After another week of play, I have different opinions about certain maps. I will clear/edit my previous post in this thread and link it to this one.
Marshes: My opinion of this map declines every time I play it. The only cool thing about it is the atmosphere imho.
as I stated in another thread, I think this map should be renamed trench warfare for the following reasons:
1) The middle is flat and open, with a few structures and mounds that provide minimal cover.
2) There is relatively little distance between opposing mechbays
3) The North and South Sides of the map have good cover, which gives pop-tarts and Long Toms a tremendous advantage.
4) There are no air assets to counter pop-tarts and Long Toms.
It's so bad that I won't even play on Marshes anymore as the game usually devolves into teams protecting their artillery pieces, and little else. Eventually, this results in one team shelling the other teams mechbays. This is 0 fun, and the problem won't be alleviated when the Long Tom is balanced some more. This is a map-related problem for the reasons stated above. Either artillery should be removed from play in marshes, or VTOLs should be added to counter the artillery, as the map is too small for Aeros.
Inferno: The new inferno is amazing. I love it. Lots of brawling. and if you are going to snipe, you have to be smart. great improvement here...The only thing that strikes my interest here is that the fighting seems to focus on the mountaintop in the middle, and the team that controls it has a good advantage. Intended or not, This actually gives the map the feel of "king of the hill". It feels like there is an objective, and that is something very lacking in the other maps.
I have not witnessed the complaints people have had about LTs on this map for myself. However, I think that this is solely an LT related issue, not a map-related issue, unlike marshes.
Sandblasted: This feels like a completed map. I really enjoy it. Lots of ways to get to the other side of the map. lots of room to maneuver around the enemy lines. When things get coordinated, it really feels like a battlefield. I haven't had any problems with AA on sandblasted. I racked up several kills last night with a shiva and was only shot down by a 'mech. I feel the pyramids and valleys/dunes add plenty of cover for air assets.
I voted for Sandblasted because it does feel more like a battlefield than the other maps(though clearcut comes close) I've seen some amazing things on sandblasted, from coordinated strafing runs by a wing of Sullas on an assault mech(destroying it) to massive 8 mech charges across the dunes into the enemy lines. It just feels epic.
I haven't played the other 3 maps much since the patch, so I can't really comment on them.