So over the course of the full beam laser fire, recharge, ready to fire again time, the pulse laser will do more damage total, but the beam laser does all its damage in one short blast and can hide in safety will cooling down/waiting to recharge. The pulse laser does more damage over time, and gets accuracy due to a constant pulsing beam, but requires constant exposure for full damage output and has higher heat because of less 'cooldown' time.
In CBT pulse lasers actually do less damage per round fired, so they only really do more damage if you count in the statistics of the accuracy of your shots over multiple rounds since you may miss once in a while, and missing with a beam laser make you worse off than if you miss a bit once in a while with the pulse laser.
Now as for the visuals, I really dig the current burst pulses as they make it easy to tell the difference between a pulse laser being fired and a beam laser. Perhaps keeping the burst pulses, but allowing them to continue firing for a period of time similar to the method thats being discussed would keep this distinction alive.
The bolded is inaccurate, actually.
IS:
Medium laser: 5 damage, 3 heat
ER Medium Laser: 5 damage, 5 heat, more range
Pulse laser: 6 damage, 4 heat, less range
Large laser - 8 damage, 8 heat
ER Large Laser - 8 damage, 12 heat, more range
Large Pulse Laser - 9 damage, 10 heat, more accuracy, less range
Clan:
ER Medium Laser: 7 damage, 5 heat, more range
Medium Pulse Laser: 7 damage, 4 heat, more accuracy
ER Large Laser: 10 damage, 12 heat, more range
Large Pulse Laser: 10 damage, 10 heat, more accuracy
So for IS, pulse lasers do more damage and have more accuracy, but with a range disadvantage and a minor heat penalty (better than ER, though). For clan, there are no standard lasers.. pulse lasers are more accurate and more heat efficient, ER lasers are longer ranged. Both do the same damage. Pulse lasers do less
per ton, however; you can take 2 medium lasers where you took 1 pulse laser, or 7 large lasers for every 5 large pulse lasers.
With a pulse laser, you should be able to get m
ore accuracy, more damage, and better heat efficiency than an ERLL; you're paying the cost in tonnage and range. As it stands at the moment, the 4 CLPL Nova Cat is just the crappy, low cost version of the Nova Cat (imo, its better to take the large laser Awesome). You get basically the same firing mechanic, a range penalty, and less damage in exchange for moderately better heat. With this change, the drastic shift in mechanics (continuous fire for the LPL verison) would make for a mech that plays considerably differently.
In regards to the latter, I'm pretty sure that's what all of the proponents of this want as well.. the same animation, but continuous fire.