defender

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Re: Love / Hate - patch 0.1.0
« Reply #22 on: January 21, 2010, 03:14:07 AM »
Well remember the Fafnir will have 4 versions as well and who's to say that the dual Hgauss version won't be one of them. OR when the mechlab comes out whats to stop a person from rearming it with dual HGauss. The fact of the matter is 1 Hgauss at 700m range was painful enough even the though of 2 of those thing in a mech at 700m with enough punch to kill or cripple anything short of a 70 ton mech (and even then if someone were to fart on it the mech would blow up odds 10 to 1) is more than enough to make me wonder how long till every IS assault mech is packing 2 of those. The nerf to the Hgauss is preemptive balancing before things get out of hand. The Hgauss was like an LBX 20 with a 700m range. Now its an LBX 20 at 300m (and while still do more since the LBX 20 will still scatter quite a bit at that range) and odds are still doing a bit more at 700m than the normal gauss.

Just for confirmation, the Heavy Gauss right now is basically two gauss rifles @ 300m, degrading to one gauss rifle @ 700m. Effectively making the future Fafnir have 4 Gauss in damage sub-300 and 2 Gauss @ 700m.
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Offline Raptor Khatib

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Re: Love / Hate - patch 0.1.0
« Reply #23 on: January 21, 2010, 03:59:35 AM »
thanks for the for the FYI defender. Which is fine. At least for now once I see it in battle I'll be able to more than napkin math on it. I don't know what it was hitting before at 700m but that sounds about right considering what it was hitting for on assaults. 300m for that kind of dmg is acceptable because if your that close to a Fafnir your either one of the following
A) caught off guard at 300m god help you
B) got flanked well and you deserve to get blasted into next year
C) bum rushed the mech in which case have fun committing suicide.
D) your running around in a mech that is slower than the Fafnir which means odds 10-1 your packing at least 2Hgauss your self and have fun slugging it out. ;D