Author Topic: Less and less players every day?  (Read 8914 times)

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Offline MechMonkey

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Re: Less and less players every day?
« Reply #30 on: February 15, 2010, 10:00:38 PM »
I wish we had more maps to play

most servers seem to have removed Extremity from the rotation and that is sad

Offline sleepysheep

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Re: Less and less players every day?
« Reply #31 on: February 15, 2010, 10:14:37 PM »
No, it's not sad, it's great.
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Offline KingLeerUK

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Re: Less and less players every day?
« Reply #32 on: February 15, 2010, 10:19:37 PM »
Without getting into a debate about maps, I do think that Extremity was/is a ton of fun if you change your mindset from "Mechs must rule the battlefield".  Extremity is more an aerospace map than a 'Mech map (in my opinion) and is a ton of fun (for me) for that reason.

I wish more servers would run it.  The low grav makes flying Sullas a treat and actually having a map where ambient temperature actually comes into play for aeros is awesome.
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Offline SquareSphere }12thVR{

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Re: Less and less players every day?
« Reply #33 on: February 15, 2010, 10:23:17 PM »
Extremity is a map where your environment plays huge factors to tactics.  The day night cycles have huge impacts as well.  I kinda of blame the old MW games since these were never a factor before in multiplayer and people are just resisting on the principle of "it's not the classic MW that I remember"
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Offline sleepysheep

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Re: Less and less players every day?
« Reply #34 on: February 15, 2010, 10:47:53 PM »
Without getting into a debate about maps, I do think that Extremity was/is a ton of fun if you change your mindset from "Mechs must rule the battlefield".  Extremity is more an aerospace map than a 'Mech map (in my opinion) and is a ton of fun (for me) for that reason.

I wish more servers would run it.  The low grav makes flying Sullas a treat and actually having a map where ambient temperature actually comes into play for aeros is awesome.

But having any map, where one type of unit, expecially MECHS, are almost completly useless is a terrible map flaw.

One type of unit having an advantage is fine, but be it tank, plane, chopper, or mech should still be 100% useful on any map.
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Offline =KoS= Eldragon

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Re: Less and less players every day?
« Reply #35 on: February 15, 2010, 10:56:41 PM »
Without getting into a debate about maps, I do think that Extremity was/is a ton of fun if you change your mindset from "Mechs must rule the battlefield".  Extremity is more an aerospace map than a 'Mech map (in my opinion) and is a ton of fun (for me) for that reason.

I wish more servers would run it.  The low grav makes flying Sullas a treat and actually having a map where ambient temperature actually comes into play for aeros is awesome.
I don't mind having a map that favors one vehicle over another. But if a sizable portion of the player base is not interested in that vehicle and the map over-favors that vehicle, fewer people are going to play on the map. I know I always hop out of the server when Extremity comes up.

I like the low grav of extremity, I also like the day/night cycles. What drives me crazy is how the terrain is set up.

The 2 AA platforms (Partisan and Huit) are both tanks, which handle the terrain really poorly, so the Aero assets get an extra advantage from the lack people using AA vehicles. Nothing quite like getting flipped over by a random rock, driving off a ledge, or some other guy ramming you to ruin your day.

I'm really looking forward to an updated extremity that fixes the terrain issues, since the concept is awesome.

Offline Alendor

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Re: Less and less players every day?
« Reply #36 on: February 15, 2010, 11:07:05 PM »
well from my viewpoint, this is a mechwarrior game, and the gameplay supports mech combat.  tanks and aero are good compliments to mech, but when they are the primary unit, then this game doesn't offer all that much that other games don't offer in better quality. 

for example, if i want to play a game where there are fighters doing combat, why would i play extremity when i could load up ace combat or battlefield 2.

same if there was an all tank map, i would just load up a battefield game, and get tank combat at a higher quality. 

thing is, this is a mechwarrior game, and most of the people playing it are playing it for the mech combat, if you have maps where mechs are of little use, then your going to get what is happening currently.  people will turn off the game and do something else.

theres nothing wrong with having maps where planes are effective, but if you do that at the expense of mechs, people won't want to play that map.

Offline KingLeerUK

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Re: Less and less players every day?
« Reply #37 on: February 15, 2010, 11:10:40 PM »
Just to clarify for you, MWLL is a Battletech game, not specifically MechWarrior.  Thus, each of the various classes are represented and balanced against one another.

As far as certain maps catering toward certain assets;  I certainly wish I could use aerospace on Marshes.
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Offline Alendor

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Re: Less and less players every day?
« Reply #38 on: February 15, 2010, 11:18:32 PM »
that is true, and i'm not trying to tell you how to make the game, but the fact is alot of people leave the server whent he map changes to extremity.  and its not really the low grav issue thats the cause of it, but more the fact of the map design, for example its size makes getting to the battle in non planes take a long time, and due to air dominence they are usually killed and have a long walk back.  also you have the fact that there is no solid direct path to the center of the action, but alot of cliffs and stuff that you have to navigate over or around, then to top it off the center of the map is almoast a no mans land where its completly wide open, catering to mostly bombing runs, and lrm spamming.

the map doesn't have to be unfriendly to mech/vehicles to be aero friendly, its can cater to all units available on the map, just like the rest of the maps.  the idea of the map being low gravity and on a spinning asteriod is an awesome concept, it just needs to be more gameplay friendly.

Offline Brainwright

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Re: Less and less players every day?
« Reply #39 on: February 16, 2010, 12:01:31 AM »
It's easy to get into the mix on Extremity.  I have no idea what people are talking about.  It's simple getting to the open plain at the center of the map.

I do think aerospace has too great an advantage on that map, though.  The maneuvers they are able to pull are insane(ly awesome), but that doesn't jive very well with the limited firing arcs of just about every other unit.
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Offline ~SJ~ Blhurr

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Re: Less and less players every day?
« Reply #40 on: February 16, 2010, 12:23:45 AM »
I don't like it because of the low gravity.  Especially while learning the game.  It's horrible until about 2 weeks in at which point it becomes bearable.  I'm not good at Aero or shooting aero.  I don't like extremity.  Incidentally, there are like 3-4 full servers today.  Not to bad for a 3day monday.
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Offline sleepysheep

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Re: Less and less players every day?
« Reply #41 on: February 16, 2010, 12:32:36 AM »
Just to clarify for you, MWLL is a Battletech game, not specifically MechWarrior.  Thus, each of the various classes are represented and balanced against one another.

As far as certain maps catering toward certain assets;  I certainly wish I could use aerospace on Marshes.

I'm sure alot of people would, but there needs to be at least one map where there aren't planes raping everyone. If you disable mechs and tanks on extremity I'm sure alot less people will moan about it...
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Offline Askis

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Re: Less and less players every day?
« Reply #42 on: February 16, 2010, 12:49:34 AM »
I'm sure alot of people would, but there needs to be at least one map where there aren't planes raping everyone.

There's two, Marshes and Inferno
And no,the pinprick VTOLs don't count as "plane rape" :P

Offline sleepysheep

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Re: Less and less players every day?
« Reply #43 on: February 16, 2010, 12:50:59 AM »
I'm sure alot of people would, but there needs to be at least one map where there aren't planes raping everyone.

There's two, Marshes and Inferno
And no,the pinprick VTOLs don't count as "plane rape" :P

Ok there has to be one that as nothing in the air :P No reason there can't be one with no land units. It would be extremly boring in my opionion but hey maybe some people like that.
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Offline Temphage

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Re: Less and less players every day?
« Reply #44 on: February 16, 2010, 01:26:16 AM »
Thus, each of the various classes are represented and balanced against one another.

Unless it's anything on the ground vs. anything in the air, in which case you throw balance and fun out the window so that KingLeer, advocate of giving pilots godlike status on the battlefield, can have the easiest most idiotically non-threatening experience in the game while the vast majority of people on the ground just get raped over and over until they eventually quit. And naturally, you've balanced this all around relying on a guy who is a crack-shot with a Gauss rifle and a single tank with the justification that it 'annoys air units' (not kills them, you've admitted this yourself that much - the Partisan Prime does *NOT* effectively kill aircraft). God forbid pilots experience the respawn screen, or have to devote some form of effort to killing mechs instead of just throwing a lock-on NARC on them and then everyone in the air blindly fires TBolts... or one-shot an Atlas with 4xFBomb.

You might as well have made an FPS game where snipers can see and shoot through walls and call that 'balance' too, because they can only destroy without threat of retaliation one person at a time.

fapp your planes. They add nothing fun to the experience, they don't even have a close-air-support 'feel' to them like aircraft in Battlefield 2 did, and oddly, nobody seems to ever miss them when Marshes comes up. Nothing pisses players off more than feeling helpless, which is why people don't like LRM boats, aircraft, or the lousy damage indicators we have now where you're walking along and *WHOOPS THERE GOES YOUR ARM*. Was I shot? From where? Who did that? Oh look, 80% of my armor was blown off, my right arm and rear torso destroyed - Oh golly gee turns out a Sulla fired a NARC at me from 900m away and then both TBolts, whoopee what fun this is.

If you deleted aircraft from the game completely I doubt many people would complain.
« Last Edit: February 16, 2010, 01:58:09 AM by Temphage »