It seems that currently it's easier to engage and hit targets the further away they are - and that is currently the worst Gameplay- and Balance-Flaw of MWLL.
Largest factor of this is that you almost always hit exactly what your crosshair points at. There is no spread for most heavy-hitting directfire-longrange weapons. And unless you fire at a realy fast laterally moving target LRMs will home in pretty reliably in my experience.
Once you get into close combat situations it's far easier to miss your shots due to fast and erratic movements of your mech and your target (while at longe ranges you often are in a position to stand still while only your target is moving).
This, imho, is pretty much opposite of how it should be. It gives long range weapons quite an edge in combat and make short range mechs sub-par in most situations, unless they can close distance without being fired upon at all.
One of the possible solutions, should others agree that this is a problem, would be to make weapons less reliably hit directly where you are aiming at. After all those weapons weight tons and while you only move a pointer over a target there are joints moving, muscles working etc to adjust the weapon's direction, while inside the weapon there might be mechanisms at work that charge up coils, load new rounds into chambers, etc. These processes aren't instant and they're not perfect either in the Mechwarrior World.
So if you have a e.g. a ERPPC with 900m range the spread should be to wide that you can no longer hit a large mech at 900m most of the time (or maybe you can hit it most of the time, that's finer balance and has to be tested and discussed).
It would also allow to give weapons, where it makes sense, a larger range than they currently have. You could very well fire your Gauss at a target 1,5km away, but the spread would almost guarantee a miss. It'd be a waste of a shot, but maybe you'd be willing to take that chance in specific situations.
A Mech equipped with multiple AC10 might consider firing at a target 800m away, well aware that the chance to actually hit it is well below 5%, but the incoming fire might distract the target. Or maybe he's firing at a group of targets so the chance to hit -something- might well be there.
Now I'm rather curious if I'm the only one feeling that way or if others share my sentiments. Also if there are engine or CPU limitations prohibiting that approach, if it has already been discussed, etc
