Author Topic: Need Help: Import of crysis wars *.cgf files to Max7  (Read 791 times)

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Offline Webbird

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Need Help: Import of crysis wars *.cgf files to Max7
« on: December 15, 2010, 01:31:42 PM »
I would like to know, were i could download or who can support me with, the right files to import crysis cgf files to max7.
I searched various sites but could not find the right files for max 7.


Allready downloaded:
CryENGINE MOD SDK for Far Cry Ver. 1.1  ( CryExport.dlu CryExport6.dlu )
CrysisWars_ModSDK_Tools_v1.1.exe       ( CryExport.dlu für 9/10/11 )
cryimporter_1.2.exe                                  ( Takaro CryImporter script for 3ds max 6 and above) - ( i am not sure about the right usage of those files, the readme was not very detailed)

right now, i am not able to import crysis war cgf files into max7, directly from max / import...cgf
i could save various files to obj. from sandbox2 and could import them into max without problems, but not the cgf files.


Any advise/ help would be nice.
Webbird

Offline (Wilson)

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Re: Need Help: Import of crysis wars *.cgf files to Max7
« Reply #1 on: December 15, 2010, 06:01:59 PM »
As far as I'm aware, and anybody feel free to correct me if I am wrong, but I dont think you can import CGF,CGA, CHR etc files straight into max. Technically, they arent even exported directly from 3DMax, as the export scripts run a command-line tool called "rc.exe" - the crysis resource compiler, which takes the raw data that the max scripts feed it and translates it into the CGF, CGA, CHR etc formats as appropriate via the max exporter settings.
 
I guess it would also be possible to kinda reverse engineer the cgf format, and create an importer to get it into max, perhaps some bright spark community member at crymod has already created an importer ? I dont think the result would be much better than the OBJ exports from sandbox though.
 
edit :
 sorry missed this -
Quote
cryimporter_1.2.exe ( Takaro CryImporter script for 3ds max 6 and above)

does this not import the file for you ? or does it not install itself correctly ? What is the folder structure that executable installs ?
 
Usually you will copy files with a .ms extension to a \scripts folder inside the 3dmax folder, file with a .dl* extension or other usually go into either the \plugins folder or the \3dmax folder. Sometimes there will be a startup script that needs to go into 3dmax\scripts\startup and sometimes there will be an .ini or other configuration file that you may need to edit to fill in paths and folder names and other settings.
« Last Edit: December 15, 2010, 06:11:56 PM by (Wilson) »
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Offline Salvatoris

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Re: Need Help: Import of crysis wars *.cgf files to Max7
« Reply #2 on: December 15, 2010, 10:05:00 PM »
From the editor you can export any selected geometry as .obj and import in to max. 

Offline Webbird

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Re: Need Help: Import of crysis wars *.cgf files to Max7
« Reply #3 on: December 31, 2010, 11:26:52 AM »
Hello folks!
Wilson and Salvatoris, sorry for the late response!

The export of models from sandbox as obj and the import to max7 works most of the times but the import of the materials was not that much successful.
The importer of Tacaro was no help.
I downloaded the XSI tool and will further try to work with crysis and mwll models in max next year again.
For now i am very happy about the 0.4.0 release of mwll and even more because it works for me with crysis wars, no problem to connect to listed servers anymore.

MWLL team, big congratulation and to all, a happy new year!!!

webbird - callsign: Tecbird