Author Topic: Rock-Paper-Scissors  (Read 1494 times)

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Offline Rakkis

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Re: Rock-Paper-Scissors
« Reply #30 on: April 08, 2010, 07:51:13 AM »
we could always implement a hangman game mode too

Hurray!!!

Offline Leeko

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Re: Rock-Paper-Scissors
« Reply #31 on: April 15, 2010, 02:41:57 AM »
As someone who prefers aero, I like RPS balancing to a degree. There's immense satisfaction in getting a perfect torso shot on a Thanatos and seeing most of its components go orange, and immense frustration in being shredded by AA for 15 minutes before a friendly 'mech decides to do something other than chase the largest enemy target in sight. I can deal with having to avoid AA, but if there's even one in the field and they're decently skilled I can't really do anything about it. I suppose there's not much the devs can do about the aforementioned tendency for AA to be a low-priority for land assets, but there needs to be something done about the interaction of the metaphorical paper and scissors at the moment. You could argue that I should just go out in a 'mech and hunt the AA myself, but in an ideal (ergo, most fun) game I'd have teammates to rely on to do that. Not that it isn't gratifying to roll out a Long Tom and use it to annihilate the enemy 'scissors' after getting killed a few times. 8)
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Offline Monkeybonk

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Re: Rock-Paper-Scissors
« Reply #32 on: April 15, 2010, 04:21:53 AM »
I don't like RPS.

RPS works in RTS games because you're not really being affected by the balancing. Your units are getting slaughtered, not *you*. The impact of RPS doesn't really have a personal affect on the player.

RPS in an action game like MWLL or a shooter just frustrates and irritates players. An aspect of RPS is feeling completely helpless, being unable to defend yourself from other players, and these are feelings that are toxic to the longevity of a game. When only 20% of your new players are masochistic enough to endure being exploded instantly from across the map because they haven't learned the rather advanced tactics to defeat a Long Tom yet, that means you're dropping 80% of them due to your game design.

I simply have never known RPS balance in action games to be beneficial.