Author Topic: Hello, for we are Bacon.  (Read 994 times)

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Offline ~SJ~ Blhurr

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Re: Hello, for we are Bacon.
« Reply #15 on: February 11, 2010, 02:59:58 PM »
Doesn't matter how good you get, there will always be someone who cheats.
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Offline Alexander

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Re: Hello, for we are Bacon.
« Reply #16 on: February 11, 2010, 03:01:33 PM »
Well thats a cheery message to pass to newcomers  :D
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Offline Redvan

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Re: Hello, for we are Bacon.
« Reply #17 on: February 11, 2010, 03:51:22 PM »
there are hacks already for MWLL?  Are they going to implement that anti-hack system that I see as an option that always says "disabled" when I join a dedicated server?
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Offline Irregular_Peanut

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Re: Hello, for we are Bacon.
« Reply #18 on: February 11, 2010, 03:59:59 PM »


I just played it a little for the first time... All I can say is that it's in an obvious beta. There was a lack of tutorial in-game, so I ran around like an imbecile, lol. I quit out because I sucked too hard.

best way to learn is just get in there and play.  I'd never played a second of MW in my life, only took me a day or so to get where I'm at now.  Big slow targets, many hitscan weapons = pretty easy to catch on imho ;)  Tutorial may be helpful, but just playing will be more helpful ;)

<anally retentive>

I might add that the only 'hitscan' (I'm just using this for 'infinite' velocity weapons, I wouldn't know if the devs use a hitscan) weapons in this are lasers, everything else is projectile based hence you have to lead targets that are a long distance away with a machine gun, AC, PPC or gauss rifles.

</anally retentive>

Offline Redvan

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Re: Hello, for we are Bacon.
« Reply #19 on: February 11, 2010, 04:09:57 PM »


I just played it a little for the first time... All I can say is that it's in an obvious beta. There was a lack of tutorial in-game, so I ran around like an imbecile, lol. I quit out because I sucked too hard.

best way to learn is just get in there and play.  I'd never played a second of MW in my life, only took me a day or so to get where I'm at now.  Big slow targets, many hitscan weapons = pretty easy to catch on imho ;)  Tutorial may be helpful, but just playing will be more helpful ;)

<anally retentive>

I might add that the only 'hitscan' (I'm just using this for 'infinite' velocity weapons, I wouldn't know if the devs use a hitscan) weapons in this are lasers, everything else is projectile based hence you have to lead targets that are a long distance away with a machine gun, AC, PPC or gauss rifles.

</anally retentive>

this is true... but even those require little lead ;)  Most lead required is vs aeros, most mechs are too slow to need much.  My standard loadout is Shadowcat Prime, 3MBL and 1 gauss...  and my starting mech is always Raven C with the PPC, so I know quite well how easy even those are ;)
R.I.P. -43...

-43 karma + +52 karma to get to +17 = 103 total karmas!

100 Karmas achieved 6/24/2010
103 Karmas achieved, 12/29/2010

The Karma Meister

Offline Irregular_Peanut

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Re: Hello, for we are Bacon.
« Reply #20 on: February 11, 2010, 04:21:22 PM »


I just played it a little for the first time... All I can say is that it's in an obvious beta. There was a lack of tutorial in-game, so I ran around like an imbecile, lol. I quit out because I sucked too hard.

best way to learn is just get in there and play.  I'd never played a second of MW in my life, only took me a day or so to get where I'm at now.  Big slow targets, many hitscan weapons = pretty easy to catch on imho ;)  Tutorial may be helpful, but just playing will be more helpful ;)

<anally retentive>

I might add that the only 'hitscan' (I'm just using this for 'infinite' velocity weapons, I wouldn't know if the devs use a hitscan) weapons in this are lasers, everything else is projectile based hence you have to lead targets that are a long distance away with a machine gun, AC, PPC or gauss rifles.

</anally retentive>

this is true... but even those require little lead ;)  Most lead required is vs aeros, most mechs are too slow to need much.  My standard loadout is Shadowcat Prime, 3MBL and 1 gauss...  and my starting mech is always Raven C with the PPC, so I know quite well how easy even those are ;)

The only reason I can think of for lasers requiring lead is lag, of course for both beam and pulse lasers you have to track them (for maximum damage potential), but certainly not shoot in front of the target.

Yeah, even though I play BA a lot, if I absolutely must kill a mech the easy way I will find something with a gauss rifle on it.

Usually go Uller A, Shadowcat Prime, Demolisher A, Madcat MKII Prime.

And if I go Harasser I'm either B or C, C is pretty much for anti air purposes, I love nailing aircraft with the light gauss, B is for when I want to shoot arms off light mechs in early games or want to kill BA's with minimal effort. Could say for most of my game I'm dealing with projectile velocities except for the Harasser B. :D

Offline Redvan

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Re: Hello, for we are Bacon.
« Reply #21 on: February 12, 2010, 07:35:07 AM »


I just played it a little for the first time... All I can say is that it's in an obvious beta. There was a lack of tutorial in-game, so I ran around like an imbecile, lol. I quit out because I sucked too hard.

best way to learn is just get in there and play.  I'd never played a second of MW in my life, only took me a day or so to get where I'm at now.  Big slow targets, many hitscan weapons = pretty easy to catch on imho ;)  Tutorial may be helpful, but just playing will be more helpful ;)

<anally retentive>

I might add that the only 'hitscan' (I'm just using this for 'infinite' velocity weapons, I wouldn't know if the devs use a hitscan) weapons in this are lasers, everything else is projectile based hence you have to lead targets that are a long distance away with a machine gun, AC, PPC or gauss rifles.

</anally retentive>

this is true... but even those require little lead ;)  Most lead required is vs aeros, most mechs are too slow to need much.  My standard loadout is Shadowcat Prime, 3MBL and 1 gauss...  and my starting mech is always Raven C with the PPC, so I know quite well how easy even those are ;)

The only reason I can think of for lasers requiring lead is lag, of course for both beam and pulse lasers you have to track them (for maximum damage potential), but certainly not shoot in front of the target.

Yeah, even though I play BA a lot, if I absolutely must kill a mech the easy way I will find something with a gauss rifle on it.

Usually go Uller A, Shadowcat Prime, Demolisher A, Madcat MKII Prime.

And if I go Harasser I'm either B or C, C is pretty much for anti air purposes, I love nailing aircraft with the light gauss, B is for when I want to shoot arms off light mechs in early games or want to kill BA's with minimal effort. Could say for most of my game I'm dealing with projectile velocities except for the Harasser B. :D

i was talking about the PPC and gauss when i said "even those require little lead" ;)

i start raven C, and buy a BA PPC, then upgrade to a shadowcat prime and use that the rest of the game.  Sometimes use vulture A, depends on the map and necessity.
R.I.P. -43...

-43 karma + +52 karma to get to +17 = 103 total karmas!

100 Karmas achieved 6/24/2010
103 Karmas achieved, 12/29/2010

The Karma Meister

Offline Rally

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Re: Hello, for we are Bacon.
« Reply #22 on: February 12, 2010, 10:59:56 AM »
Doesn't matter how good you get, there will always be someone who cheats.

there are hacks already for MWLL?  Are they going to implement that anti-hack system that I see as an option that always says "disabled" when I join a dedicated server?

Not yet, I'm pretty sure there are no cheats/hacks at this time.