Author Topic: Mechwarrior & BA sepearted?  (Read 313 times)

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Offline dCK-Warheart

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Mechwarrior & BA sepearted?
« on: April 20, 2010, 09:34:33 PM »
So there's one thing that has been buggin' me for some time and I couldn't seem to find anyone depicting it.

I wondered why the pilots of the Mechs are carrying B.A.s instead of actual Mechwarriors. I know that it might seem a little hard to criticize something this essential at such a late state. But for example after reading Bloodname again last week I thought that it'd be cool to switch the B.A.s with normal pilots. Meaning that the pilots are fragile after exiting the cockpit and would die on Extremity when ejecting just like Aidans opponent died due to the atmospheric void on Rhea.

Of course some would say that the B.A. is essential for the gameplay experience but I mean it's simply not canon that B.A.s manouver the Battlemechs on the one hand and also it would really redefine the role of the APC and B.A. in general, why not choose the B.A. as a primary weapon (get 4 B.A.s into an APC and drive onto the battlefield) and therefor make it a little more powerful opposed to the exiting Mechwarrior that really ejects with his parachute, as in the MW5 Trailer, and needs backup to survive (which would enforce gameplay)?

B.A.s could be quickly accessible and affordable from the start and still play a great role if played right. I mean the new B.A. claw amongst other additions could really prove the B.A.s are very strong enemies and not just annoying flies that need a LBX to their faces. Also a more strategic approach to the B.A. would be strengthened instead of simply ejecting because your Mech is about to blow up.

I'm really curious to know what you guys think about this not considering the effort that would have to be put into the changes. ;)
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Offline HAARP

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Re: Mechwarrior & BA sepearted?
« Reply #1 on: April 20, 2010, 09:40:59 PM »


The reasons and implications of BAs ejecting from Mechs have been discussed to death already ::)

Offline Monkeybonk

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Re: Mechwarrior & BA sepearted?
« Reply #2 on: April 20, 2010, 09:55:24 PM »
I think removing BA from the cockpit is essential, but at the same time, playing as a pilot once you eject is a really dumb idea. I literally can't think of a single thing that's beneficial about it. All it would do is grind game pace to a halt or simply encourage people to never eject ever. Either way all this would do is punish frontline mechs while the campers have a field day.

Offline Flyingdebris

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Re: Mechwarrior & BA sepearted?
« Reply #3 on: April 20, 2010, 10:00:31 PM »
I've been a supporter of the ejection = quick trip to base approach.

either it acts like a better method of respawn relative to dying

or an ejection pod actually takes you to your home base in the same way an lrm homes in on a narc.
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Offline DFDelta

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Re: Mechwarrior & BA sepearted?
« Reply #4 on: April 20, 2010, 10:08:01 PM »
or an ejection pod actually takes you to your home base in the same way an lrm homes in on a narc.

And when it arrives you have to wait some seconds until you "respawn", with the conditions as if you had died.

So ejecting = takes longer (depending on how far you were away from your base), but no death awarded.
Dying like a man = faster respawn, but +1 death.

I'd like it that way  ;D
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Online KingLeerUK

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Re: Mechwarrior & BA sepearted?
« Reply #5 on: April 20, 2010, 10:36:04 PM »
There are uncounted numbers of other threads already active on this subject, and there is no need to open yet another discussion.  If you do feel that there is something that needs to be added to one of the existing threads, please feel free to do so.
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