Author Topic: Pulse lasers / MW2  (Read 1588 times)

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Offline clanerppc

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Pulse lasers / MW2
« on: January 19, 2010, 07:53:50 PM »
Hi all , first off -  IM sure its been said b4


    -  this is an AMAZING PIECE OF BrilIANT WORk!       THnk u all involved 


right call me a jackass but i think the best mw game was MW2 IM pure old school

! what i loved was the laser bolts ie not instant hit lasers

 I know its accurate etc as c= 3,0000000 m/s  etc like captain kirk "dodging" a laser beam lol but it just looked cool

was thinking is there an easy way to change the lasers to projectile , ? have done a few crysis mods  looks like i will need a laserbeam.cgf but not sure how to get the bolt to start from the muzzle position ?
thx again and great work

Offline MatthewPryde

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Re: Pulse lasers / MW2
« Reply #1 on: January 19, 2010, 10:26:19 PM »
Well, with the way CBT works, and... real life, lasers are beams of light. So, unless the speed of light was slower somehow, they would appear as a single ray of light.
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Offline KorJax

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Re: Pulse lasers / MW2
« Reply #2 on: January 20, 2010, 04:33:11 AM »
If it makes you feel better the lasers in MWLL require you to hold the laser on the target for the second or so they are being fired to get the full damage out of it (the other's would do 100% of the damage the instant it was fired).

Offline Raptor Khatib

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Re: Pulse lasers / MW2
« Reply #3 on: January 20, 2010, 04:39:05 AM »
personally i love the lasers as thy are not they do great dmg if you can hold them on one spot if you don't they still do some and they are great for strafing a mech. I hated that about MW 4 lasers since only the front part of the beam mattered walking through the stream never did shit of dmg even with pulse lasers. That was just as bad as the Heavy Gear 2 lasers doing all their dmg at the end of the beam.

Offline clanerppc

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Re: Pulse lasers / MW2
« Reply #4 on: January 20, 2010, 07:52:33 PM »
Hi ok thx for those:
 didnt realise holding the beam on the target increased damage = cool !   
btw anyone know why gamespy accounts dont work whwn logging on from in game  ?
 

Offline Stahlseele

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Re: Pulse lasers / MW2
« Reply #5 on: January 20, 2010, 10:30:46 PM »
If it makes you feel better the lasers in MWLL require you to hold the laser on the target for the second or so they are being fired to get the full damage out of it (the other's would do 100% of the damage the instant it was fired).
still, you have to admit that having star wars like lazers would be cool . . especially with the star wars like laser sound effects ^^
then we just need the flight sound of the x-wing/tie-fighter, the hover-sound of the A-Wing and the walking sound of the AT-ST and all is good ^^
*hides*
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
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Offline MatthewPryde

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Re: Pulse lasers / MW2
« Reply #6 on: January 20, 2010, 10:34:19 PM »
Ugh, if they were star wars lasers then the clan weps would fire randomly and be unable to kill key characters no matter how accurate you were a moment ago.
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Offline Stahlseele

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Re: Pulse lasers / MW2
« Reply #7 on: January 20, 2010, 10:37:25 PM »
Look at the older Trailers.
Especially with the Aero duking it out.
Tell me it does not look cool like that.
And that you don't think Lasers should sound like they do in Star Wars ^^
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
------------------------------
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Memory: GSkill 2x4Gb DDR3 1333Mhz
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Offline Valkyrie Vewas

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Re: Pulse lasers / MW2
« Reply #8 on: January 20, 2010, 10:39:00 PM »
still think if u lower the damage on pulse u should lower the heat alittle.
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Offline Flyingdebris

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Re: Pulse lasers / MW2
« Reply #9 on: January 20, 2010, 11:38:44 PM »

oh god no, slow lasers are a tired cliche that should have died out a long time ago.

and i hate george lucas every day for having popularized them. 
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Offline Serafina

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Re: Pulse lasers / MW2
« Reply #10 on: January 21, 2010, 12:21:09 AM »

oh god no, slow lasers are a tired cliche that should have died out a long time ago.

and i hate george lucas every day for having popularized them. 

Meh - turbolasers are clearly not lasers, despite the name.

Just the way that laserrifles are not rifles, since a laser needs no rifling.
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Offline Flyingdebris

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Re: Pulse lasers / MW2
« Reply #11 on: January 21, 2010, 12:42:24 AM »
they were retconned into plasmaguns yes, but they were originally sold to the audience as lasers. 
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Offline Serafina

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Re: Pulse lasers / MW2
« Reply #12 on: January 21, 2010, 01:16:13 AM »
they were retconned into plasmaguns yes, but they were originally sold to the audience as lasers. 

Actually, the most usefull explanation is a gas-induced Soliton wave.
It explains why the turbolaser can do damage before the visible part hits (the soliton wave travelling at (near) c, the gas at slower speeds), why they are not affected by gravity, how they can contain so much energy (GT-range for heavy TLs) and various other strange behaviours.

The turbolasers were never "sold as lasers", except for the part of their name. Well, names do not mean much - or do you assume that "plasmacannons" are firing cannonballs that turn into plasma?

We never know the exact physical properties of blasters, lasercannons and turbolasers (all operatin on the same principles).
We know that they fire some kind of "blaser gas", that the visible part of the beam travels at sublight speeds, that they are not significantly affected by gravity and that the visible part has negligible spread/bloom over long distances.

Lasers (light) do not behave in such a way.
Plasma does not do this, either.
But a gas that is heated into a plasma and ejected from a specialized barrel (which might or might not modify it further) so that it creates a solition wave that moves independently of the gas can explain all of this.
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Offline whitedrake 1FSAC

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Re: Pulse lasers / MW2
« Reply #13 on: January 21, 2010, 01:36:19 AM »
Ugh, if they were star wars lasers then the clan weps would fire randomly and be unable to kill key characters no matter how accurate you were a moment ago.

LMAO
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Offline clanerppc

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Re: Pulse lasers / MW2
« Reply #14 on: January 21, 2010, 01:52:03 PM »
actually this game is the best mechwarrior game ever
hmm star wars yes i long for those flying strips of bright colour actually as enstein said: imagination is more powerfull than knowledge -

 the idea of a laser beam is more real in this situation than a simulation
 for me anyway  i can point to an idea  metaphorically using words  but i cant see it for you...if you point your finger at the moon ..people look at your finger not the moon !lol

how about a very fast almost instant hit beam ? I should let this go now really but this is such a great game