Author Topic: TAG griefing...  (Read 1174 times)

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Offline Uranium - 235

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TAG griefing...
« on: January 20, 2010, 11:08:43 PM »
So I just played a game where some dipshit sat in our hangar with his TAG pointing right in the entrance. Not only was this incredibly annoying (HUD noise and indicator, the fact that nobody else could use a TAG because we'd have no idea when one was on or not, and the fact that you couldn't try to dumbfire missiles anymore), but seemed to be pretty griefable.

Thinking it was a legit TAG, I fired off my salvo and watched them 180 over my head right back towards the hangar. Nothing seemed to come of it (probably because the hangar was pretty damn far away, I don't think the missiles got there) but that made me wonder just how griefable is TAG? What stops me from painting friendlies with it to make other people lose money and rank?

Offline Rally

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Re: TAG griefing...
« Reply #1 on: January 20, 2010, 11:24:23 PM »
In the case of multiple TAGs, the closest friendly TAG should take precedence. So this griefer has to be be pretty close if he want's to break up your TAG teamwork.

Offline snooggums

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Re: TAG griefing...
« Reply #2 on: January 20, 2010, 11:33:41 PM »
So I just played a game where some dipshit sat in our hangar with his TAG pointing right in the entrance. Not only was this incredibly annoying (HUD noise and indicator, the fact that nobody else could use a TAG because we'd have no idea when one was on or not, and the fact that you couldn't try to dumbfire missiles anymore), but seemed to be pretty griefable.

Thinking it was a legit TAG, I fired off my salvo and watched them 180 over my head right back towards the hangar. Nothing seemed to come of it (probably because the hangar was pretty damn far away, I don't think the missiles got there) but that made me wonder just how griefable is TAG? What stops me from painting friendlies with it to make other people lose money and rank?

Server admins?

Offline KingLeerUK

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Re: TAG griefing...
« Reply #3 on: January 21, 2010, 12:09:20 AM »
I'm thinking an LBX20 sent in the general direction of a TAG spammer would put a temporary end to the issue.

That, or tell him that pointing it at his feet works better, then launch an Arrow IV...
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Offline (TLL)Highlander

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Re: TAG griefing...
« Reply #4 on: January 21, 2010, 12:59:15 AM »
And what would your preposed solution be? What is the purpose of a post like this? This is why people discredit your posts. There will always be bad players out there. No game can stop people from being stupid.
All of my posts are of my personal opinions unless obviously otherwise.
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Offline thiebault

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Re: TAG griefing...
« Reply #5 on: January 21, 2010, 03:10:23 AM »
And what would your preposed solution be? What is the purpose of a post like this? This is why people discredit your posts. There will always be bad players out there. No game can stop people from being stupid.

I don't think this thread is pointless because it adresses an obvious problem that occured on a server and three people managed to come up with ideas how to adress it. How could you miss all that and come up with such a dumb and retarded reply? Why would anyone care about the credit of people like you and your pointlessness?

Offline Dalmp

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Re: TAG griefing...
« Reply #6 on: January 21, 2010, 03:18:07 AM »
I've had games with 'friendly' players who just sit at the beginning rank and fire on your mech as it leaves the hanger.  If you repair they fire again. 

Fortunately these sorts of people have little patience (that's the reason they do it in the first place), so ignoring them and not giving them the validation they are looking for generally stops the behavior pretty quickly.  Switching servers stops it even more quickly. 

Offline Virt

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Re: TAG griefing...
« Reply #7 on: January 21, 2010, 03:34:34 AM »
I deal with it the same way I deal with enemy spawn campers...  one appeal to good gaming practice, but if that fails, I leave the server and just remove their source of entertainment.
Creating Kodiak Moments since 1984.

Offline TorinAldred

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Re: TAG griefing...
« Reply #8 on: January 21, 2010, 04:13:27 AM »
Interesting point Uranium.  I've never run into this before but it adds another argument for the "break secondary lock" command others have asked for to allow for overriding of tag/narc.

I think the change to the narc beacon (only works if on a running mech/vehicle) has helped with the issue of missiles tracking randomly.  Maybe another similar change could be implemented to tagging.

Offline Uranium - 235

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Re: TAG griefing...
« Reply #9 on: January 21, 2010, 06:58:44 AM »
And what would your preposed solution be? What is the purpose of a post like this? This is why people discredit your posts. There will always be bad players out there. No game can stop people from being stupid.

No, people discredit my posts because they think I have some personal vendetta against the game. I was one of the first people to openly criticise the VTOL whoring, so all the pilot dicks got defensive and the best they could come up with was 'lern2play'. The fact that this was followed with a dozen other air-whoring complaints and an indirect nerf to aircraft was lost on you simpletons. Last time I tried to come up with solutions to a problem? KingLeer pulled the most godawful asinine analogy out of his ass to write it off completely - so why should I even fapping bother?

You want to know what else was a problem? The LBX ammo exploit I PMed the dev team about a while back. Most of you probably don't even know what it was. I didn't offer any fixes for it, but it got fixed nonetheless. Weird.

This *is* a problem especially if it does allow you to send missiles into the backs of friendly targets. I said I wasn't sure if that was possible (I crashed out of the game shortly after the TAG spam started) but I don't see why it wouldn't be. Thusly, this is something that should probably be fixed. You want solutions? TAG override - suggested before. A TAG indicator on the map to see where the TAG is at that your missiles will chase - suggested before. How about behavior that TAGs won't work unless they're actually painting an enemy target similar to the NARC change. Any, all, I don't care, I'm simply bringing up the point that the TAG is griefable and something should be done about it, sooner rather than when this becomes a bigger problem later. Also TKing the guy doing it is really not an ideal solution.

Or maybe I shouldn't have said anything, Highlander. Maybe I should be so concerned with your delicate feelings and how it distresses you so much to read posts that dare suggest something is wrong with this game, that I should have kept to myself this idea for making teammates TK each other. Maybe I'll go find you in-game on Clear Cut and just shoot a TAG into your ass so you get fragged by Arrow IVs for the entire round until you make this post yourself.
« Last Edit: January 21, 2010, 07:22:38 AM by Uranium - 235 »

Offline Wildcard

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Re: TAG griefing...
« Reply #10 on: January 21, 2010, 08:13:46 AM »
And what would your preposed solution be?

Isn't that obvious? He is bringing this topic up for conversation to brainstorm ideas and/or to see if others feel the same way.

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What is the purpose of a post like this?

Again it should be obvious. To get other peoples view on this topic.

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This is why people discredit your posts.

Why? Because he brings things up? Thats how things get noticed and fixed. The game is not perfect ...its in beta. You are SUPPOSED to bring things up as it helps improve the game. Sure not everything people bring up will be important, but that doesn't mean they shouldn't bring it up. If it is truely an unimportant issue it will simply die away because no one will care enough to post in response to it. In otherwords don't try to flame people for trying to better the game. If you truely don't agree either don't post or give a valid reason why you don't. Its simply far more productive....

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There will always be bad players out there. No game can stop people from being stupid.

Very true, but that doesn't mean you shouldn't try to minimize the impact they can have on the server as a lone person. When one person can disrupt an entire team with one action its far too easy for trolls....

Offline Alexander

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Re: TAG griefing...
« Reply #11 on: January 21, 2010, 09:51:22 AM »
No, people discredit my posts because they think I have some personal vendetta against the game.

People discredit your posts because they mostly bring up face-slappingly retarded points which are quickly decimated by logical argument (No mechlab, pft).

In this case though, a valid post that, though arguably redundant, raises a good point.

However I really don't think that this is as serious a problem as you make it sound like. Some drooling lobotomy victim decides to TAG nothing in particuar - or friendly units, even - then get an actual lock and fire, it will override the laser. It's not perfect, but it's hardly game-destroying... enough of a "quick fix" to last you til the devs give a "break TAG" function or maybe even "Target next/previous TAG"
"Don't take life seriously, it's not like you're getting out alive."

Offline Bensam123

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Re: TAG griefing...
« Reply #12 on: January 21, 2010, 12:08:52 PM »
...or well thought out and straight to the point.

Some people do believe everything is written in stone as far as game development goes and if you don't like it then you're wrong. (period)

I've said this before in a few posts where I was openly told that this can't happen because they say so (them not being a dev or anything of the like). It happens in a game where people are so vehemently involved in the game and what it means. It's hard for people to keep a open mind or see it any other way other then there own.


I have witnessed this first hand and the other day we had fruitloops from the other team camping almost inside our hanger.

I think this could be easily fixed by having the tag beam just not work if it hits is within a certain proximity of friendlies.



Offline Alexander

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Re: TAG griefing...
« Reply #13 on: January 21, 2010, 12:45:44 PM »
There are many ways of fixing the issue, really:

1) Implement a "Break/Ignore TAG" function
2) TAGs don't work unless they lase an enemy
3) Implement a "Next/Previous TAG" function
4) Implement a "Block TAGs from this player" function (if someone is just being a dick)
5) Server Administrators Administrating Servers (Shocker!)
6) etc....
"Don't take life seriously, it's not like you're getting out alive."

Offline MasterOhh

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Re: TAG griefing...
« Reply #14 on: January 21, 2010, 12:52:00 PM »
Would be great if there would be no TAG/NARC signal in a mech that has no LRM or ArrowIV. The constant "BEEP BEEP" you have to hear when your team has a couple of TAG and NARC Spammer is pretty annoying.