Author Topic: A note to keep matches fun  (Read 3365 times)

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Offline Arghy

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A note to keep matches fun
« on: March 02, 2010, 08:16:37 AM »
'Organization' and 'Tactics' do not mean standing 100m from your base doing nothing until the other side gets bored and rushes into your guns. Almost every game i've been in since the patch has degenerated into a jump sniping fest with the top killers being people who literally never leave their base.

I've never ONCE been bottled up in my base by an enemy force, if your still at your base for longer then 5 minutes and enemys are coming to you, YOUR DOING IT WRONG. Its a damn shame seeing this crap compared to the awesome slugfests that made this mod so fun.

Unless theres a server admin threatening and kicking the base campers theres no way to stop this. This must be squashed at the player level, dont support the 4 guys at your base--go watch them from 1000m with all the other active players and tell the otherside their open. It depends on the server but if your teams being really annoying go hop in that UAC20 thanatos and kill a teammate for the sake of the match!

Offline Shakes

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Re: A note to keep matches fun
« Reply #1 on: March 02, 2010, 08:22:40 AM »
Maybe the walls to bases need to be much higher - this would stop both lametarting from base and also lame firing of artillery straight onto base roof.

More to the point --> rlz drop type game mode plzplz!!! With no respawn and being dropped in a part of a map with no fortifications, you HAVE to work together and move to secure a better position, or get schooled.

Offline Arghy

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Re: A note to keep matches fun
« Reply #2 on: March 02, 2010, 08:29:09 AM »
Hahaha that'd be so friggin awesome--open field no bases, timed non respawn matches. You have 20 seconds at the beginning of the match to buy your shit as your dropship begins its decent into the battlefield. Dropships once landed can be destroyed and act as a normal base but they will return fire if fired apon.

I was thinking about putting all future bases in a giant caldera so you couldent shoot over the walls with a few holes to exit and enter from.

Offline (TLL)Siilk

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Re: A note to keep matches fun
« Reply #3 on: March 02, 2010, 08:31:43 AM »
Yeah, we could use some more gamemods. But that means new maps and new maps means much work to do for the devs so, I'm afraid, there would be no new modes in near future. -_-



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Offline whitedrake 1FSAC

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Re: A note to keep matches fun
« Reply #4 on: March 02, 2010, 08:33:37 AM »
more fun = people PLEASE stop shooting at me and stand still so I can kill you easier..

:)

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Offline Arghy

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Re: A note to keep matches fun
« Reply #5 on: March 02, 2010, 08:40:44 AM »
You dont need the devs to fix this, 2 LRM equipped mechs hanging back is called 'SUPPORT'. 5 mechs not leaving a 200m area are called 'TURRETS'.

I've been in great games where people realize this with flanking thrusts and powerful center drives but i dont know where those players went cause now everyone wants to sit back at the base waiting for the other guy to come to them. Its no fun walking a heavy mech for 1 minute not seeing a single enemy only to finally see the entire team at their base just waiting for you to step into the open. In a way this is a very important balance issue, how do you dislodge a long range team bunkering around their base? well you could just never leave your own base which makes for awesome matches.

It'd be pretty hilarious to add mazes to all the maps so long range fire is impossible in them with a few long range open lanes above them.

Offline Rally

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Re: A note to keep matches fun
« Reply #6 on: March 02, 2010, 09:08:24 AM »
You do have a point, I've noticed this as well.

It wasn't always like this. Back when the game launched and everyone was a complete noob, nothing like this existed. Everyone just got in their mech or tank and just charged carelessly into battle. I'm not saying that's a completely good idea but it's certainly more fun.

Anyway, I'd like to appeal to the players now, don't make the game boring, make it fun! That's the whole point of a game after all.

Offline Stalker

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Re: A note to keep matches fun
« Reply #7 on: March 02, 2010, 11:24:14 AM »
I don't know why this would be a surprise.  The best strategy is clearly to remain next to your point of ammunition and repair, giving your opponent the maximum possible disadvantage.  So long as the game specifically rewards base camping, people will do that because it is effective.
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Offline No!Petru

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Re: A note to keep matches fun
« Reply #8 on: March 02, 2010, 12:42:52 PM »
Most of the time one side ends up bottled in a base, it isn't their choice.  One team gets the upper hand on the opening skirmish, and keeps pushing to find more targets.  Next thing you know they're at the base doors, and the other side is stuck inside.

Personally whenever I've been on a "base camping" team as you describe it, this is always the case.  We've been pushed there, not hiding by choice.  Further, once in that situation, I won't make an effort to break out.  Why should I/we? We have access to ammo, to repairs, and our food...sorry, opposition is coming to us, meaning we don't have to go hunting.

Offline Daniel-San

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Re: A note to keep matches fun
« Reply #9 on: March 02, 2010, 02:23:55 PM »
Different game, same discussion... :P
I hope everyone keeps in mind that if all players would stay in their base for a little camp, then there would be no game...
I never witnessed the situation that one team got trapped in the own base for a longer time without the possibility to leave it under their own steam...
It's a question of convenience.

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Re: A note to keep matches fun
« Reply #10 on: March 02, 2010, 02:29:58 PM »
reduce cbills earned by 75%lets say 750 m radius around spawn base. base campers
also there could be a similar reduction for those who base rape within a250 m radius.
pushing a team all the way back is cool, but dropping into a game with ur base surrounded and a ba inside the hangar is a pain in the ass.

Offline ARES

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Re: A note to keep matches fun
« Reply #11 on: March 02, 2010, 02:52:13 PM »
This would have no impact on starting money and even with 25% money from dmg it would be enough to rebuy ammo
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Offline nordwars

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Re: A note to keep matches fun
« Reply #12 on: March 02, 2010, 02:56:13 PM »
Over the course of playing this game for 2 months now, I have been surprised to observe that *mostly* when my team has been able to push the other back to their base, we are somehow losing in points. If this is how it mostly works, I guess that's another plus for base camping.

Has anyone else experienced similar situations with points/base camping? It definitely surprised me.

In any case, I don't really mind as it doesn't seem to happen too much, except on (old) Clearcut. Haven't played the new one enough to know whether its fixed, but I expect it has only been somewhat mitigated.
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Offline Redvan

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Re: A note to keep matches fun
« Reply #13 on: March 02, 2010, 03:07:38 PM »
reduce cbills earned by 75%lets say 750 m radius around spawn base. base campers
also there could be a similar reduction for those who base rape within a250 m radius.
pushing a team all the way back is cool, but dropping into a game with ur base surrounded and a ba inside the hangar is a pain in the ass.

would not work because many times the team sitting at their base is there because the other team is superior and has them pushed there...  that would only cause the team stuck at the base to never be able to get any mechs that could push back
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Offline Friedrich Psitalon

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Re: A note to keep matches fun
« Reply #14 on: March 02, 2010, 03:35:34 PM »
I've been calling this one out for awhile now: The game currently gives absolutely no reward for leaving your base - to the contrary, it encourages staying nearby.

Take out the Maller B (I think B) sometime when all but two of your ten weapon systems are ammo-based and you have no extra tonnage. Why in god's name, given the hideously slow speed of the thing, would you EVER get far from your re-arm point? Thankfully, the APC has solved that problem, but if we want to brawl with one of those things (or have a decent midfield fight) we can look forward to a two minute walk back, and a two minute walk to the lines again.

...or I can sit in the base, make you come to me, and repair swiftly after each fight. Maybe even DURING each fight if I'm lucky enough.

People base-poptarting can be called lame, or they can be called "using the current game mechanics." There are a few ways we could fix that situation:

1- Dramatically slash cbill *AND* rank gain for kills within X radius of the base.
2- NOT REPEAT NOT ADD IN LONG TOM DEFENSE SYSTEMS AROUND BASES. (Seriously. This is a terrible idea. You're basically GIVING them a "stationary and safe" zone from the weapon designed to make standing in a base NOT SAFE.)
3. See above, change the wording to "missile."
4. Create a "dampening field" around bases that causes all weapons not to fire until someone is physically clear of the base's dimensions - for safety's sake, there's a lot of expensive equipment in here, right? - and have it automatically turn off if someone hostile comes within X radius of the base.
5. Have base systems "overload" and turn off if too many players are in there, stopping all repair and rearm actions. Too many players varying from server to server, and probably suspending this rule for the first five minutes or so.
6. Have a much slower, much more expensive version of the APC that can also repair.
7. Put objectives on the map that, if held for a significant period of time, give player a significant cbill and/or rank bonus. (Possibly double gain for a time equal to how long you held the structure after you leave it and while you're actually at it?)

Right now, people have no reason to leave bases and indeed it's tactically foolish to do so. (It'll become tactically idiotic to do so if they put in Long Tom base defenses.) Until there are valid tactical or strategic reasons to do so, this trend will continue.
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