As one of the devs, I'll step up and answer this one. Anyone who feels they can take on modeling out the mechs and doing the many steps to actually getting a mech in the game should be a serious modeler and if you really think you have the skill to do so you should be applying to the team or contributing models... not asking us for our files to do so separated from the mod team. The final word has been given, no go and procreate me some awesome artists and modelers and return when you are ready to offer them up to the MWLL gods.

care to elaborate on the steps freind ?
as we know its more then just making a model, but what exactly ?
are there certain rules you have to adhere to so the mechs parts work properly ingame ?
is there a poly limit?
is there a moving parts limit ? ie : 2feet, 2 legs , 1 torso , 2 arms , 1 hips ? or can you go full articulated and add many dynamic moving pieces ? IE : when a mech powers up, and it has missle racks..the missles bay covers can open up to show its in live fire mode and on ?
i can understand the guys wanting to protect there work , but is it possible to get a flow of what has to be done ?