That is by far the tallest building on the map, and is set dead-center. Textures are all placeholder, (those poorly tiled broken windows aren't staying). I think air assets would be really fun on a city map. Aeros may not be a great fit, due to the relatively small map size, but VTOLs would be a lot of fun. The buildings on a Mech city map should act as terrain, and I'm trying to treat these as such. I have placeholder materials on about 20 blocks worth of buildings now, and they are really looking sweet. it's amazing what you can do with nothing but the material editor. I am consistently impressed with the depth of the tool-set freely available to us in the sandbox editor. Every time I wish I could tweak something, or scale it, or make it glow, or give it texture... all easy with the material editor.
Most of the last week has been spent learning new software, but now that I have those down, content is really starting to flow on to the map. As always, I am surprised by the pace, and ahead of all my time-frame goals on the map. I'll try to grab another ten seconds of video run through and get it posted soon. I want you guys to see how great the buildings look with textures and lights.