Author Topic: Marshes Spawn point  (Read 1245 times)

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Offline Dragonlord

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Marshes Spawn point
« on: March 09, 2010, 02:41:47 PM »
I would like to see some form of defences placed at the hangars for Marshes.
As it is now there is nothing preventing players from the opposing team to go into your hangar and sit in the spawn room with their PPCs and AC2s and pop you the moment you spawn.
Going to the other spawn point is no use as they sit there too.

As far as I know Marshes is the only map that dont have some form of perimeter defence preventing players to just run in as BAs and just sit there and camp you.
It happend do me a few days ago when I was playing on this map, the opposing team had 2-3 BAs sitting in the spawn room just waiting for us to spawn and popped us the moment we did. Fortunately there was none in the other base so I could just go there. But what do you do on those maps that have only 1 spawn point?

Spawn camping is something I will discourage in all forms, but marshes is particularly bad in that regard.
I have only seen it once so far, but left me thinking about what will happen in the long run after the mod goes live and we see more players coming in as the word of it spreads.
I have seen this kind of behaviour before, and it will ruin the game completely if it is left unattended.

Yes I have seen players sit outside the others base and camp them, although in military terms I think this would be considered laying siege to the enemy base and not camp as then you at least have a fighting chance in that you will have your mech and you can just wait for your team to gather and then rush the team besieging your base.

But to sit on top of the others spawn point and pop them the moment they appear, not even giving them a chance to get their bearings before you shoot them, is the lowest form of crap I have yet to see in this game.

The Devs have done an great job with this mod and I hope problems like this will be addressed so we can all continue to enjoy this mod they have worked so hard to make for us.
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Offline Zynix

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Re: Marshes Spawn point
« Reply #1 on: March 09, 2010, 05:30:13 PM »
I used to see this a bit on the Boss/cracked server, I always just changed servers when it happened.  TLL has rules against that kind of thing, as long as an admin is on, so use their servers if you want to avoid that type of behavior.

Good luck,

Offline =KoS= Eldragon

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Re: Marshes Spawn point
« Reply #2 on: March 09, 2010, 05:43:28 PM »
Ideally the little AMS turret assets should be re-purposed into Anti-Personnel turrets and mounted  on the ceiling of the spawn room. Enemy BA walks into the room and ZAP! Dead battle Armor. There is no reason why an enemy BA should ever be allowed into that room.

Offline =]FC[=Striker

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Re: Marshes Spawn point
« Reply #3 on: March 09, 2010, 05:43:40 PM »
Currently all maps that have only 1 spawn have protection and if you talk to Sannyasi (creator of Marshes) the lack of defenses is intentional on Marshes. If you do get camped, just switch spawn.

As for the TLL server rules, we do not allow spawn camping as stated, but it is something that is hard to truly enforce. If a team refuses to leave their base area and the enemy overwhelms them, then it is the way that match plays out a bit. Essentially our rules prohibit going directly into the hangars, but pushing the enemy back to the hangar can still happen.

As for admins being on, I am personally on the TLL Public TS3 from about 8:00 AM EST to around 10:00 PM EST. If there are major issues that need an admin you can pop into the TS3 and come to the Admin Hut and yell for me. I may not answer immediately, but I work at my computer most of the day, so I am usually only gone for about 5-10 minutes at a time. You can also send me a text in TS3 which I will see once I get back.

I can't promise action, but I will look into any issues that are brought to my attention. This includes kicks, bans, and server restarts for all TLL Servers.

Striker
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Offline ~SJ~ Blhurr

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Re: Marshes Spawn point
« Reply #4 on: March 09, 2010, 06:02:03 PM »
Ideally the little AMS turret assets should be re-purposed into Anti-Personnel turrets and mounted  on the ceiling of the spawn room. Enemy BA walks into the room and ZAP! Dead battle Armor. There is no reason why an enemy BA should ever be allowed into that room.

Perhaps in the current ruleset but future gameplay types might have objectives therein!

Offline (TLL)BlueOrb

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Re: Marshes Spawn point
« Reply #5 on: March 09, 2010, 06:09:20 PM »
As far as making the enemy hangar a kill zone for BA I'm definitely for that. No reason for BA to be spawn camping. Its regretable that some of these teams cannot make the decision to spawn at the other base. Having the enemy come to you and fighting a defensive battle definitely favors the defenders. And......some of the new people just don't know they can do that.....for the sake of the community lets give them some help if we can. Ive been extremely encouraged by the way some of the better players are helping out the new ones.


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Offline Profane Arbiter

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Re: Marshes Spawn point
« Reply #6 on: March 09, 2010, 06:13:01 PM »
Nothing wrong with infiltrating the enemy hangar if you can. The only foul I see is camping exact spawn points. Killing somone who doesn't have the opportunity to defend himself is bad form, but anything else is a green light.
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Offline [MPB]OM_Sannyasi

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Re: Marshes Spawn point
« Reply #7 on: March 09, 2010, 06:36:20 PM »
heh- im glad the crack server will let people do this, that server fails and this helps it fail even more- any other server will ban people for it, i'm sure if the admins of that server got camped they'd ban people and probably camps the other hanger themselves. every other server is respectable and will boot people for this behavior.


I R MAGIC SAN

Offline =KoS= Eldragon

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Re: Marshes Spawn point
« Reply #8 on: March 09, 2010, 06:38:25 PM »
I'm of the opinion the enemy should not fire on a mech still inside the hangar (unless the fool shoots first). Its a kick-able offense, but very difficult to have a fair automated system for it, certainly wouldn't ban people for it. too many external circumstances.

A week back on Clearcut my team pushed the enemy right into their own hangar, and started killing players before their mechs could power up. It was dirty, and should never be done. The base-raped team soon started having players quit. So I did what any honorable person would. Me and other player parked our mechs behind the enemy base and switched teams. Then walked over and hopped into our our mechs still parked behind the base (since no one could keep a mech alive in the hangar anymore) and finally pushed them out. But It shouldn't get get to that point.

Hopefully there will be some kind of objective system where when a base is totally captured like that the map ends (or there is no longer an incentive to do that)

Offline Dragonlord

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Re: Marshes Spawn point
« Reply #9 on: March 09, 2010, 06:54:55 PM »
I dont mind the enemy camping our base as long as we have a fighting chance of pushing them back.
What I'm talking about here, is something I noticed one one of the servers one day.
I dont remember which server it was, but I know it was not the cracked server as I no longer play on that.

What I saw was 2 enemy BAs who was on the way up the ramp from the hangar to the spawn room.
I could hear one of them shooting after me with an AC2.
In this instance I just switched spawn point and could get away from them, but my thought was of future events.
What is to prevent 2-3 enemy BAs from camping the spawn room in BOTH hangars with their AC2 and PPC just popping players as they spawn.

If I'm not mistaken the BA PPC is powerfull enough to 1 shot a BA, making this a serious pain for anyone on the receiving end of it.

Striker, I dont have TS3 installed, as I dont use it nowadays.
Last time I used TS was back when we used TS2.
Last time I used any form of voice comms was during my rather short try for Star Trek Online, and that was Vent not TS3.
And I dont really feel like cluttering my HD with programs I never use.  ;)

In any case, my thoughts was just that there are players out there who will find and exploit just about any game mechanic just to bother others, they are better knows as grievers. I have only seen it this once, and To be honest I think those who did it saw it as just another tactic. Just thought I would bring it up as I would hate to see some lowlifes ruin a good game for others just because they cannot win any other way.

I usually just jump on any server where I see a bunch of players on, and then I join the team with the least members on it. I just want to play and have fun, and I have had plenty of that so far and can honestly say that I have not seen anyone take advantage of any bugs or exploitable game mechanics in any major may.
There has been a few minor issues, but have been resolved by simply asking the players(s) in question nicely to not do those things.
« Last Edit: March 09, 2010, 06:59:59 PM by Dragonlord »
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Offline (TLL)BlueOrb

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Re: Marshes Spawn point
« Reply #10 on: March 09, 2010, 07:17:07 PM »
This kicks ass Eldragon!!

I'm of the opinion the enemy should not fire on a mech still inside the hangar (unless the fool shoots first). Its a kick-able offense, but very difficult to have a fair automated system for it, certainly wouldn't ban people for it. too many external circumstances.

A week back on Clearcut my team pushed the enemy right into their own hangar, and started killing players before their mechs could power up. It was dirty, and should never be done. The base-raped team soon started having players quit. So I did what any honorable person would. Me and other player parked our mechs behind the enemy base and switched teams. Then walked over and hopped into our our mechs still parked behind the base (since no one could keep a mech alive in the hangar anymore) and finally pushed them out. But It shouldn't get get to that point.

Hopefully there will be some kind of objective system where when a base is totally captured like that the map ends (or there is no longer an incentive to do that)


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Offline Friedrich Psitalon

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Re: Marshes Spawn point
« Reply #11 on: March 09, 2010, 08:07:02 PM »
heh- im glad the crack server will let people do this, that server fails and this helps it fail even more- any other server will ban people for it, i'm sure if the admins of that server got camped they'd ban people and probably camps the other hanger themselves. every other server is respectable and will boot people for this behavior.

Is this really a healthy attitude for a developer of the software to be advertising publicly?  :-\
Weakness is not purity; strength is not villainy. The ability to take control of a situation is not confidence, it is prudence. Recognize your strengths and magnify them. Recognize your weaknesses and respect them. This is the way of excellence.

Offline Zynix

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Re: Marshes Spawn point
« Reply #12 on: March 09, 2010, 08:52:42 PM »

...

As for the TLL server rules, we do not allow spawn camping as stated, but it is something that is hard to truly enforce. If a team refuses to leave their base area and the enemy overwhelms them, then it is the way that match plays out a bit. Essentially our rules prohibit going directly into the hangars, but pushing the enemy back to the hangar can still happen.

As for admins being on, I am personally on the TLL Public TS3 from about 8:00 AM EST to around 10:00 PM EST. If there are major issues that need an admin you can pop into the TS3 and come to the Admin Hut and yell for me. I may not answer immediately, but I work at my computer most of the day, so I am usually only gone for about 5-10 minutes at a time. You can also send me a text in TS3 which I will see once I get back.

I can't promise action, but I will look into any issues that are brought to my attention. This includes kicks, bans, and server restarts for all TLL Servers.

Striker

Thanks for the info Striker.  And I have no problem with people being pushed back into their bases, in my case it was usually 2 BA camping both Command Centers and being splatted by a PPC before I could even take 1 step, heh.

Offline ~SJ~ Blhurr

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Re: Marshes Spawn point
« Reply #13 on: March 09, 2010, 08:57:34 PM »
heh- im glad the crack server will let people do this, that server fails and this helps it fail even more- any other server will ban people for it, i'm sure if the admins of that server got camped they'd ban people and probably camps the other hanger themselves. every other server is respectable and will boot people for this behavior.

Is this really a healthy attitude for a developer of the software to be advertising publicly?  :-\

What that he loathes the fact that someone stole his work and abused the good faith agreement with the original authors of the software engine and owners of the IP?  I'm pretty sure Crytek would have frowned on MWLL if it were proposed that they were making a mod using their engine but producing it for illegally obtained copies of Crysis.  Did you misread the statement or misunderstand the situation?

What the developers of MWLL did that the 'Cracked' out folks didn't do is ask and obtain permission.

Offline 4204ME

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Re: Marshes Spawn point
« Reply #14 on: March 09, 2010, 09:25:46 PM »
If your being camped you have a couple of options.

Go to the MWLL forums and whine.
Spawn at the other spawn site.
Sack up and charge with and Oro.