Author Topic: Heavy armor working as HEAVY armor  (Read 2343 times)

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Offline CHHs Cyan

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Re: Heavy armor working as HEAVY armor
« Reply #60 on: March 20, 2010, 04:52:03 PM »
i would like to see these upgrade kits costing cash as well as a second currency, LP(loyality points) which you lose all of when you die, and you get

1 for killing a light
2 for a medium
3 for a heavy
4 for an assault

eg: you get them only if your lasting long and killing loads, and you can't trade or keep them, you ider spend them b4 you die or dont
I agree that money doesn't bring happiness, all I ask is a chance to prove it.

Offline (TLL)Sky_walker

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Re: Heavy armor working as HEAVY armor
« Reply #61 on: March 20, 2010, 04:54:04 PM »
I still would go for damage-based stuff instead of kill-based. This isn't a game about kills all in all.
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Offline Pikey

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Re: Heavy armor working as HEAVY armor
« Reply #62 on: March 20, 2010, 05:54:26 PM »
I agree,  its too easy to steal kills.

I would love to see this implemented as its sort of similar to perks in Mod warfare will certainly mix it up a bit.

Offline CalenLoki

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Re: Heavy armor working as HEAVY armor
« Reply #63 on: March 20, 2010, 06:29:48 PM »
Comparing mech tuning to car tuning isn't bad, for IS non-omni mechs. For Clan (or most advanced IS) however, better compare it to space-ship, advanced military aircraft or F-1 tuning - single field engineer can't do much to improve their performance, developed by hundreds of best scientists. So I agree with pure visual upgrades or changes that have both positive and negative effects, like case-less ammo (lower ammo weight, but higher explosion chance), hot-loaded LRM (no minimal damage, but ammo can explode with launcher), PPC capacitor (higher damage, but can explode sometimes), supercharger (works like MASC, but can damage engine). And I'm not sure if those changes should be available only on "veteran mechs"...

BTW. Aren't we a bit OT :P

Offline Flyingdebris

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Re: Heavy armor working as HEAVY armor
« Reply #64 on: March 20, 2010, 07:11:00 PM »
Oh right um, how bout them armors
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Offline (TLL)Sky_walker

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Re: Heavy armor working as HEAVY armor
« Reply #65 on: March 20, 2010, 07:18:38 PM »
*Brings huge flag
We want heavy armor working as heavy armor
We want heavy armor working as heavy armor
We want heavy armor working as heavy armor
We want heavy armor working as heavy armor
We want heavy armor working as heavy armor
We want heavy armor working as heavy armor
We want heavy armor working as heavy armor
*join the crowd!*

BTW: Random explosions would need to be done in order to *make this happen* what adds even more work for implementation of this feature... I doubt it'd ever happen... the workload to fun factor doesn't look to good IHMO.

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Offline Aposiopesis

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Re: Heavy armor working as HEAVY armor
« Reply #66 on: March 21, 2010, 02:05:45 AM »
Heavy armor doesn't work as heavy armor already?

Offline Philosoraptor

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Re: Heavy armor working as HEAVY armor
« Reply #67 on: March 21, 2010, 02:40:03 AM »
well... yeah it is kinda like that, sorta.  And i totally understand the unrealism of it.

but mainly its just a thought on how to apply small minute bonuses to make your mech feel yours.

Alternatively, what if, similar to how you buy ammo, you can buy those aforementioned totems  and cosmetic addons and each one sort of provides a tiny bonus to something.  In a way, the game's slightly fudging the numbers in your favor based on how pimped your ride is.

if you ever played the old interstate 76 game for example, there were a number of pieces of equipment that seemed pretty much irrelevant but actually had subtle unmentioned bonuses associated.
For example
Heated seats = 10% more ammo
Curb feelers = less chance of flipping
Mud flaps = reduced chassis damage from hitting road debris

so in the case of MWLL

what if you could buy a sharkmouth cockpit decal and it gave like a 2% damage bonus to your weapons? or a red paintjob for 5% more speed. Flame decals for 5% extra cooling ability. you get the idea
Or a red paint job that adds a 10% speed bonus.

Offline Rally

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Re: Heavy armor working as HEAVY armor
« Reply #68 on: March 21, 2010, 10:36:52 AM »
Let me try to clear up the machinegun debate. It's a complicated topic after all.

Today, machine guns are typically weapons that come in 5.56mm - 13mm cals.
Guns with a 20mm+ cal. are usually called cannons.
Cannons that have a high rate of fire are refered to as autocannons.

So the 30mm gun on the A-10 can't be refered to as a machine gun, it's an autocannon.

Wikipedia gets it right as well:
Quote
A machine gun is a fully automatic mounted or portable firearm, usually designed to fire rifle bullets in quick succession from an ammunition belt or large-capacity magazine, typically at a rate of several hundred rounds per minute.
Quote
An autocannon is a rapid-fire projectile weapon firing a shell as opposed to the bullet fired by a machine gun. Autocannon often have a larger caliber than a machine gun (i.e., 20 mm  or greater)

PS: Shells typically explode on impact while bullets don't, but there are exceptions.

PS2: A multibarrel gun can fall into either of those categories.

PS3: Yes, there is a grey area, between those two. But one thing I can say for sure, a 30mm gun can never be called a machine gun.

PS4: I use the MadCat a lot, it has machineguns. I haven't really found them useful for killing Atlases, or any other mech for that matter.

Offline (TLL)Sky_walker

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Re: Heavy armor working as HEAVY armor
« Reply #69 on: March 21, 2010, 11:43:15 AM »
They ain't suppose to be useful for killing, but MGuns or AC2/5 can be very good for legging - even more as it has unlimited range without any damage falloff. There's also the "annoyance factor" - where assault mech have to watch AC partisan which bullets when hitting the armor should bounce off it without any harm done - this heavy armor is capable of withstanding over 100 kg slug going above the speed of sound yet it can be penetrated by 30mm projectiles. Also there is a problem with AC2/5/Mgun unit killing the LRM camper from some insane distance where the air resistance should prevent bullets from even getting to this range. ::)
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Offline Nebfer

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Re: Heavy armor working as HEAVY armor
« Reply #70 on: March 21, 2010, 10:28:11 PM »
Let me try to clear up the machinegun debate. It's a complicated topic after all.

Today, machine guns are typically weapons that come in 5.56mm - 13mm cals.
Guns with a 20mm+ cal. are usually called cannons.
Cannons that have a high rate of fire are refered to as autocannons.

So the 30mm gun on the A-10 can't be refered to as a machine gun, it's an autocannon.

Technically you are correct, What B-tech class's as a Machine gun should be Autocannons (as many "MGs" are 20mm cannons), but your talking about something that's taking place hundreds of years from now... So perhaps they have a different definition for a Machinegun...

Offline CHHs Cyan

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Re: Heavy armor working as HEAVY armor
« Reply #71 on: March 22, 2010, 12:32:50 AM »
the anotance factor is what bothers me

was in atlas today with Hg (dont know varients too well, just weapon layouts)
and ac-5 partisan sprayed me up, i lagged the shit out for ages resulting in my eventual death
I agree that money doesn't bring happiness, all I ask is a chance to prove it.

Offline (TLL)Sky_walker

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Re: Heavy armor working as HEAVY armor
« Reply #72 on: March 22, 2010, 11:51:25 AM »
Technically you are correct, What B-tech class's as a Machine gun should be Autocannons (as many "MGs" are 20mm cannons), but your talking about something that's taking place hundreds of years from now... So perhaps they have a different definition for a Machinegun...
Well... that's the point - hundreds of years from now, the amount & size of projectiles required to destroy the armor is far far greater than currently. Novadays a bomb in the size of single Tbolt is more than enough to destroy even the heaviest tank, while it's not the case neither in MWLL nor BT. Novadays single round of 30mm gun can pierce through the APC, while it can't in MWLL nor BT. Novadays single 13mm round bounces off heavy tank armor as if it'd be solid rock - yet it harms the armor in MWLL - LOL. Something it's right here.
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Offline (TLL) Heretic

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Re: Heavy armor working as HEAVY armor
« Reply #73 on: March 22, 2010, 03:48:44 PM »
Technically you are correct, What B-tech class's as a Machine gun should be Autocannons (as many "MGs" are 20mm cannons), but your talking about something that's taking place hundreds of years from now... So perhaps they have a different definition for a Machinegun...
Well... that's the point - hundreds of years from now, the amount & size of projectiles required to destroy the armor is far far greater than currently. Novadays a bomb in the size of single Tbolt is more than enough to destroy even the heaviest tank, while it's not the case neither in MWLL nor BT. Novadays single round of 30mm gun can pierce through the APC, while it can't in MWLL nor BT. Novadays single 13mm round bounces off heavy tank armor as if it'd be solid rock - yet it harms the armor in MWLL - LOL. Something it's right here.

BTechs future armour is what's causing the confusion here, a very thin layer of this stuff is able to absorb and translate megajoules of energy and kinetic impact across the entire area of the contoured armour plate, you might hit the knee but the lasers beam will be ablated against the entire leg area for example, but this armour is actually VERY fragile in other ways (thus melee combats popularity in the Inner Sphere where we have heavily armoured 'mechs but don't have the sheer firepower of Clan machines).  Even a Light 'mech would be the doom of a modern day company of tanks (their massed firepower at optimal range would not even add up to one AC10 burst worth of damage to BTech armour) The 2 downsides of this amazing stuff are:

1: It degrades with ALL damage, so things like Machineguns and Infantry rifle fire (20 Riflemen concentrating fire equals 1 vehicle class mgun IIRC) will slowly penetrate even the heaviest of armour.
2: Crushing damage, such as falls and collisions with terrain or hatchets are perhaps the 'mechwarriors biggest threat, as low energy impacts like these can cause entire slabs of armour to break off and fall in shards from all machines.

A previous poster mentioned how this stuff is similar to modern day armour plate that can stop bullets but will break if you drop it is a pretty good equivalent....just imagine that 1000 years from now this plate will also stop energy beams and battleship sized shell impacts whilst loosing a few microns-centimetres of thickness with every hit until it's gone.

Off Topic: I loved interstate '76 and it's heated seats but I honestly don't want anything like that in MWLL, I want it as close to a SIM as possible, aesthetic upgrades sound great, but anything that can give even a 5% advantage to damage or range or speed or in CoD MW style upgrades I do not want, pilot skill and tactics should be our only advantages I believe.


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Offline (TLL)Sky_walker

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Re: Heavy armor working as HEAVY armor
« Reply #74 on: March 22, 2010, 06:50:04 PM »
Hm... so if you'd knock into mech doors (if for example one would have doors... skip the fact that they don't) you'd eventually destroy the mech itself...  :o
Now... that's weird!
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