Most of us agree that the Longtom is a strong, even overpowered asset. even the devs, thats why they promised to work on it for the next fix.
theres something i dont really get: does anyone really think there can be sucha thing as a perfectly balanced game? the general balance will allways be dependant on the skill of the players, the tactics used, the COUNTERtactics used, and not only asset stats. its not like the enemy team can surprise you with anything, maybe only right after new version which is what happened now. you know the assets they have and you assign priority according to that knowledge. if you are in a fast light mech and see that there is a missleboat or LTA firing you will stop scratching the assaults and go deal with it, using flanking and passive radar.
i must also state that the LTA is only a major problem on small maps like marshes and inferno, where it can fire directly from base. on the bigger maps, if it tries to stroll out it will not last long. any mech that sees a lone longtom riding into position will go after it and alert all his friends. aeros prioritze longtoms, because they are helpless against them. cant even dodge those narcs or firebombs.
even so, hitting target with the longtom is far from easy (now that players are prepared for them). okay players who choose to stop are sitting ducks. A STILL MECH IS A DEAD MECH, longtom or no. as soon as it starts moving, hitting it with the longtom is much much harder. you must constantly compare the impact distance and target distance, check the radar for the course of the target, and fire sufficiently ahead of time to compensate. yes, if you have an attack group of enemy assault mechs that strolled out all at once that is not going to be such a problem, but this i would say this is the other teams fault. KNOW THY ENEMY. if you charge with an attack group you should have scouts (preferably aeros) that report on assets such as the longtom being deployed. now if you know there is a longtom on D4 you will divert resources to take care of it, no? of course, if you barely managed to organize a strike team and then got obliterated because the other team was prepared and you werent, thats your fault isnt it?
this is still the beta, and so none of this works as it will in 1.0. but i strongly believe that many people here are getting too arrogant. if you cant use your favourite tactics anymore because a new asset is in play, then ADAPT! just like in real war

i used to fly only the Sulla B pre-patch, once i tested all vehicles it was the best option for me, now i tried it once and while i still like it, the mechs are much more advantageous in this patch. so i adapted and am now a stritcly ground fighter.
and longtoms dont bother me a bit. i bother them
