Author Topic: (INVALID) - Targeting Reticule in 3rd View  (Read 1741 times)

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Offline TITAN™

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(INVALID) - Targeting Reticule in 3rd View
« on: March 03, 2010, 06:11:46 PM »
 Can you fix it. It need's to be above the mech not on it.
« Last Edit: March 03, 2010, 06:21:50 PM by KingLeerUK »

Offline KingLeerUK

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Re: Targeting Reticule in 3rd View
« Reply #1 on: March 03, 2010, 06:21:04 PM »
Can you fix it. It need's to be above the mech not on it.

Invalid. Nothing to fix.  3rd person is being removed (accidentally left in from dev-debug duing the 0.2.0 build).
 
By using 3rd person now you only do a disservice to yourself by becoming reliant upon it.
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Offline shadowkiller

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Re: (INVALID) - Targeting Reticule in 3rd View
« Reply #2 on: March 04, 2010, 12:51:24 AM »
Eactly, do yourself a favor and dont use it.


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Offline Stahlseele

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Re: (INVALID) - Targeting Reticule in 3rd View
« Reply #3 on: March 04, 2010, 03:39:37 PM »
Wanna bet there's going to be much bitching, when it gets removed?
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
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Offline Masakari

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Re: (INVALID) - Targeting Reticule in 3rd View
« Reply #4 on: March 04, 2010, 05:18:02 PM »
No, because the function is useless as it stands.


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Offline Stahlseele

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Re: (INVALID) - Targeting Reticule in 3rd View
« Reply #5 on: March 04, 2010, 05:32:12 PM »
No, because the function is useless as it stands.
i would agree, but there are people who don't seem to be able to even want to play in anything else than 3rd position . .
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
------------------------------
CPU: Intel Core 2 Quad Q9650 @4x3GHz
Memory: GSkill 2x4Gb DDR3 1333Mhz
Video: MSI N580GTX Lightning Xtreme Edition 3072MB
HDD: 2xWD Velociraptor74Gig10k RPM SATA  RAID0; 1x WD Caviar Black 1TB, 1x WD Caviar Green 2TB
Monitor: 2x24" Widescreen 16:9 1920x1080 native resolution
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Offline KingLeerUK

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Re: (INVALID) - Targeting Reticule in 3rd View
« Reply #6 on: March 04, 2010, 05:34:56 PM »
No, because the function is useless as it stands.
i would agree, but there are people who don't seem to be able to even want to play in anything else than 3rd position . .

So, you're saying that there might be some people complaining about a feature of the mod?
 
Whatever will we do!?!?
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Offline (TLL)CapperDeluxe

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Re: (INVALID) - Targeting Reticule in 3rd View
« Reply #7 on: March 04, 2010, 06:45:08 PM »
3rd person is kinda considered a cheat in the world of action simulation games because you can see around corners and over objects you shouldn't be able to.

Think about Call of Duty modern warfare 2 for instance. Even though its not a simulation style game, they have two 3rd person modes of gameplay, neither of which are hardcore or have that many people playing them. Also at least for me, they just aren't as fun in 3rd person.

Offline Stahlseele

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Re: (INVALID) - Targeting Reticule in 3rd View
« Reply #8 on: March 04, 2010, 06:46:29 PM »
No, because the function is useless as it stands.
i would agree, but there are people who don't seem to be able to even want to play in anything else than 3rd position . .

So, you're saying that there might be some people complaining about a feature of the mod?
 
Whatever will we do!?!?
Mock them, of course ^^
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
------------------------------
CPU: Intel Core 2 Quad Q9650 @4x3GHz
Memory: GSkill 2x4Gb DDR3 1333Mhz
Video: MSI N580GTX Lightning Xtreme Edition 3072MB
HDD: 2xWD Velociraptor74Gig10k RPM SATA  RAID0; 1x WD Caviar Black 1TB, 1x WD Caviar Green 2TB
Monitor: 2x24" Widescreen 16:9 1920x1080 native resolution
Windows Vista

Offline (TLL)KitLightning

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Re: (INVALID) - Targeting Reticule in 3rd View
« Reply #9 on: March 04, 2010, 09:24:03 PM »
Then al is as usual *shrugs*


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Offline Stahlseele

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Re: (INVALID) - Targeting Reticule in 3rd View
« Reply #10 on: March 04, 2010, 09:33:16 PM »
"same procedure as every [insert fitting]"
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
------------------------------
CPU: Intel Core 2 Quad Q9650 @4x3GHz
Memory: GSkill 2x4Gb DDR3 1333Mhz
Video: MSI N580GTX Lightning Xtreme Edition 3072MB
HDD: 2xWD Velociraptor74Gig10k RPM SATA  RAID0; 1x WD Caviar Black 1TB, 1x WD Caviar Green 2TB
Monitor: 2x24" Widescreen 16:9 1920x1080 native resolution
Windows Vista

Offline Kothorgis The Rage Face

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Re: (INVALID) - Targeting Reticule in 3rd View
« Reply #11 on: March 08, 2010, 07:11:07 PM »
First I want to say Awesome game so far....all though i still suk at lol ;D .  I kind like 3rd not because of the view it self but because i can pop into it then scroll wheel zoom back into 1st view why cuz it gets rid of the cockpit(witch i don't like :'( ) and allow me to see the sides of the map I can't see. But I agree with you guys #rd view is lame indeed.

Offline Aposiopesis

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Re: (INVALID) - Targeting Reticule in 3rd View
« Reply #12 on: March 12, 2010, 03:15:38 PM »
No, because the function is useless as it stands.

Not quite; it is useful for maneuvering vehicles in some situations, particularly to avoid getting stuck in certain areas or getting unstuck. However, these are ultimately matters of level design and vehicle issues, not 3rd person utility. However, that doesn't make it any less useful in the present state of the aforementioned areas. I never use it in combat, though. I won't miss it, especially if the issues which makes its use... useful... are fixed.

Offline Gremlich

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Re: (INVALID) - Targeting Reticule in 3rd View
« Reply #13 on: March 14, 2010, 05:41:00 PM »
Wanna bet there's going to be much bitching, when it gets removed?

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Offline Rockstone

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Re: (INVALID) - Targeting Reticule in 3rd View
« Reply #14 on: March 28, 2010, 02:45:01 PM »
We had 3rd person view?!
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