Author Topic: Nights not so dark.  (Read 1147 times)

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Offline ~SJ~ Xarg Talasko

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Re: Nights not so dark.
« Reply #15 on: March 12, 2010, 06:47:28 PM »
That would probably fix people with upped gamma rates, but what about the monitor preset crowd?


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Offline Draks

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Re: Nights not so dark.
« Reply #16 on: March 13, 2010, 07:22:08 AM »
This was the first thing I noticed on Clearcut and it was sort of disappointing.  It would be nice if infrared vision was put in or some sort of modified night vision but I still enjoyed the darker nights with the regular night vision.  I definitely agree that it should be brought back to the way it was before the patch.

Offline KorJax

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Re: Nights not so dark.
« Reply #17 on: March 14, 2010, 02:50:53 AM »
The nights were made slightly brighter on clearcut because I felt it was too dark, especailly after several complaints when playing of people not being able to see. It was a bigger issue when fog was involved (fog for whatever reason shows up really bright on the NV). Since I'm of the opinion that the default crysis nightvision blows chunks (one reason is above) and is too bright anyways, I made it so it's not 100% impossible to see anything at night like it was before.

NV still helps, especailly when fighting smaller profiles or fighting when in a shadow (due to the trees/hillsides reflecting against the moon).

I might consider making it dark again assuming we manage to have something else in the future that isn't the crysis default green-eye-rape night vision.

Offline (TLL)CapperDeluxe

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Re: Nights not so dark.
« Reply #18 on: March 14, 2010, 04:03:24 AM »
perhaps could try a nightvision similar to mechwarrior 2 mercenaries which had a distinctive red tinting instead of the usual green? If that fails, then mechwarrior 4 might be a better model to strive for as it was always pretty crystal clear cept for its inability to zoom when engaged.

Offline HAARP

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Re: Nights not so dark.
« Reply #19 on: March 15, 2010, 07:10:41 PM »
The nights were made slightly brighter on clearcut because I felt it was too dark, especailly after several complaints when playing of people not being able to see.
Well, that's the point, isn't it?

Please, make it darker again. While I agree that the Crysis nightvision sucks, I also enjoyed the night. It allows you to move around with less fear of being barraged by aircraft/LRM whores/Longtoms

Offline (TLL)Frosted

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Re: Nights not so dark.
« Reply #20 on: March 15, 2010, 07:15:57 PM »
I would use the night vision if I couldnt raise my gamma. Right now I just use night vision when I think im being tag

Offline Profane Arbiter

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Re: Nights not so dark.
« Reply #21 on: March 16, 2010, 12:32:48 AM »
The nights were made slightly brighter on clearcut because I felt it was too dark, especailly after several complaints when playing of people not being able to see.
Well, that's the point, isn't it?

Please, make it darker again. While I agree that the Crysis nightvision sucks, I also enjoyed the night. It allows you to move around with less fear of being barraged by aircraft/LRM whores/Longtoms

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Offline [CW]Aresye

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Re: Nights not so dark.
« Reply #22 on: March 16, 2010, 04:25:35 PM »
In regards to night vision, I'll post my .02 cents here, in hopes the devs could use it as a model for an upgraded, more realistic night vision system.

Real military night vision currently has a 40 degree FOV, at least on the AV/AVS-9, and are 3rd generation devices.  Obviously it would be relatively difficult to simulate a 40 degree FOV, unless it was an ugly circle covering most of the screen except the pitch black outsides.  Another thing that 3rd gens have in common, is the way they handle blooming.  On 1st and 2nd gen devices, a very bright light (like weapons fire) would end up damaging the NVD's themselves.  In 3rd gen devices, the NVG's themselves have a built-in filter to prevent that from happening.  It doesn't prevent blooming, but it does limit the amount of light filtered through the device.  What that means, is if the bright light (like missile launch), is in the NVG FOV, the NVG's will actually turn down everything else, so you end up only seeing the missile trails.  So realistically speaking, instead of the bright white flash that comes with weapons fire, it would actually be a dark, black flash.  Here's a video to illustrate what I'm talking about:

http://www.youtube.com/watch?v=3i7uyjkVp_0&NR=1

Another thing about NVG's, is that even the best (MIL-SPEC 3RD GEN), can only display a visual acuity of 20/40 under the best conditions.  In other words, make NVG's have a slightly blurry appearance, and add in dark flashes from gunfire instead of bright, and you've got a fairly realistic NVG display in the game.

Offline (TLL) Zeh

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Re: Nights not so dark.
« Reply #23 on: March 16, 2010, 05:03:22 PM »
Darker nights were awesome.  Did it scare the crap out of me when I got PPCd and lost my night vision and suddenly had no idea where I was running?  Of course!  But it was also awesome.  I'm a big fan of night being of varying levels of dark, but the pitch black on Clearcut as the bomb-diggity.

Offline (TLL)Sky_walker

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Re: Nights not so dark.
« Reply #24 on: March 16, 2010, 07:06:17 PM »
Yep. paulacid is completely right :)

Quote
fog for whatever reason shows up really bright on the NV
Perhaps hide fog while during the night? Fog should be there only at sunrise (best: a lot of dense fog, to decrease visibility to something like 500m :D, or even less near the lakes) , and might be a little bit during sunset. But not at night? Just throwing an idea :)
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Offline (TLL)Siilk

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Re: Nights not so dark.
« Reply #25 on: March 17, 2010, 05:47:50 AM »
 Morning for on clearcut? Hell, yeah!



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Offline Grimnitemare

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Re: Nights not so dark.
« Reply #26 on: March 22, 2010, 07:33:36 PM »
hell yea... some pea soup fog right at dawn... thicker in the lower lying areas or areas around water.... that would be sick.... rain.... snow... seriously lets fight in it all.... I think it would be awesome....