Author Topic: Large pulse lasers need to calm down  (Read 941 times)

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Offline AlfalphaCat

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Re: Large pulse lasers need to calm down
« Reply #15 on: March 18, 2010, 06:16:19 AM »
The Nova Cat is a 4/6 movement 70 tonner. That means it should move equivalently to the speed of a Warhammer (64kph), while the Madcat and Vulture should be going upwards of 86kph.

 Yeah, Vulture and Timber moves like a slugs now. They could use some speed boost.

From what i can tell, all the Mechs in game are slower than canon, but i've only checked a few of them.
The Nova Cat is a quick mech though, I like the one with the 2 PPC's and 4 LBL's, handles the heat fairly well.

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Offline Redvan

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Re: Large pulse lasers need to calm down
« Reply #16 on: March 18, 2010, 06:53:12 AM »
I dont use nova simply because it appears too easy... but that's just me.

yep, just got done playin around with it, just as I expected
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Offline Snowball

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Re: Large pulse lasers need to calm down
« Reply #17 on: March 18, 2010, 07:30:42 AM »
Like two firebombs putting it in orange? ;D

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Offline HAARP

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Re: Large pulse lasers need to calm down
« Reply #18 on: March 18, 2010, 08:53:46 AM »
The Nova Cat is a 4/6 movement 70 tonner. That means it should move equivalently to the speed of a Warhammer (64kph), while the Madcat and Vulture should be going upwards of 86kph.

 Yeah, Vulture and Timber moves like a slugs now. They could use some speed boost.
Agreed. Those 2 mechs are supposed to be wicked fast. I'd also like to see a mech like the Executioner that still goes 68kph (?) while weighing 95 tons :)

Regarding pulsers, they could use a buff to increase their accuracy. Something like this
http://www.mechlivinglegends.net/forum/index.php/topic,8253.0.html

Offline Arghy

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Re: Large pulse lasers need to calm down
« Reply #19 on: March 18, 2010, 10:09:59 AM »
Wow that sounds actually like an awesome idea esp if you balance out the damage per shot so you'd need to keep the target in your sight to do the normal amount of damage.