You have no idea what we have planned for the near future, let alone long term.
So why not tell
us? If the Long Tom were brought up, I don't know, a month ago, you know what I would've said? "Let's not make it like Planetside, where you can just park the stupid thing on a hillside, aim the cannon at the ground, and one-hit-kill everything within range." Because that was a game that made the same exact mistake you guys did with your implementation of artillery. You blew it. Admit the mistake, fix it, and move on.
That said, I fully supported the mod NOT being released because I knew this was going to happen. You can't gradually trickle in new features and expect people to just shut up and color. It's like you're building a house, only you started with one wall, the roof, and the living room carpeting. You can't call it a house until it's complete, but at the same time, you can't add in load-bearing supports and foundation three months after construction started.
Your description of the game is not our intention in the slightest
- Reduced Gauss damage vs. aircraft so one-shot-kills are no longer possible.
- Implemented mech-slagging one-shot-kill Long Tom.
Yes, this is me being antagonistic, I realize and admit that. But put yourself in my shoes. Read between those lines, what do you see? Couple this with what I see in the aero vs. mech relation.
I'm not too proud to admit that I played World of Warcraft for a while. A rogue, specifically. I quit the game because Blizzard was balancing classes in a cyclic pattern, and rogues were at the END of the cycle. So I endured being worthless in Battleground mass PVP for MONTHS as they made every other class better vs. rogues. I eventually said 'fapp this' and quit, because I was tired of waiting for it to finally swing my way.
and as I said before you need to cool it a bit. You're starting to sound like Joseph McCarthy at this point.
You want to know why I'm passionate about this? Because I love this game just as much as you. It's hard to do right now, but I still do. I can't make models, I can only do basic stuff in Photoshop, I don't know code. But I know mechanics, and I present my insight into these mechanics for you. Do you think I spend my time making posts like
this because I hate this game? You think that if this game were truly utter shit, that I didn't like what you have done and think that there were hope here at all, I'd still be here?
No, I'm upset because a feature was implemented that, by your own admission, is missing critical 'balance' features, and then I'm asked to wait an unknown period of time for future assets to show up to make it work. The game is unplayable now. I cannot actually finish a round on the best map in the game, Marshes, without alt-f4ing after watching my 75 ton mech wearing 10,000 pounds of ablative composite armor lose an arm and a leg because a little free-falling unaimed artillery shell landed NEAR me. After being anxious to play this mod for the weekend, I now realize I probably will never play it until the next patch.
I have nothing personal against you guys (well except for some things KingLeer has said), nothing here is a personal attack on you, it's an attack on the game, and me calling 'em like I see 'em. Maybe it's my massive ego, but like my tone or not, you'd be a fool to ignore the things I've said. There's a reason people agree with me once they learn to cut through my shit.
All that said, I firmly believe that the Long Tom is going to kill what LRM camping and aero whoring couldn't. The game RAPIDLY shed players a month after release for a variety of reasons (not all of them within dev control, sure). Your hardcore fans are going to be the ones who will stick it out, and I'm one of them. But I think this patch is going to hurt that small group even more.
We can only take so much. I won't give up yet (unfortunately for you), but I think this may be enough to make many others simply stop wasting their time. Again, it's becoming harder and harder to love this mod, and that's not because of a failing on my part.