Author Topic: External Camera toggle on the Right HUD MFD.  (Read 1508 times)

0 Members and 1 Guest are viewing this topic.

Online (TLL) Heretic

  • Living Legend
  • *******
  • Posts: 2210
  • Karma: 117
External Camera toggle on the Right HUD MFD.
« on: February 25, 2010, 12:19:19 PM »
Wouldn't it be nice to hit a key and toggle between the radar map (right MFD on the HUD) and down, forward and rear camera views?

You could select forward view and circle dance your 'mech through the buildings in Sandblasted...or retreat in your tank firing as you go one eye watching out for the trees of doom on Clearcut?

This was in previous MW games, if you recall in MW2 you had down and rear cameras as MFD options, they were set to the legs orientation and not the torso, so you could weave and dance your 'mech round obstacles better, and land with pin point precision for a DFA.  In tanks this would be invaluable, I can't tell you the number of times I've got stuck on a pebble or a tree stump when firing and moving...only to be killed because now my speeds zero and I'm facing the wrong way :(

The Cameras have no zoom and only give a limited angle (half the view area that you'd normally see could work).

I can see this appealing to Raven and Vulture pilots as well as brawlers and tankers (maybe even the flyboys would appreciate a constant view of their six so they have a chance to see the Arrow IV trails before it gets them ;)


Pecuniam non olet
Quid enim saluis infamia nummis

"Make this game my way, because I HAVE A DISORDER!" - VictorMorson
".....show us on the doll where MWLL touched you bad." - KingLeer

Offline Killer-Bee

  • Recruit
  • *
  • Posts: 95
  • Karma: 3
Re: External Camera toggle on the Right HUD MFD.
« Reply #1 on: February 25, 2010, 12:42:28 PM »
voted no because
it eliminates being able to sneak up on ppl.
i find it challenging,logic and rewarding to have to memorize my surroundings before i drive/run like a rabbit on steroids in a direction i cant see with my eyes.
and am happy that it requires that kind of effort to be able to run at 150mph away from someone while firing.

oh yes and if they ever should implement outside cameras they should be disabled by ppcs just as much as the nightvision ;)
Add a better camper weapon to stop camping.... i still dont get it.

Offline [IPA] Bravo Cadett

  • Lance Sergeant
  • **
  • Posts: 384
  • Karma: 4
    • Dream Team Leipzig
Re: External Camera toggle on the Right HUD MFD.
« Reply #2 on: February 25, 2010, 01:09:03 PM »
voted no because
it eliminates being able to sneak up on ppl.
i find it challenging,logic and rewarding to have to memorize my surroundings before i drive/run like a rabbit on steroids in a direction i cant see with my eyes.
and am happy that it requires that kind of effort to be able to run at 150mph away from someone while firing.

oh yes and if they ever should implement outside cameras they should be disabled by ppcs just as much as the nightvision ;)

yeah but in the books every mech have a 360° view on compressed on 120° (or??) so i think this would be very cool in a game ... maybe just as small sector in to or bottom of the monitor, but it would be real hardcore cool if u can use somethink like that in the game!

Offline Crashagn

  • Recruit
  • *
  • Posts: 152
  • Karma: 7
    • 1stFederatedsuns
Re: External Camera toggle on the Right HUD MFD.
« Reply #3 on: February 25, 2010, 02:24:56 PM »
In some of the books there was talk about a panoramic view for a better view of the battlefield. And most of the mechs had some type of rear viewing camera. MW4 did have this option- look down and look back. I used the look down function alot for dfa

Offline Wizard^^

  • Recruit
  • *
  • Posts: 147
  • Karma: 2
Re: External Camera toggle on the Right HUD MFD.
« Reply #4 on: February 25, 2010, 02:55:34 PM »
Also look at the MW reboot video. I think putting a couple of drone cameras as on option would be good.

I think a mech would havelots of video feeds but one or two screens to view them with.

[attachment deleted by admin]

RTFM

Online (TLL) Heretic

  • Living Legend
  • *******
  • Posts: 2210
  • Karma: 117
Re: External Camera toggle on the Right HUD MFD.
« Reply #5 on: February 25, 2010, 03:25:58 PM »
voted no because
it eliminates being able to sneak up on ppl.
i find it challenging,logic and rewarding to have to memorize my surroundings before i drive/run like a rabbit on steroids in a direction i cant see with my eyes.
and am happy that it requires that kind of effort to be able to run at 150mph away from someone while firing.

oh yes and if they ever should implement outside cameras they should be disabled by ppcs just as much as the nightvision ;)


Honestly how much sneaking do you think your doing in MWLL?  I ask because I pick passive and/or GECM 'mechs up at around 600-700m with BAP and BHP.  The sensors are not Line of Sight and they are omni-present, so sneaking around is of limited effectiveness.

Only time sneaking works is if you take a looong way around (while keeping 700m+ distance from the enemy) to gain a position to attack the enemy from the side or rear, you get within 600m of anything and you'll be spotted, if you don't use cover your spotted even further out. In CBT you could sneak up to some-one as long as you stayed out of line of sight, but in MWLL things work differently.

But back on topic:  I think you misunderstand what I'm suggesting, MFD: Multifunction Display, each vehicle has 2, the radar one (the left one) you use a lot, the right-hand map one, not so much.  In military vehicles as far back as the 20th century MFD have been able to be toggled to enable access to specific functions not displayed by default by the HUD (Heads up display).

So it's a small porthole shaped camera, with reduced field of view, that is toggled from a key stroke to replace your righthand MFD , toggle once, it's rear mirror, twice it's front, 3 times and it's down in 'mechs and ASF or up for Armour, toggle once more and you've got the map back. This is not your MW4 fullscreen reverse camera, more like the rear-view mirror you get in racing sims; it's just a low-resolution image to help you steer while pointing the guns in another direction...and it can be set up so that anything further than 300m away would simply not show up with a resolution that you can identify...problem solved.


Pecuniam non olet
Quid enim saluis infamia nummis

"Make this game my way, because I HAVE A DISORDER!" - VictorMorson
".....show us on the doll where MWLL touched you bad." - KingLeer

Offline Virt

  • Star Colonel
  • ****
  • Posts: 1323
  • Karma: 53
Re: External Camera toggle on the Right HUD MFD.
« Reply #6 on: February 25, 2010, 04:05:02 PM »
Yep.  I suggested this too a couple of months back (as I'm sure have others).

Rather than toggling cameras with clicks, which just gets confusing, how about using the numeric keypad to select which camera view shows up on the MFD...

789
456
123

So, 2 is rear view, 4 left view, 6 is right, 5 is straight down, 8 resets it to radar. 
Creating Kodiak Moments since 1984.

Online (TLL) Heretic

  • Living Legend
  • *******
  • Posts: 2210
  • Karma: 117
Re: External Camera toggle on the Right HUD MFD.
« Reply #7 on: February 25, 2010, 05:42:16 PM »
Yep.  I suggested this too a couple of months back (as I'm sure have others).

Rather than toggling cameras with clicks, which just gets confusing, how about using the numeric keypad to select which camera view shows up on the MFD...

789
456
123

So, 2 is rear view, 4 left view, 6 is right, 5 is straight down, 8 resets it to radar.

Sorry if I'm reposting your idea Virt, I didn't see it, if I had I would have supported it :)

I would still prefer clicks, it makes it easier for joystick users and it means you can get a lot of work out of one or two keys (rather than have 4 or more keys for cycling the MFD), some Sims use 2 keys such as <> or [] keys for cycle MFD forwards/backwards, which means if you skip past the setting you wanted you hit the back key and there's little messing around or confusion.


Pecuniam non olet
Quid enim saluis infamia nummis

"Make this game my way, because I HAVE A DISORDER!" - VictorMorson
".....show us on the doll where MWLL touched you bad." - KingLeer

Offline Killer-Bee

  • Recruit
  • *
  • Posts: 95
  • Karma: 3
Re: External Camera toggle on the Right HUD MFD.
« Reply #8 on: February 25, 2010, 08:46:20 PM »
voted no because
it eliminates being able to sneak up on ppl.
i find it challenging,logic and rewarding to have to memorize my surroundings before i drive/run like a rabbit on steroids in a direction i cant see with my eyes.
and am happy that it requires that kind of effort to be able to run at 150mph away from someone while firing.

oh yes and if they ever should implement outside cameras they should be disabled by ppcs just as much as the nightvision ;)


Honestly how much sneaking do you think your doing in MWLL?  I ask because I pick passive and/or GECM 'mechs up at around 600-700m with BAP and BHP.  The sensors are not Line of Sight and they are omni-present, so sneaking around is of limited effectiveness.

Only time sneaking works is if you take a looong way around (while keeping 700m+ distance from the enemy) to gain a position to attack the enemy from the side or rear, you get within 600m of anything and you'll be spotted, if you don't use cover your spotted even further out. In CBT you could sneak up to some-one as long as you stayed out of line of sight, but in MWLL things work differently.

But back on topic:  I think you misunderstand what I'm suggesting, MFD: Multifunction Display, each vehicle has 2, the radar one (the left one) you use a lot, the right-hand map one, not so much.  In military vehicles as far back as the 20th century MFD have been able to be toggled to enable access to specific functions not displayed by default by the HUD (Heads up display).

So it's a small porthole shaped camera, with reduced field of view, that is toggled from a key stroke to replace your righthand MFD , toggle once, it's rear mirror, twice it's front, 3 times and it's down in 'mechs and ASF or up for Armour, toggle once more and you've got the map back. This is not your MW4 fullscreen reverse camera, more like the rear-view mirror you get in racing sims; it's just a low-resolution image to help you steer while pointing the guns in another direction...and it can be set up so that anything further than 300m away would simply not show up with a resolution that you can identify...problem solved.

actually i know exactly what you meant. i know what MFD means and i know that it exists in the BT universe or in previous single player mw games. just as a lot of other things. but that argument doesnt always mean it has to be in mwll too no matter in which discussion ppl use it.. somehow im bugged by the number of times people use that as an actual argument for implementing something they like into a mw multiplayer online game.

oh and as you said that i dont use the right one not as much. i disagree. actually without the option of always seeing were i run with a camera is a great way of navigating if you didnt memorize your surroundings beforehand. just point the greenish line were theres no obstacle showing ;) AND it is a much more accurate way of seeing were your enemies actually are than the left one.
i use that one constantly with mechs that can turn their torso 360 for running top speed in a evasive manner while still being able to shoot. and well. if you cant use this method safely a static camera facing in one direction would probably be too much to handle anyways. however it would be a really great thing for campers. which brings me to my next point.

i "honestly" not only think there is "sneaking" around in mwll but i actually do use this tactical choice to go around ppl a LOT of times with GREAT effectiveness to attack them from the rear. and i know that sensors are working in all directions yes..  nevertheless i was always able to get a lot of shots in with a raven, ba,... before any lrmcampers and such would notice that their back armor has shrinked by half. and even if there is a small red dot showing at close range on their radar most of them never noticed me closing in from behind as they were always concentrated on watching the horizon for their targets.
so as i said before and see myself explaining again because of you simply questioning what i experienced over and over again
i think this tactical option of the game will be nullified when introducing rear cameras. especially campers will have the advantage of seeing BAs for sure while they try to move into explosives range on their back as the campereyes usually register any kind of movement on a static picture showing your surroundings much more easily than a small BA radar icon on a screen thats filled with moving red and blue dots.
Add a better camper weapon to stop camping.... i still dont get it.

Online (TLL) Heretic

  • Living Legend
  • *******
  • Posts: 2210
  • Karma: 117
Re: External Camera toggle on the Right HUD MFD.
« Reply #9 on: February 25, 2010, 11:12:24 PM »
*SNIP*

actually i know exactly what you meant. i know what MFD means and i know that it exists in the BT universe or in previous single player mw games. just as a lot of other things. but that argument doesnt always mean it has to be in mwll too no matter in which discussion ppl use it.. somehow im bugged by the number of times people use that as an actual argument for implementing something they like into a mw multiplayer online game.

There is an irony here though, the whole detection model, the hide-and-seek mechanism, if you like, is based on the model that came with MW2, back when 'mechs were boxes ;)  It's truly one of the missed opportunitie of MWLL that the Devs chose to copy this model (which is not the systems described ion the books etc.), rather to try and implement a Line-of-Sight based Mag-Scan, Thermal, Seismic etc. system...interpreting the "radar" returns would become a skill in itself, and so very cool.

oh and as you said that i dont use the right one not as much. i disagree. actually without the option of always seeing were i run with a camera is a great way of navigating if you didnt memorize your surroundings beforehand. just point the greenish line were theres no obstacle showing ;) AND it is a much more accurate way of seeing were your enemies actually are than the left one.
i use that one constantly with mechs that can turn their torso 360 for running top speed in a evasive manner while still being able to shoot. and well. if you cant use this method safely a static camera facing in one direction would probably be too much to handle anyways. however it would be a really great thing for campers. which brings me to my next point.

That's an interesting point, maybe I should change the poll to "Who wants a zoom function on the MFDs" because if I could change that map's magnification I wouldn't need any cameras

i "honestly" not only think there is "sneaking" around in mwll but i actually do use this tactical choice to go around ppl a LOT of times with GREAT effectiveness to attack them from the rear. and i know that sensors are working in all directions yes..  nevertheless i was always able to get a lot of shots in with a raven, ba,... before any lrmcampers and such would notice that their back armor has shrinked by half. and even if there is a small red dot showing at close range on their radar most of them never noticed me closing in from behind as they were always concentrated on watching the horizon for their targets.
so as i said before and see myself explaining again because of you simply questioning what i experienced over and over again
i think this tactical option of the game will be nullified when introducing rear cameras. especially campers will have the advantage of seeing BAs for sure while they try to move into explosives range on their back as the campereyes usually register any kind of movement on a static picture showing your surroundings much more easily than a small BA radar icon on a screen thats filled with moving red and blue dots.

Honestly I've sneaked around like that a lot in the Raven, however, you get more points with that machine just scouting for your unit, and ELRMing the LRM Boats head-on, if they are your target.  But ALL of the tanks should have a forward camera, as they are meant to have a driver and a gunner and TBH everytime I see a tank stuck up a tree in Marshes I wince.  So while I could live without a rear camera, on the tanks a forward camera would be a good benefit to gameplay



Pecuniam non olet
Quid enim saluis infamia nummis

"Make this game my way, because I HAVE A DISORDER!" - VictorMorson
".....show us on the doll where MWLL touched you bad." - KingLeer

Offline Flyingdebris

  • Bushy B is my homeboy
  • MWLL Contributor
  • Living Legend
  • *
  • Posts: 2396
  • Karma: 135
Re: External Camera toggle on the Right HUD MFD.
« Reply #10 on: February 26, 2010, 10:50:40 AM »
I don't see how having added potential visibility at the cost of other pertinent information is a bad thing. It would  add more information management skill sets to be learned.

I mean even when "sneaking" you are still probably on their radar, you are just hoping they are distracted.  A pip rear view camera is simply a counter to this, if and only if the player has it selected and is paying attention.

Most importantly, it would at least help know when someone is gunning for your backside or has clear LOS on you while in pursuit.  There have been a few times when i had to full on GTFO retreat and would have given some testicles to be able to see know if the enemies chasing me had cleared the sand dune or marsh island that I just had.
Wherever mechs are needed, I am there

Offline 7.[WD]Poldi

  • Lance Sergeant
  • **
  • Posts: 411
  • Karma: 27
  • Col. 7th Reg. Wolfs Dragoons
    • 7th Wolf Dragoons HQ
Re: External Camera toggle on the Right HUD MFD.
« Reply #11 on: February 26, 2010, 10:58:11 AM »
I totally favor a rear view camera! I don't mind if it's cycled in the radar or a seperate box with the rear view pops up on click, just do it! :)



Offline [IPA] Bravo Cadett

  • Lance Sergeant
  • **
  • Posts: 384
  • Karma: 4
    • Dream Team Leipzig
Re: External Camera toggle on the Right HUD MFD.
« Reply #12 on: February 26, 2010, 12:45:44 PM »
oh and as you said that i dont use the right one not as much. i disagree. actually without the option of always seeing were i run with a camera is a great way of navigating if you didnt memorize your surroundings beforehand. just point the greenish line were theres no obstacle showing ;) AND it is a much more accurate way of seeing were your enemies actually are than the left one.
i use that one constantly with mechs that can turn their torso 360 for running top speed in a evasive manner while still being able to shoot. and well. if you cant use this method safely a static camera facing in one direction would probably be too much to handle anyways. however it would be a really great thing for campers. which brings me to my next point.

okay i bet you can perform this on !EVERY! map in a raven while running full speed and aim perfekt with you ELRM or SRM or laser an PPC ~.~ (or in a vulture)

i think this works just on sandblasted ... and even there its a bit shitty with this FU***** little radar picture ~.~

it would be better if the green line turns red if there is an obstacle in the way drive and shoot is very hardcore at +100km/h


i "honestly" not only think there is "sneaking" around in mwll but i actually do use this tactical choice to go around ppl a LOT of times with GREAT effectiveness to attack them from the rear. and i know that sensors are working in all directions yes..  nevertheless i was always able to get a lot of shots in with a raven, ba,... before any lrmcampers and such would notice that their back armor has shrinked by half. and even if there is a small red dot showing at close range on their radar most of them never noticed me closing in from behind as they were always concentrated on watching the horizon for their targets.
so as i said before and see myself explaining again because of you simply questioning what i experienced over and over again
i think this tactical option of the game will be nullified when introducing rear cameras. especially campers will have the advantage of seeing BAs for sure while they try to move into explosives range on their back as the campereyes usually register any kind of movement on a static picture showing your surroundings much more easily than a small BA radar icon on a screen thats filled with moving red and blue dots.

first thing i notice on my LEFT radar are little red dots that wanne kicked with some ERPPC's

Offline Killer-Bee

  • Recruit
  • *
  • Posts: 95
  • Karma: 3
Re: External Camera toggle on the Right HUD MFD.
« Reply #13 on: February 26, 2010, 01:51:41 PM »
okay i bet you can perform this on !EVERY! map in a raven while running full speed and aim perfekt with you ELRM or SRM or laser an PPC ~.~ (or in a vulture)

i think this works just on sandblasted ... and even there its a bit shitty with this FU***** little radar picture ~.~

it would be better if the green line turns red if there is an obstacle in the way drive and shoot is very hardcore at +100km/h



first thing i notice on my LEFT radar are little red dots that wanne kicked with some ERPPC's

i didnt say just running by the green line works in every map. i said its something i use when i didnt memorize my escape way beforehand. but if you have played only a few rounds on any map while looking at that radarmap you can maneuver your way quite easily so that you dont even come close to anything thats not shown as an obstacle on that pic.
and yes ive done that maneuver with ravens in full speed as well as relatively slow vultures with relative ease using the explained methods. and i didnt say i always hit perfectly. but thats not even relevant and has nothing to do with being able to run in a direction your not facing.
on the other hand in my opinion if you cant do that with the current possibilities you wouldnt have much of an advantage thru a static camera anyways because you would obviously be overwhelmed by the information you have to process. because as i notice, your already. no offense against you personally.
but as i see in your way of not believing that such a maneuver is even possible i think you simply lack the necessary experience and would use the rearview camera just to run in a straight line once you see the way is clear since you couldnt keep checking that there are no obstacles if you change direction.
and a line that turns red maybe wouldnt make it any easier either. altho i hate the idea of newbie pilots watching green lines turn red all the time and successfully drive somewhere in this maner. i just think that its very good that you actually have the advantage of only being able to show your enemies your side or front while running away only when your experienced in how you pilot a mech and not because you can see the difference between two colours.

and seriously.. altho i would like to answer. i really dont know what your second sentence is even supposed to mean.


Quote from: (TLL) Heretic
That's an interesting point, maybe I should change the poll to "Who wants a zoom function on the MFDs" because if I could change that map's magnification I wouldn't need any cameras
actually i would like a zoom function for just such a case and because i hate the confusion when there are a lot of radar signals clustered like it happend quite often for me
good idea.
Add a better camper weapon to stop camping.... i still dont get it.

Offline 7.[WD]Poldi

  • Lance Sergeant
  • **
  • Posts: 411
  • Karma: 27
  • Col. 7th Reg. Wolfs Dragoons
    • 7th Wolf Dragoons HQ
Re: External Camera toggle on the Right HUD MFD.
« Reply #14 on: March 24, 2010, 11:44:08 PM »
today I watched the Mechwarrior 5 trailer again and I got the idea that a window on the main cockpit screen that displays the rearview could also display the video-feed of a camera-drone like it is shown in the MW5 trailer.