Author Topic: aero controls 0.2.0  (Read 517 times)

0 Members and 1 Guest are viewing this topic.

Offline Redvan

  • Lance Sergeant
  • **
  • Posts: 488
  • Karma: 18
aero controls 0.2.0
« on: March 08, 2010, 04:21:24 AM »
finally got up in aeros again, now that i got my roll on my xaxis.

The upped sensitivity is nice, but i'm curious as to what else was changed?  It feels different, i'm thinking yaw sensitivity wasn't increased with the rest?  Before it was all low, now i can roll and pitch fine, but yaw on my keyboard is rather lacking.
R.I.P. -43...

-43 karma + +52 karma to get to +17 = 103 total karmas!

100 Karmas achieved 6/24/2010
103 Karmas achieved, 12/29/2010

The Karma Meister

Offline (TLL)Lockie

  • Bondsman
  • *
  • Posts: 6
  • Karma: 0
Re: aero controls 0.2.0
« Reply #1 on: March 14, 2010, 09:55:39 PM »
Why everytime i try to permorm a loop my aero will freeze?It`s like someone is pressinf "x" everytime i try to take a cut turn.In the begining i thought that was just the map(solaris).But after solaris i realized that its not the maps fault but that something changed the behaviour of aeros after the second patch..Well..What are we simulating here?I know that aeros are not like flying sources but i really dislike it behaviour in 2.0 patch.Or am i missing something here?That`s one of the reasons i promised not to return back to mwlll till it final release. >:(

Offline (TLL)Frosted

  • MechWarrior
  • **
  • Posts: 265
  • Karma: 8
Re: aero controls 0.2.0
« Reply #2 on: March 14, 2010, 11:21:14 PM »
Sometime when you dive it's really hard too pull back up

Offline Profane Arbiter

  • Star Captain
  • ***
  • Posts: 1190
  • Karma: 29
  • Ingame Handle: Contrition
Re: aero controls 0.2.0
« Reply #3 on: March 15, 2010, 12:03:40 AM »
Sometime when you dive it's really hard too pull back up

Is that why I've chuckled at so many lawn darts recently?
"Speed is the essence of war. Take advantage of the enemy's unpreparedness."
- Sun-Tzu, The Art of War

Offline Haunted

  • Recruit
  • *
  • Posts: 197
  • Karma: 12
Re: aero controls 0.2.0
« Reply #4 on: March 15, 2010, 08:00:08 AM »
Guess the pulling up could have to do with:

http://www.mechlivinglegends.net/forum/index.php/topic,8231.msg110843.html#msg110843

In general the aeros got so maneuverable that i have to use the mouse to make bombing runs and stick for general flying.

Offline (TLL)Lockie

  • Bondsman
  • *
  • Posts: 6
  • Karma: 0
Re: aero controls 0.2.0
« Reply #5 on: March 17, 2010, 09:50:06 PM »
Why everytime i try to permorm a loop my aero will freeze?It`s like someone is pressinf "x" everytime i try to take a cut turn.In the begining i thought that was just the map(solaris).But after solaris i realized that its not the maps fault but that something changed the behaviour of aeros after the second patch..Well..What are we simulating here?I know that aeros are not like flying sources but i really dislike it behaviour in 2.0 patch.Or am i missing something here?That`s one of the reasons i promised not to return back to mwlll till it final release. >:(

Well the aero was freezing cuz i was pressing x accidently instead right swift.Sorry for the confusion.Maybe i should quit smoking crack and talking smack... ;D

Offline Redvan

  • Lance Sergeant
  • **
  • Posts: 488
  • Karma: 18
Re: aero controls 0.2.0
« Reply #6 on: March 17, 2010, 10:03:45 PM »
Why everytime i try to permorm a loop my aero will freeze?It`s like someone is pressinf "x" everytime i try to take a cut turn.In the begining i thought that was just the map(solaris).But after solaris i realized that its not the maps fault but that something changed the behaviour of aeros after the second patch..Well..What are we simulating here?I know that aeros are not like flying sources but i really dislike it behaviour in 2.0 patch.Or am i missing something here?That`s one of the reasons i promised not to return back to mwlll till it final release. >:(

Well the aero was freezing cuz i was pressing x accidently instead right swift.Sorry for the confusion.Maybe i should quit smoking crack and talking smack... ;D

lol.  A+ mistake ;)
R.I.P. -43...

-43 karma + +52 karma to get to +17 = 103 total karmas!

100 Karmas achieved 6/24/2010
103 Karmas achieved, 12/29/2010

The Karma Meister

Offline Redvan

  • Lance Sergeant
  • **
  • Posts: 488
  • Karma: 18
Re: aero controls 0.2.0
« Reply #7 on: March 17, 2010, 10:24:37 PM »
notice the difference in these two videos:
pre 0.2.0:
http://www.youtube.com/watch?v=fOQQCtzGqCI

and footage from 0.2.0:
http://www.youtube.com/watch?v=2EYPCGXZzKM

notice how much smoother it was pre 0.2.0

My guess is that the sensitivity was increased substantially, thus, every time you nudge the mouse to either side it'll begin a roll.  This makes it hard if you want to just pull a turn, where you dont need roll.

My suggestion to fix this is decrease sensitivity (not back to pre 0.2.0 levels, as that wasn't enough), but increase the roll rate of the aero.  Roll rate and sensitivity should be two separate settings I'd imagine, is this so, devs?  But perhaps this isn't possible since the mouse isn't set up as a virtual joystick?


Roll rate:  How quickly the aero will roll once a roll is initiated.

Sensitivity:  How much movement is necessary to initiate a roll.
R.I.P. -43...

-43 karma + +52 karma to get to +17 = 103 total karmas!

100 Karmas achieved 6/24/2010
103 Karmas achieved, 12/29/2010

The Karma Meister