Author Topic: Access to the Mechs 3ds files ?  (Read 1053 times)

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Offline UN1T

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Access to the Mechs 3ds files ?
« on: January 24, 2010, 03:51:34 AM »
is it possible for access to one of the mech models so the community can see what is involed in building a mech ?
as the quickest way to evolve this mod is if other ppl could help out with mech models , and pulling one apart and seeing how you guys build , rig and execute would gives us some idea what " if we can " do to help brining all the 200+ mechs to the MWLL.
ok ok ok ..i admit it ...I WANT MY THORR AND WARHAMMER IIC-4  , so unless you guys have those 2 models already in the works .. ill have to whip some one into gear and get them started on them.
But access to the mechs them selves would make a world of ease in understanding how to do it.
cheers.
2 IS Commanders having a chat.

IS Commander 1 : What Clan Mech weigh's 200 ton , with the top speed of a snail and has 70 tons of weapons & armor ...?
IS Commander 2 : No idea .....but i propose we nuke the SOB from space & move on to the next planet.

Offline Raptor Khatib

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Re: Access to the Mechs 3ds files ?
« Reply #1 on: January 24, 2010, 04:09:04 AM »
Thor( Summoner) is in the works atm as for the Warhammer IIC well I dunno about that one.

Offline Bowrrl

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Re: Access to the Mechs 3ds files ?
« Reply #2 on: January 24, 2010, 04:56:11 AM »
I support this as I would love to put together an Urbie for the Devs and it's statistically guaranteed that a million monkeys on a million modeling programs have to make at least one passable mech or vehicle.

Really you don't even need to make any of the parts of the mechs that have weapons, just the body/legs and bits of the mech that go smoothly from torso to gun-pod.

Offline Cujo

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Re: Access to the Mechs 3ds files ?
« Reply #3 on: January 24, 2010, 06:31:52 AM »
is it possible for access to one of the mech models so the community can see what is involved in building a mech ?
Honestly, even I wouldn't even give out my own personal model files for any of my random artwork to the general public, there are a select few people I would actually give them to.  And considering they're already keeping stuff like .cry files all internal, there's pretty much no way you're ever gunna see mech model files.  But I don't speak for them directly, so if the art guys want to chime in and give you a final word, I'll leave that to them, but I seriously doubt it.

Besides, there are tutorials out there for adding assets to Crysis, and if the artist is good enough to give you acceptable artwork, they probably already know how to go through and do everything else.

Offline Spyro

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Re: Access to the Mechs 3ds files ?
« Reply #4 on: January 24, 2010, 06:43:24 AM »
and you guys realizing that there is many steps to making a mech?  modeling is the first and arguably the easiest step

Offline UN1T

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Re: Access to the Mechs 3ds files ?
« Reply #5 on: January 24, 2010, 07:19:53 AM »
 ;D
id settle for a very basic model , if a full blown model was out of the question , as it would inspire and help us identify what we would at least need to get up to scratch , before we could think about rigging and such.

Im happy to turn my hand at items ie : componets.
As it will be a nice learning curve in 3ds for me...since my building a mech of quailty would be nigh on impossible without a years worth of 3ds XP ...so ..im toying with buildings and weapons components , currently working on the ATM6 pack for the Warhammer IIC4.

theres not alot of images for building mech components...so ive used the ATM6 off the Warhammer IIC-4 (some what)
i can not texure to save my life , so building items is all i can manage.
the ATM6


and on a mock up
« Last Edit: January 24, 2010, 11:21:22 AM by UN1T »
2 IS Commanders having a chat.

IS Commander 1 : What Clan Mech weigh's 200 ton , with the top speed of a snail and has 70 tons of weapons & armor ...?
IS Commander 2 : No idea .....but i propose we nuke the SOB from space & move on to the next planet.

Offline Bucser

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Re: Access to the Mechs 3ds files ?
« Reply #6 on: January 24, 2010, 11:49:42 AM »
is it possible for access to one of the mech models so the community can see what is involed in building a mech ?
as the quickest way to evolve this mod is if other ppl could help out with mech models , and pulling one apart and seeing how you guys build , rig and execute would gives us some idea what " if we can " do to help brining all the 200+ mechs to the MWLL.
ok ok ok ..i admit it ...I WANT MY THORR AND WARHAMMER IIC-4  , so unless you guys have those 2 models already in the works .. ill have to whip some one into gear and get them started on them.
But access to the mechs them selves would make a world of ease in understanding how to do it.
cheers.

IMHO Simply giving a deatiled spec about LOD levels, texturing method and Polycount, maybe special restrictions that are needed to implement inverse kinematics for the move animation, and how to implement control surfaces shall be enough for an experienced modeller to achieve a good usable modell for the game.

There is simply no need to post any 3DS files.
"Whether you kill or get killed, it is just a way to kill time" - Zaraki Kenpachi

Offline UN1T

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Re: Access to the Mechs 3ds files ?
« Reply #7 on: January 24, 2010, 12:14:40 PM »
in my travels i came across this

http://www.escalight.com/tutorials/3dsmax-tutorials/gundam-rx-78-2-modeling-body-part-1.html

so..if you sub out the gundam images and use BT you could easerly folow the training module. ..ill have a bash at it tonight after dinner.
if i pull off anything remotly decent..ill post ,  as alot of ppl are keen to say NO , and its not that easy.
I figure were going to have to band together and help each other out.
I cant texure to save my self as i dont have a eye for colors ..but i can build in 3ds ( and still learning rapidly every day).
So..if i can craft something..i may need to find a texure person.
I got some one in mind..not sure if hes into BT tho.
2 IS Commanders having a chat.

IS Commander 1 : What Clan Mech weigh's 200 ton , with the top speed of a snail and has 70 tons of weapons & armor ...?
IS Commander 2 : No idea .....but i propose we nuke the SOB from space & move on to the next planet.

Offline Hboybowen

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Re: Access to the Mechs 3ds files ?
« Reply #8 on: January 24, 2010, 02:52:28 PM »
go to the mektek site under downloads

Offline UN1T

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Re: Access to the Mechs 3ds files ?
« Reply #9 on: January 24, 2010, 03:20:17 PM »
Well the ATM6 i built earlier today ..and with a warhammer as a basic idea..i made my version of a Warhammer IIC  torso with ATMS in place.
That link i posted for the 3ds training Gundam tut..works rather well and you learn quickly little things to make angles and sunken metal.
Ill work on the arms tomorrow and update as i go , if you can get a "copy" of 3ds... i reckon you guys should give it a go.

2 IS Commanders having a chat.

IS Commander 1 : What Clan Mech weigh's 200 ton , with the top speed of a snail and has 70 tons of weapons & armor ...?
IS Commander 2 : No idea .....but i propose we nuke the SOB from space & move on to the next planet.

Offline Ghiest

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Re: Access to the Mechs 3ds files ?
« Reply #10 on: January 24, 2010, 03:27:31 PM »
Just a tip, but the best thing to do is to block out your model first and leave the detailing to almost last.

Offline Rolke

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Re: Access to the Mechs 3ds files ?
« Reply #11 on: January 24, 2010, 06:53:14 PM »
As one of the devs, I'll step up and answer this one.  Anyone who feels they can take on modeling out the mechs and doing the many steps to actually getting a mech in the game should be a serious modeler and if you really think you have the skill to do so you should be applying to the team or contributing models... not asking us for our files to do so separated from the mod team.  The final word has been given, no go and procreate me some awesome artists and modelers and return when you are ready to offer them up to the MWLL gods.

 :D

Offline whitedrake 1FSAC

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Re: Access to the Mechs 3ds files ?
« Reply #12 on: January 24, 2010, 09:23:12 PM »
I'm a professional prototyper.. model maker..

From what i understand the file formats you use vs the ones I can use vary..  I need IGES, or STEP, or solidworks or pro-e files...

I wanted to Machine and build/paint..  some 18 or 24" scale models but I don't have the time to physically create the models myself.

here is a link so just a few projects...

http://s1020.photobucket.com/albums/af322/ericberg/?start=0

if any devs would like to see their mechs made and give me a file type i can work with pm me.
mw2 - mwll   Still learning how to play!!

If I kill you, it was prob. luck.

Offline UN1T

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Re: Access to the Mechs 3ds files ?
« Reply #13 on: January 25, 2010, 01:18:12 AM »
As one of the devs, I'll step up and answer this one.  Anyone who feels they can take on modeling out the mechs and doing the many steps to actually getting a mech in the game should be a serious modeler and if you really think you have the skill to do so you should be applying to the team or contributing models... not asking us for our files to do so separated from the mod team.  The final word has been given, no go and procreate me some awesome artists and modelers and return when you are ready to offer them up to the MWLL gods.

 :D

care to elaborate on the steps freind ?
as we know its more then just making a model, but what exactly ?
are there certain rules you have to adhere to so the mechs parts work properly ingame ?
is there a poly limit?
is there a moving parts limit ? ie : 2feet, 2 legs , 1 torso , 2 arms , 1 hips ?  or can you go full articulated and add many dynamic moving pieces ?  IE : when a mech powers up, and it has missle racks..the missles bay covers can open up to show its in live fire mode and on ?
i can understand the guys wanting to protect there work , but is it possible to get a flow of what has to be done ?
2 IS Commanders having a chat.

IS Commander 1 : What Clan Mech weigh's 200 ton , with the top speed of a snail and has 70 tons of weapons & armor ...?
IS Commander 2 : No idea .....but i propose we nuke the SOB from space & move on to the next planet.

Offline Cujo

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Re: Access to the Mechs 3ds files ?
« Reply #14 on: January 25, 2010, 02:27:04 AM »
As one of the devs, I'll step up and answer this one.  Anyone who feels they can take on modeling out the mechs and doing the many steps to actually getting a mech in the game should be a serious modeler and if you really think you have the skill to do so you should be applying to the team or contributing models... not asking us for our files to do so separated from the mod team.  The final word has been given, no go and procreate me some awesome artists and modelers and return when you are ready to offer them up to the MWLL gods.

 :D

care to elaborate on the steps friend ?
as we know its more then just making a model, but what exactly ?
are there certain rules you have to adhere to so the mechs parts work properly ingame ?
is there a poly limit?
is there a moving parts limit ? ie : 2feet, 2 legs , 1 torso , 2 arms , 1 hips ?  or can you go full articulated and add many dynamic moving pieces ?  IE : when a mech powers up, and it has missle racks..the missles bay covers can open up to show its in live fire mode and on ?
i can understand the guys wanting to protect there work , but is it possible to get a flow of what has to be done ?
go look on Crymod and for 3ds tutorials, that's what they're there for.