Author Topic: X means STOP D@MM$T!  (Read 1585 times)

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Offline Profane Arbiter

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X means STOP D@MM$T!
« on: February 11, 2010, 01:08:56 AM »
At the moment, it seems that any time you make any movement after hitting X to come to a full stop, hitting the additional command overrides your attempt to come to a stop.

As an example, if I hit X, and then want to pivot while standing in place, I'll begin to walk forward in addition to turning sideways.

Additionally, if I use my jump jets while standing still, once I land, I'll typically need to hit X, or I'll begin to walk forward.
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Offline dsaint24

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Re: X means STOP D@MM$T!
« Reply #1 on: February 11, 2010, 02:28:47 AM »
When you try to turn your legs in a stand still position your mech automatically begins to walk forward very slowly.

Offline (TLL) Heretic

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Re: X means STOP D@MM$T!
« Reply #2 on: February 11, 2010, 12:34:02 PM »
At the moment, it seems that any time you make any movement after hitting X to come to a full stop, hitting the additional command overrides your attempt to come to a stop.

HOLD X until the actual throttle is zero'd (doesn't take long) then hold W or S until the desired throttle (the little line) is where you want it to be.

As an example, if I hit X, and then want to pivot while standing in place, I'll begin to walk forward in addition to turning sideways.

Hitting X kills the throttle, turning on the spot requires a little throttle ATM so turning produces a few steps forwards.  Hitting X kills the throttle so hitting X while turning on the spot will kill the turn too but as your pressing to turn at the same time your doing weird things to your throttle, so please stop it before the Astechs gets upset ;)

Search is your friend, there's been quite a lot of talk about the throttle and how it works, the Devs certainly know of things like this.


Additionally, if I use my jump jets while standing still, once I land, I'll typically need to hit X, or I'll begin to walk forward.

What 'mech?  I've found the opposite to be true even full throttle my 'mech stops after a jump (to recover ??? ), I once was beaten in a race by an Atlas to the front on Sandblasted, my Catapult took the direct route, jumping over boulders and up cliff faces, this Run-Jump-Stop-Run approach has reduced me to using JJs purely for jumpsnipping.



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Offline sleepysheep

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Re: X means STOP D@MM$T!
« Reply #3 on: February 11, 2010, 01:39:54 PM »
I've stopped playing MWLL for one reason. I CANNOT STOP MY MECH!!!

No really, the only way I can stop my mech/tank from moving is to hold down X FOREVER. Most annoying glitch in the world.....

I've tried everything, soon as I move, that's it I cannot stop moving :(
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Offline Temphage

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Re: X means STOP D@MM$T!
« Reply #4 on: February 11, 2010, 01:46:56 PM »
I've stopped playing MWLL for one reason. I CANNOT STOP MY MECH!!!

No really, the only way I can stop my mech/tank from moving is to hold down X FOREVER. Most annoying glitch in the world.....

I've tried everything, soon as I move, that's it I cannot stop moving :(
Do you, by chance, have a joystick or something hooked up? Disconnect all your peripheral devices...

I don't think anyone's really having an issue with their vehicles not stopping at all whatsoever, but I agree that the X button is... finnicky. I tend to find myself holding 'W' after executing some combat maneuvers, but my throttle will be at 15% and not going up until I release and re-press W.

Offline sleepysheep

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Re: X means STOP D@MM$T!
« Reply #5 on: February 11, 2010, 02:07:32 PM »
I even changed keyboard!! (Only one plugged in)  Joystick is plugged in, but it isn't programmed for throttle at all, but i'll remove it later and check.
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Offline Alexander

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Re: X means STOP D@MM$T!
« Reply #6 on: February 11, 2010, 02:58:49 PM »
I'd blame the joystick.

Damn joysticks.

Anyway: The fact that the mech starts moving to make a turn makes sense - how else would a vehicle with legs rotate? :V
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Offline Perigren

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Re: X means STOP D@MM$T!
« Reply #7 on: February 11, 2010, 03:15:02 PM »
my only complaint with the throttles is they are not responsive enough. its very difficult to circle fight even with light mechs because of this.granted it adds to the feel of driving 30+ tons of metal,it would still be nice to slow,stop and reverse faster than current capabilities.
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Offline sleepysheep

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Re: X means STOP D@MM$T!
« Reply #8 on: February 11, 2010, 03:24:57 PM »
I'd blame the joystick.

Damn joysticks.

Anyway: The fact that the mech starts moving to make a turn makes sense - how else would a vehicle with legs rotate? :V
Yes the mech should judder and move about, but it shouldn't start to walk forward continusly....
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Offline =]FC[=Striker

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Re: X means STOP D@MM$T!
« Reply #9 on: February 11, 2010, 03:36:11 PM »
my only complaint with the throttles is they are not responsive enough. its very difficult to circle fight even with light mechs because of this.granted it adds to the feel of driving 30+ tons of metal,it would still be nice to slow,stop and reverse faster than current capabilities.

Well this is nearly a 30 ton IFV (Bradley Fighting Vehicle) and it can turn and stop on a dime.

Here is a video example: http://www.youtube.com/watch?v=OkewcpsESHc&feature=related

I think this gives precedence for all vehicles in MWLL to have a much more respectable stopping speed and maneuverability. Sure these are essentially tanks and not 2 legged walking machines, but why would any military move from a tank that maneuvers at high levels to a walking machine that can't turn, accelerate, stop, or vary speed at the same level or higher then the tank?

ADDITION:

How about the 60 ton M1 Abrams

Here is a video: http://www.youtube.com/watch?v=Ltqh-DYIx4o&feature=related
« Last Edit: February 11, 2010, 03:50:59 PM by (TLL)Striker »
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Offline Seraph

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Re: X means STOP D@MM$T!
« Reply #10 on: February 11, 2010, 03:44:03 PM »
my only complaint with the throttles is they are not responsive enough. its very difficult to circle fight even with light mechs because of this.granted it adds to the feel of driving 30+ tons of metal,it would still be nice to slow,stop and reverse faster than current capabilities.

Well this is nearly a 30 ton IFV (Bradley Fighting Vehicle) and it can turn and stop on a dime.

Here is a video example: http://www.youtube.com/watch?v=OkewcpsESHc&feature=related

I think this gives precedence for all vehicles in MWLL to have a much more respectable stopping speed and maneuverability. Sure these are essentially tanks and not 2 legged walking machines, but why would any military move from a tank that maneuvers at high levels to a walking machine that can't turn, accelerate, stop, or vary speed at the same level or higher then the tank?

Simply: center of gravity. On a Tank then center is really low which easily allows it to stop fast since it bascially can't topple over. For a 'Mech on the other hand the center of gravity is very high (hips and above even) due to the reactor and weapon placement. The gyroscope compensates for that but it still can't make a 'Mech stand tall when doing an instant stop from 110 kph to 0 ;) That sized gyroscope wouldn't fit in a chassis. Turning on the other hand is a different topic.
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Offline KingLeerUK

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Re: X means STOP D@MM$T!
« Reply #11 on: February 11, 2010, 03:59:38 PM »
You should probably read this.

Key post:
I'm not quite sure how much of what I'm going to post here has already been discussed, but here are a few things that don't really break the game, but should still be addressed:

1. delay between throttle input and actual response in mech acceleration.

i don't know if this is an intentional feature or if it is in fact a bug, but the fact that the throttle works this way really becomes an issue when one wants to do a "reverse  bootleg", so to speak (going full reverse, killing the throttle, and then simultaneously turning around 180 deg and maxing out the throttle). What happens currently is that after the throttle is zeroed and the mech turns around, it actually runs backwards, in the direction that you're trying to run away from, then sits still for a good second before moving forward again even though the throttle is at 100% in the forward direction by the time you've turned around. Basically, it takes way too long to execute such a manuver. Also, if the throttle was designed this way on purpose I think it was a bad feature to keep; delaying throttle input and the mech's corresponding acceleration adds an unnecessary layer of complexity to an already complex game. moving should be mindlessly easy; knowing how when and where to position yourself based on the situation is where piloting skill comes into play, and not through a lazy throttle. (again, granted that this was done on purpose)

2. throttle doesn't stay zeroed when one tries to rotate a mech's leg orienation while standing still.

Again, I have no idea if this is a bug or a feature, but it is unnecessary.

1. Throttle response will never match acceleration. We had that at one point, tested it extensively, and it didn't feel right. Going forward we will be adjusting the acceleration rates, but conceptually it won't change. Its not a lazy throttle though, the throttle is just your request. Just like using the number keys to set the throttle level directly.

2. This is due to the fact that we don't have animations for turning in place, and don't plan to anytime soon. So as a compromise we require minimal throttle to make the turn. We felt that having the mechs just slide turn in place was not fitting with the visual fidelity of the rest of the mod.
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Offline sleepysheep

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Re: X means STOP D@MM$T!
« Reply #12 on: February 11, 2010, 04:20:42 PM »
Ok well as long as they are going to eventually, I can wait...But what about jumpjets? If you stand still and use them, you fly forward and up, instead of just up.
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Offline KingLeerUK

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Re: X means STOP D@MM$T!
« Reply #13 on: February 11, 2010, 04:36:55 PM »
Ok well as long as they are going to eventually, I can wait...But what about jumpjets? If you stand still and use them, you fly forward and up, instead of just up.

There are so many opinions about how jump jets "should" work it would make your brain explode out your nose to have read them all.  I see people saying "jump jets should make you go forwards always" and I see "jump jets should be vectored" and even the "I want to do sky ballet" approach.

If there is any forward movement when using a standing-still jump jet and you don't touch "W" "A" or "D" AT ALL then I would submit that as a bug.  It has already been stated that doing any sort of rotation invokes a small amount of forward throttle request, and this may be carrying over into the jump jet cycle.  I personally have not encountered that behaviour, but if you can consistently reproduce it, track a bug.
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Re: X means STOP D@MM$T!
« Reply #14 on: February 11, 2010, 05:12:46 PM »
my only complaint with the throttles is they are not responsive enough. its very difficult to circle fight even with light mechs because of this.granted it adds to the feel of driving 30+ tons of metal,it would still be nice to slow,stop and reverse faster than current capabilities.

use the numpad for throttle control.  I find the locked tiered throttle control it gives to be a lot more responsive than just the W and S.  Also remember that if you're running around at full speed your maneuverability degrades.

I remember the mech training course in MW2 where you have to run a slalom course.  The trick was to know when to throttle down to make tight turns and when to throttle up to burst out.
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