Author Topic: SA_Urban_Jungle  (Read 16690 times)

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Offline =KoS=toasterpastries

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Re: SA_Urban_Jungle
« Reply #210 on: August 31, 2010, 07:16:29 AM »
I'll put Toaster's Custom Map Bungalow up again tomorrow, its first in the rotation. 9,999,999 cbills, 75 min.


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Offline Dragonlord

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Re: SA_Urban_Jungle
« Reply #211 on: August 31, 2010, 09:03:32 AM »
I dunno about you, but I prefer to work my way up rather than start off with lots of Cbills.
Much more fun that way.
Having lots of money and be able to get what I want makes it boring fast for me.
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Offline =KoS=toasterpastries

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Re: SA_Urban_Jungle
« Reply #212 on: August 31, 2010, 09:43:19 AM »
I dunno about you, but I prefer to work my way up rather than start off with lots of Cbills.
Much more fun that way.
Having lots of money and be able to get what I want makes it boring fast for me.

I set mine up for TOS with tons of cbills because there's usually not alot of people (most I've had is 6), and Urban_Jungle is a biiiig map for small numbers. I did it like this so people have an opportunity to check out try out different mechs on the new maps and see how they perform. Ranking up on UJ with 4 people on the server would take foor-eeevvv-er.

And because I think the map is really fun to fly on, and crash often trying to squeeze through gaps in buildings.


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Offline Dragonlord

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Re: SA_Urban_Jungle
« Reply #213 on: August 31, 2010, 10:01:50 AM »
Well Its worth it if I make make a repeat performance of my Shiva C run on mirage.

Short story, I was in a Shiva C (Fbomb Shiva) with weapons set to chainfire instead of group fire.
I flew over a group of enemy mech and dropped the bombs taking out 3 enemy mechs in a single pass.

You should try it sometime, its can be fun.
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Offline Salvatoris

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Re: SA_Urban_Jungle
« Reply #214 on: August 31, 2010, 02:06:50 PM »
I am working toward a new release for the end of this week.  I have it basically ready to go, but I am having an issue with the BA spawn-points I put in.  I wanted them to have an APC only buyzone, but I can't find a way to make that work.  I tried making it be tanks only, but that isn't working for me either.  I'll get it figured out in the next few days and then test it locally for another day or two. 

After this release, unless there are any show-stopping bugs, it will probably be a while before the next update.  I have some pretty labor-intensive optimization stuff that I want to work on next.  Not as exciting, but but it needs done.

Offline MrAgmoore

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Re: SA_Urban_Jungle
« Reply #215 on: August 31, 2010, 04:38:48 PM »
Urban jungle is stunning.

Can people put in moving assets like elevators?

I find the idea of a mech riding up and down on an elevator, shooting stuff, amusing.
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Offline Crashagn

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Re: SA_Urban_Jungle
« Reply #216 on: August 31, 2010, 07:21:30 PM »
why use a elevator when jump jetting up the side of the buildings and using the platforms on the side will get you up there faster... or buy a cheap vtol.. unless what ya can on the enemy and bail out on top of a building

Offline =KoS= Eldragon

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Re: SA_Urban_Jungle
« Reply #217 on: August 31, 2010, 07:41:34 PM »
This map really makes me with we had a Flying APC/Transport like the Karnov. Imagine BA spawning from the rooftop and Jump Jetting down onto unsuspecting mechs!

Offline (TLL)Siilk

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Re: SA_Urban_Jungle
« Reply #218 on: September 01, 2010, 05:39:10 AM »
 Yeah, having VTOL transport here would be great!



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Offline Brainwright

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Re: SA_Urban_Jungle
« Reply #219 on: September 01, 2010, 05:45:34 AM »
This map really makes me with we had a Flying APC/Transport like the Karnov. Imagine BA spawning from the rooftop and Jump Jetting down onto unsuspecting mechs!

Sadly, most pilots notice that long before you get down.

Also, the rooftops are a bit hard to fight from as battle armor.  Most of the ledges at the edges are too high to fire from and too low to jet on top.

Though, I'll tell you.  The inner-city spawn for IS is a great platform for battle armor fights.
Thanks for the view.

Offline (TLL)Siilk

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Re: SA_Urban_Jungle
« Reply #220 on: September 01, 2010, 07:18:02 AM »
Also, the rooftops are a bit hard to fight from as battle armor.  Most of the ledges at the edges are too high to fire from and too low to jet on top.

 VTOL transport + PPC = any rooftop could be a sniping point for BA. ;)



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Offline Brainwright

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Re: SA_Urban_Jungle
« Reply #221 on: September 01, 2010, 07:46:21 AM »
VTOL transport + PPC = any rooftop could be a sniping point for BA. ;)

Eh, my point is that the walls around the top of each building make sniping difficult.  You have to jump jet a little off parallel to their run to get onto them, which is a tricky maneuver.  It being tricky, it also takes time, which means a good pilot on the ground can take you out.

But hell, you could have a lot of fun using a Hawkmoth to get around the map.  Just park on top of your favorite building and jet out when things get too hot.
Thanks for the view.

Offline =KoS= Tripod

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Re: SA_Urban_Jungle
« Reply #222 on: September 01, 2010, 08:38:41 AM »
VTOL transport + PPC = any rooftop could be a sniping point for BA. ;)

Eh, my point is that the walls around the top of each building make sniping difficult.  You have to jump jet a little off parallel to their run to get onto them, which is a tricky maneuver.  It being tricky, it also takes time, which means a good pilot on the ground can take you out.

But hell, you could have a lot of fun using a Hawkmoth to get around the map.  Just park on top of your favorite building and jet out when things get too hot.
I never played there sadly, but can't you just jj straight up, fire, and then come back down and wait untill you PPC recharges?
Much better than staying in the open IMO
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Offline Brainwright

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Re: SA_Urban_Jungle
« Reply #223 on: September 01, 2010, 10:29:33 AM »
I never played there sadly, but can't you just jj straight up, fire, and then come back down and wait untill you PPC recharges?
Much better than staying in the open IMO

There's about a second of hang that makes you easy prey to just about any one.  Giving some sideward motion to the jump helps, but you throw off your aim and risk jumping off the building.

As for being out in the open, consider that most of your shots are going to be at an angle, so you can duck out of sight by merely moving back along the roof.  Using your instant-response feet compared to sloppy jump-jet mechanics (not that I ask for anything better, they're jump jets) is always preferable to me.

I'm not even too sure the current walls really conceal you, as they come to about chest level.  I'm fairly certain your SRM pods could be hit, still killing you.  Ironically, making the border taller than the battle armor would allow them to collide and latch on with the average jump, allowing the battle armor to walk freely along it.

I find that a bit silly, though, and I think we could just reduce those little walls to about thigh-level on a battle armor.
Thanks for the view.

Offline =KoS= Eldragon

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Re: SA_Urban_Jungle
« Reply #224 on: September 01, 2010, 03:10:42 PM »
I never played there sadly, but can't you just jj straight up, fire, and then come back down and wait untill you PPC recharges?
Much better than staying in the open IMO

That's what I do. Usually I'm already out of sight right when the PPC hits. Then I just jump to another building. Sniping from the same spot over and over again is a bad idea in any video game. Being a BA and trying to shoot at a mech that has his guns trained at your location is always going to result in a dead BA.

Although what's far more fun is jumping straight down on top of someone and pulling out the MicroHeavyLaser. Getting a few shots off, then running through an ally where they cannot follow.