First off, let me start by saying I know I suck, and Im doing it.... wrong.. Im a foolishly aggresive player many times which finds me in situations where <Uh oh> what I thought was me supporting the right flank turns out to be me vs 3 and I need to bug out NOW> I know its my situational awareness thats at fault but 90% of the time my death or mauling is totally a given because of terrain nonsense. In other words, running into hills, or theres a slight elevation on a hill that brings the mech to a halt, we all know what I mean by terrain.
Like I said , i know I should be more aware, but its struck me<literally> how many times what should be a fairly clean getaway is screwed by terrain.
I have two questions. In the future, is there anything planned , or can be done about terrain<collisions> etc? I personally, wouldnt mind an update devoted JUST to this issue. IMO the mod is really reaching interesting places via the combined arms aspect and overall community skill and there are quite a few features already. THis issue is a major bummer for me and for immersion.
Second// WHy? if terrain is such a pita for many assets etc are many of the maps not terrain friendly? If its an issue why are maps just filled with so many features that cause mechs and armor to get stuck on, get temporarilly stopped on. ?
I mean its not like whats added in as mountains etc resembles any kind of reality anyways/.. It looks great sure, but mountains etc are scaled waaaaaay down so that mechs are relatively even bigger in a claustrophobic enviroment..
I saw this happen to an enemy mech today, after experiencing it many times.. Is it only players who have underpowered systems that experience their mech basically not responding when under intense fire< two or more mechs?> Is this the players system basically not able to process all the info fast enough causing stuttering which precedes and aids in your destruction?
Lastly, would like to comment on overall community skill. Its gotten a little scary. People put down pub matches which is justified at times, but I have seen some really high quality co ordination amongst players over the last few weeks. Its really no surprise if you look at the amount of dedicated players we have. This is where the combined arms thing has really started to shine for me. IMO team tactics continue to evolve and grow more complex which is a good thing. It seems that having a GOOD commander on your team is becoming more and more important.
Unfortunately , thats not something Im good at lol.