Author Topic: BA motorcycles  (Read 1703 times)

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Offline Wizard^^

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Re: BA motorcycles
« Reply #30 on: March 06, 2010, 03:14:55 AM »
I still don't see how LAM's are weak.
When was the last time you had a Stinger LAM zip past you, spin around and melt the back of your mech? ???
I did it al the time back it the old days. I was a royal pain in the ass to the GM. Oh look a star of clan mechs just died.  :P

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Offline MatthewPryde

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Re: BA motorcycles
« Reply #31 on: March 08, 2010, 09:01:12 AM »
Then you were cheating and or not playing the game right. LAMS were the weakest by far and held almost no weapons and did no damage.
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Offline Wizard^^

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Re: BA motorcycles
« Reply #32 on: March 08, 2010, 03:00:11 PM »
 Oh, but you forget the to-hit table and the movement of a LAM in Air-Mech mode  ::)
First upgrade PHX-HK2 Phoenix Hawk LAM by removing the machine guns and ammo.
Replace with PPC ( or ER-PPC if you have it).

More if you want but that requires role playing.

Now lets look at movement, LAM in Air-Mech Mode has its ground movement divided by 3.
But its jump multiplied by 3

So 5/8/5 becomes 2/3/15. (Nice for a 50 ton Mech) 8)

Now the to-hit table says a to-hit modifier of +4 for a movement of 10+.
Then add +1 target jumping/fling ???

So before anything else enemy Mechwarrior has a +5 to-hit on a base of 3+ for clan.
Oh and I got Our GM after he made a mech that was fast, so HE put to vote wraparound for movement which adds +2 more.
We had the LAM as a spare (got it from salvage) it was a nice kick in the ass :)

So that's how you play the game and kick major ASS...  LOL

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Offline MatthewPryde

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Re: BA motorcycles
« Reply #33 on: March 09, 2010, 10:39:25 AM »
like I said, unless you were cheating, they are horrible. the best modifier you can get is +3 for speed, that still means it's going to eat LRMS, also you cannot mod a LAM.

And if you are moving +10 spaces, you have to account for terrain, yes, you do have to spend more movement to move uphill, and unless you are on flat ground, moving 11 or more spaces, not happening.
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Offline Wizard^^

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Re: BA motorcycles
« Reply #34 on: March 09, 2010, 03:10:56 PM »
like I said, unless you were cheating, they are horrible. the best modifier you can get is +3 for speed, that still means it's going to eat LRMS, also you cannot mod a LAM.
Wow, you even make your own rules!
Now why would they publish rules to make and modify Mechs if you can't. Same goes for LAM's.
And if you are moving +10 spaces, you have to account for terrain, yes, you do have to spend more movement to move uphill, and unless you are on flat ground, moving 11 or more spaces, not happening.

Oh well if that's what you think, your the one missing the fun of faster Mechs

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Offline Poodles

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Re: BA motorcycles
« Reply #35 on: March 12, 2010, 09:23:53 AM »
My post was a bit of a joke  ;)

Though I would like to see LAM's in the game simply because I'd be able to actually land an aero  ;D

Offline MatthewPryde

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Re: BA motorcycles
« Reply #36 on: March 12, 2010, 09:50:26 AM »
like I said, unless you were cheating, they are horrible. the best modifier you can get is +3 for speed, that still means it's going to eat LRMS, also you cannot mod a LAM.
Wow, you even make your own rules!
Now why would they publish rules to make and modify Mechs if you can't. Same goes for LAM's.
And if you are moving +10 spaces, you have to account for terrain, yes, you do have to spend more movement to move uphill, and unless you are on flat ground, moving 11 or more spaces, not happening.

Oh well if that's what you think, your the one missing the fun of faster Mechs

They make mech mod charts to allow you to retrofit battlemechs (as in, upgrade a Warhammer 5DSK to a 7DSK) and swap out omni ports on omnimechs. Like change a mad dog's arms from lasers to missiles. They are not the swap and trade Armored core esque things found in the mechwarrior games of late. Light mechs are great, faster mechs are excellent hit and run mechs, as you can see in MWLL they can be the scourge of larger, more focused units, and are the best at handling an attack from personnel units like BA, but the LAMS does not accomplish any of this. It was simply an early addition when they were stealing from Macross, and phased out asap.
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Offline ~SJ~ Xarg Talasko

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Re: BA motorcycles
« Reply #37 on: March 12, 2010, 10:03:37 AM »
IMO, that weeaboo crap can stay right where it is.... away from my precious Battletech.


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Offline (TLL)Siilk

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Re: BA motorcycles
« Reply #38 on: March 12, 2010, 12:36:34 PM »
IMO, that weeaboo crap can stay right where it is.... away from my precious Battletech.
Too late, pal. Our precious Battletech is made of this weaboo crap. ;)



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Offline (TLL)KitLightning

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Re: BA motorcycles
« Reply #39 on: March 12, 2010, 01:43:57 PM »
Oh, but you forget the to-hit table and the movement of a LAM in Air-Mech mode  ::)
...

Please don't revive the LAMS thread!


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Offline Aposiopesis

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Re: BA motorcycles
« Reply #40 on: March 12, 2010, 03:04:39 PM »
For some reason, I'm thinking there are these ridable hover platforms that allow BA to move at the walk speed of average IS mechs (4 walk) to keep up with an advance, not so useful in combat but good for getting place to place without need for mass armored transports. I can't remember what these things are called, however (or if they actually exist). Some sort of single-BA ridable platform with no combat utility (unable to fire while on it, I suppose) would give the buggers a bit more mobility as far as traversing the map goes. Ride up to combat zone, park behind rock, hop out, do BA things, go back to platform, scoot somewhere else.

Offline Wizard^^

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Re: BA motorcycles
« Reply #41 on: March 12, 2010, 04:59:05 PM »
@  (TLL)KitLightning
We ain't reviving the LAMS thread. Just having fun talking about it  :)

@ MatthewPryde
LOL you ain't read many of the books.

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Offline ~SJ~ Xarg Talasko

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Re: BA motorcycles
« Reply #42 on: March 12, 2010, 05:11:16 PM »
IMO, that weeaboo crap can stay right where it is.... away from my precious Battletech.
Too late, pal. Our precious Battletech is made of this weaboo crap. ;)

Well, uh.. umm.... that even more weeaboo crap can stay away from my BT!


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Offline Gremlich

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Re: BA motorcycles
« Reply #43 on: March 13, 2010, 02:32:30 AM »
For some reason, I'm thinking there are these ridable hover platforms that allow BA to move at the walk speed of average IS mechs (4 walk) to keep up with an advance

Robotech Masters/Southern Cross tech. The Bioroids rode them. Don't need these in BT/MW milieu.
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Offline Nebfer

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Re: BA motorcycles
« Reply #44 on: March 13, 2010, 03:48:29 AM »
They make mech mod charts to allow you to retrofit battlemechs (as in, upgrade a Warhammer 5DSK to a 7DSK) and swap out omni ports on omnimechs. Like change a mad dog's arms from lasers to missiles. They are not the swap and trade Armored core esque things found in the mechwarrior games of late. Light mechs are great, faster mechs are excellent hit and run mechs, as you can see in MWLL they can be the scourge of larger, more focused units, and are the best at handling an attack from personnel units like BA, but the LAMS does not accomplish any of this. It was simply an early addition when they were stealing from Macross, and phased out asap.

You do know that in the next core rule book they will reintroduce LAMs?
Though only really available in the Star league era.

---------------------------------------
As for Motorcycles well they do exist in B-tech and even come in hovercraft verity's. But for the Most Part Battle armor are not suited to ride them. At 1,000kg a Elemental (or it's IS counter parts) I'd think is a bit on the bulky side to really ride a bike. The much lighter and less bulky PA/Ls might be able to, but MWLL dose not have any of that class in game, and if they where they would be Elemental bait. They would be small fast and agile but they would not be able to take a hit, as even a Small laser could kill one on a single hit.

Though for the most part if an Battle armor infantry squad needed to go some place fast, they could either hitch a ride on a Omni mech/tank or if one was not available on a APC that has enough room for them, Hover APCs are popular for their speed, VTOLs are also popular for the BA taxi roles.