Direct hits shouldn't be devastating either. For one, you can still park the fapping thing on a hill.
The Long Tom is supposed to be a deterrent against grouping up, something that is not a problem anyway. If it were a utility weapon, something you can call on for fire support, that'd be one thing, but it doesn't lay down artillery barrage. It just instantly vaporizes the enemy in one big ass shell.
Look, I don't know about you, but I've suddenly become acutely aware that mechs, the most armored things in the BTU next to dropships, have become fragile as glass. Every time anyone says anything in the defense of mechs, all the fanboys here leap up, point crooked gnarled fingers and begin the banshee scream "YOU JUST WANT MECHS TO BE SUPERPOWEREDDD GO BACK TO MECHWARRRRIIORRRRRRRR FAG". Mechs should *NOT* be one-shot killed by *anything*. They carry upwards of 10,000 pounds of solid fapping armor. You can't just blow through that like it's nothing. You know what? fapp it. Mechs *are* supposed to be kings of the battlefield, otherwise, surprise, BTU wouldn't have the stupid things. Battletech, like it or not, is still about mechs first and foremost. Tanks, Aeros, VTOLs, and whatever the fapp else have always been secondary players.
The counter to mechs is, and always has been, other mechs. Why the fapp is everything in the game designed to DESTROY mechs now? As if constant artillery of 5 different varieties, VTOLs carrying anti-ship missiles, aircraft dropping vacuum bombs, and battle armor crawling all over heavy and assault mechs wasn't enough. Hell, let's finish it completely and put in a Capital Missile system too.