My two cents to the topic (as I am a very experienced AA player /
Part Prime or
Huit A):
#1 The Aeros: Had the same feeling over the last weeks with v0.2.0, they are too easy to shoot down.
IMO thats the pilots fault! (sorry)
I struggled over an experienced player some games ago, he really knew to fly and how to use his airborn weapon platform in the right way. He had no lag shield at all to save him, but he was damn good with evading, nearly couldn't hit him, just brought him down one time. And he still made his attacks while evading! Damn impressive, flyboy Toth!
Most of the Aeros go out too overconfident. In v0.1.0 they had been nearly untouchable, just fly high and hit all you see. This doesn't work anymore (for the sake of the fun for the rest of the players!). And until there is a AA on the field, the Aeros just destroy/damage badly all mechs they can find, only get hit by lucky shots.When 2
Aeros are out there (and know what they are doing), flying formation and stay passive until their attack dive, hard time to get them and they even crush a 3xAA defense line! (when you see Alienmind and Killer-Bee on the server in Aeros, just go to spectator mode and watch them. Really impressive to watch.)
One
Aero, easy kill. One
Aero on active, just a present. One
Aero flying straight... instant death.
Some pilots now start to do real piloting, terrain following on low altitude on passiv with full speed. Impossible to shoot down unless you get one lucky salvo.#2 The Vtols: If they fly high, they are dead. If they are using ground cover (or the cover of an assault mech) and do their support role -> nearly invulnerable.
Fly/hover high and active and straight... instant death.
And the Vtols got one major problem: When they get hit by
AC-5, they hear no sound, nor they have cockpit shaking -> they don't recognize they are under fire. (Because of that an experienced AA-Gunner always aims for their tail, leading the bullet stream from the back to the
Vtol -> any passing by bullets in front warns the pilot)
#3 The AA-Tanks:Since they are nearly useless against everything else,
AAs are just the scissor where the Flyboys are the paper (mechs the stone).And yes, the
AC-5 is overpowered. But not with the range, the range is fine. But
there should be a higher damage drop for (U)AC-2/5 after their listed max (effectiv) range.
The only thing i can try when I got found by a mech (because I was busy with the flyboys and couldn't evade early) is to shoot of one or two of his weapons to weaken him, then I'm dead. And to evade with an
Huit A, forget it. Unbelievable slow and a weak armor (for its price&size), i suppose a
LT could overtake me.
And keep in mind, the AAs got very limited ammo (especially the
RAC-2 and
UAC-5 variants), no good for a long fight.
Why not use the energy weapon AAs? Thx to the lag shield of many flyboys and the limited range they are nearly useless IMO. When you hit something, fine, fast kill. But this 'when' is the problem. Take enough cigarettes with you for the rest of the match...
And I too often killed myself in an
Huit with the
LPL due to overheating...

->
Everybody should learn different tactics with his preferred weapon platform. If you fail with yours, train more, try something new. Not everything is just imba. The Aeros in this game are no B2-Bombers, just flying high, being untouchable and destroying all on sight...
'Hey, I play exclusivly airborn stuff, I get killed all the time, AA is overpowered.' Yes... sure... Be honest to yourself: Did you really change your B2-style to something useful? (sorry, I don't want to insult anyone, but thats how I see it. And I know many (successull) flyboys who share my opinion.)EDIT: I always read the ballistic weapons have a max range of 'bla bla'. Yes, thats their effective range! Afterwards the damage drops rapidly. Or do you try to tell me the bullets should magically disappear?!?