Author Topic: Which Mechs to use and which to avoid  (Read 3564 times)

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Offline HAARP

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Re: Which Mechs to use and which to avoid
« Reply #60 on: April 06, 2010, 11:39:09 AM »
You forgot the extra ton of ammo and the shitload of heatsinks needed to make the real ShadowCat heat-efficient with that weapons loadout.
http://img696.imageshack.us/img696/735/screenshot0604201011342.png
8 tons. Not the 10 tons I stated before, but still ridiculous.

The HvyGauss Hollander exists. It even carries 3 tons of ammo. No Hollander variant has jumpjets however, so the devs probably just went "we're all poptards at heart, so fapp it, give him JJs". Not that I like it, but 3 jumpjets makes 1.5tons, plus the extra ton ammo makes this variant 2.5 tons overweight. I can live with that, even though it's borderline.
« Last Edit: April 06, 2010, 11:45:27 AM by HAARP »

Offline Haunted

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Re: Which Mechs to use and which to avoid
« Reply #61 on: April 06, 2010, 12:18:32 PM »
You forgot the extra ton of ammo and the shitload of heatsinks needed to make the real ShadowCat heat-efficient with that weapons loadout.
http://img696.imageshack.us/img696/735/screenshot0604201011342.png
8 tons. Not the 10 tons I stated before, but still ridiculous.

The HvyGauss Hollander exists. It even carries 3 tons of ammo. No Hollander variant has jumpjets however, so the devs probably just went "we're all poptards at heart, so fapp it, give him JJs". Not that I like it, but 3 jumpjets makes 1.5tons, plus the extra ton ammo makes this variant 2.5 tons overweight. I can live with that, even though it's borderline.

The MWLL scat has NO additional heatsinks. And the design you posted has 5 additional HS.
http://wiki.mechlivinglegends.net/index.php?title=Shadowcat

See.... it's still only 3t overweight.
And in MWLL the scat exactly behaves as it does not have additional HSs. It overheats like there is no tomorrow.

And i didn't say the HG Hollander II didn't exist. I just didn't find info on ammo capacity...  and we don't know how many jump jets are on it (as i mentioned)

Quote
(depending on how many).

You just assume it only got 3 because it fits your argument better... might be six and we are talking about the Hollander being 4t overweight. Resulting in the Hollander being more unbalanced than the scat.
It could be  4-5 JJ, I don't know the rate of movement of the HG Hollander.. and I think i remember that the max JJ is equal to movement... could be wrong here... still 4 JJ would make it's equal and 5+ would make it more overweight than the scat.

And i doubt that it only has 3. That would mean a Hollander II can only jump half the height of the scat..... watching them jump in-game gives me the impression that their max jump height is pretty similar (meaning i am guessing the Hollander has 5-6 JJs).

And don't get me started on firing a Heavy Gauss while jumping... or a firing a  Heavy Gauss mounted in an arm.. while jumping (Thanatos) ;)
« Last Edit: April 06, 2010, 12:54:00 PM by Haunted »

Offline Haunted

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Re: Which Mechs to use and which to avoid
« Reply #62 on: April 06, 2010, 12:32:58 PM »
wrong button :)  (quote instead of modify...)

please delete.

Offline HAARP

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Re: Which Mechs to use and which to avoid
« Reply #63 on: April 06, 2010, 01:02:43 PM »
Well, remove the 5 heatsinks and put Coolant pods in instead (which Omnimchs can't even carry btw). Resembles MWLL even better now. 8 tons.

The Hollander II has no Jumpjets in any variant. MWLL just put some on there for the poptarders to have fun with. Since every variant in MWLL has them, I have to assume that they are fixed in the MWLL Hollander. I hate it as much as you do, but we'll have to live with it until the powers-that-be come to their senses.
Oh, and I choose 3 Jumpjets because the Hollander doesn't have the crits to fit more :P

Offline kabrinski

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Re: Which Mechs to use and which to avoid
« Reply #64 on: April 06, 2010, 01:03:15 PM »
mechs i don't like... of course this depends on my style of playing:

- i like fast mechs, so an assault is rarely a choice for me (maybe every 10th game or so)
- LBX equipped mechs (it seems to me this is a love/hate weapon when reading this threat)
- i haven't tried RAC up to now, but i really don't know why i should
- when i think about it, i seldom play any type of AC at all
- pop-tarding mechs
- ARROW IV - haven't tried that one so far
- furthermore i don't use tanks, aero or vtol - i realize that there are a lot of great drivers/jockeys which are a real threat, but i surely am not
- i also try to avoid mechs depending on ammo based primary weapons (maybe if there were more APCs on the field?)

of course there are exceptions, such as
- the UAC20 scat (running back for ammo is OK with MASC)
- primary variants of Mad Dog and Timberwolf (rely on LRM, but they are great even without ammo)


so what i don't play is at the moment (maybe will change someday)
- Owens (B has been a threat to me several times, but i don't have this one under control; C is superseded by puma)
- Osiris (i tried)
- Cougar (i really tried, maybe the LRM boat if it weren't that lame)
- Hollander (i hate these pop-tarding HGauss retards - don't take it personal - don't want to be one of them. and it's that ugly)
- Bushwacker (ever heard the word torso twist?!? should fire those TherHes engineers *g*)
- Catapult (relies too much LRM; ELRM has even worse ammo probs IMO, finally i can get 2 ERPPC for much less CBills)
- Thanator (don't know why... i used to live in these in MW4)
- assault mechs (well, every 10th game maybe an atlas or so)
not all of them are "bad" but there are better alternatives IMO


what i mostly play (in the order of appearance)
- Raven A (lasers, MASC, ECM, BHP... what do i need more?)
- Puma Prime (i love that one in every stages of the game, even in late game)
- (Scat A - i get used to favor the puma)
- Mad Dog prime or Warhammer A
- Novacat Prime/C or Timberwolf Prime/A/(B every now and then)


as you can see i do like ERPPC. they seem to hit up to at least 950m, have nice splash (great for sniping pilots out of their cockpit-less but otherwise hardly damaged assaults like i did a few times yesterday *eg*).
i always have heat problems, so i always try to find alternatives that i really like for playing on inferno or extremity - maybe i should try out more of these ACs...
« Last Edit: April 06, 2010, 01:17:32 PM by kabrinski »

Offline Haunted

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Re: Which Mechs to use and which to avoid
« Reply #65 on: April 06, 2010, 01:19:48 PM »
Well, remove the 5 heatsinks and put Coolant pods in instead (which Omnimchs can't even carry btw). Resembles MWLL even better now. 8 tons.

The Hollander II has no Jumpjets in any variant. MWLL just put some on there for the poptarders to have fun with. Since every variant in MWLL has them, I have to assume that they are fixed in the MWLL Hollander. I hate it as much as you do, but we'll have to live with it until the powers-that-be come to their senses.
Oh, and I choose 3 Jumpjets because the Hollander doesn't have the crits to fit more :P

All mechs in MWLL get free coolant pods... (dont like it either).
And the Hollander not having enough crits... means... it is even MORE overpowered in MWLL than i stated ;).

Bottom line:
Don't complain over the scat... or stop using the HG Hollander :)

We certainly agree that ALL the overweight should go.
It's most noticeable on the lighter mechs, and i guess thats part of the reason the heavys/assaults do suffer more than they should.

Offline (TLL) Zeh

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Re: Which Mechs to use and which to avoid
« Reply #66 on: April 06, 2010, 04:46:17 PM »
I'm surprised I've only seen one or two pro-Raven suggestions.  That thing may not bring you glory, but there's not much more useful to a team than a Raven on the battlefield.  C3+BHP is ONLY available on two ravens, plus they're pretty heavily armored (I keep hearing the raven armor is bugged and actually over-armored right now).  Regardless, with or without the extra armor, the Raven is a beast at removing ANY tactics that involve hiding your position or numbers.  I would say Raven Prime is my Fav, I've spent at least 40+ minutes in one Raven, keeping almost all enemy targets visible the whole time, while getting 5+ kills, and a lot of points/money from NARCS.  IMO any team with 6+ people should have at least one Raven/other C3 mech.

Offline Sesambrot

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Re: Which Mechs to use and which to avoid
« Reply #67 on: April 06, 2010, 05:16:52 PM »
yeah, running by and narcing the big guys is great fun, especially if you can whatch the massive impact of several lrm volleys!!! muhahahaha
unfortunately there's not much use for narcs in public games, so i feel pretty useless most of the time when I decide to buy a raven...
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Offline CHHš Jazz

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Re: Which Mechs to use and which to avoid
« Reply #68 on: April 06, 2010, 05:45:12 PM »
Use the puma prime.

Avoid getting shot by said puma prime =)

Those ERPPCs are vicious. Especially on a good hit and run map like marshes.

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Offline (TLL)CapperDeluxe

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Re: Which Mechs to use and which to avoid
« Reply #69 on: April 06, 2010, 06:29:28 PM »
Use the puma prime.

Avoid getting shot by said puma prime =)

Those ERPPCs are vicious. Especially on a good hit and run map like marshes.

That mech is the best BA killer ever :)
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Offline Gravecoast

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Re: Which Mechs to use and which to avoid
« Reply #70 on: April 09, 2010, 05:14:04 AM »
Puma prime is even more dangerous in packs, like what happened on sandblasted today hehe

Offline Brainwright

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Re: Which Mechs to use and which to avoid
« Reply #71 on: April 09, 2010, 05:25:06 AM »
That mech is the best BA killer ever :)

I could kill any puma by landing on its landing-pad back and dropping a few C8 charges.

The Osiris is fairly nasty, though.  With the 360 degree torso twist, there's just less options.  You can't get out of their field of fire up close, always leaving them the option of just speeding away and twisting around to shoot you dead.
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Offline trollinthedungeon

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Re: Which Mechs to use and which to avoid
« Reply #72 on: April 09, 2010, 06:30:09 AM »
I liek... vultures. and Pumas if I have no cbills.

Offline ~SJ~ Xarg Talasko

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Re: Which Mechs to use and which to avoid
« Reply #73 on: April 09, 2010, 07:02:09 AM »
Hollander A has been serving me well lately, even though I hate it.


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Offline Lunzie

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Re: Which Mechs to use and which to avoid
« Reply #74 on: April 09, 2010, 09:02:12 PM »
Most of the time I use the Osiris B. Sometimes i use a Partisan Prime or the BA.
I don't like LRM's.