Leer, this is all things i have considered. I am actually working on adding several paths to the surface. I am currently working with the mine lighting by stringing them up in a series to make it look more or less like an actual mine.
I have several MAJOR problems.
1. I am having MAJOR draw distance issues. I set the vectors to have the maximum distance allowed, but its just now far enough.
2. I am also having texture issues that I did not have and cannot find in the Editor. When the lights hit at the right angle, it lights the floor up to an almost white/sand color.
3. The voxel objects are a HUGE hit to the FPS. Again, this is something I did not counter until i loaded into the actual engine.
4. I believe this is my part, but i am having a slight problem with the voxel objects leaking...By that i mean on some of them you can see where they meet. Its not on all of them, but you get a nice bright blue line around the tunnel.
5. I have no clue how to create a minimap for underground caves.
6. My Last issue is no one can connect to the hosted server. It automatically disconnects any players.
Anyway
If anybody would like to try it out, I have thrown in to SA hangers so it can be tested with everybody. Mind you they are literally placed.
http://www.megaupload.com/?d=KUQ3MBGSENJOY!