Author Topic: Legging is out of hand.  (Read 15388 times)

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Offline sleepysheep

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Legging is out of hand.
« on: March 15, 2010, 02:04:12 AM »
Is it just me, or is legging just getting really out of hand in games. It's not like it takes that much more skill to aim at legs than the CT, expecially when the CT on some mechs aren't that large in the first place. Legging is just too practicle, easy and high reward low risk. Why shoot at the heavily armoured CT when a few seconds firing on their leg and they are now free credit? It just isn't right.

My mate after getting legged repeatly by me is now refusing to play MWLL until next patch, and even though I think hes taking it a bit far, it's no doubt that it's lame as hell.

Best thing I can think of, is either make it so both legs have to be destroyed before a mech falls over, or just increase the armour by loads. Personally armouring them more, makes little sence, and I would rather the first idea was implemented.

So just wondering is this ever going to get fixed? Or am I going to be playing MechWarrior Legging Legends for a long time :(
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Offline MagicSquirrel07

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Re: Legging is out of hand.
« Reply #1 on: March 15, 2010, 02:20:19 AM »
There's a point realism needs to be sacrificed for the sake of the game.  Mechs won't exist in real life, doesn't matter how much armour you give the centre torso if you can just shoot it in the foot and it falls over!!!

If your leg gets destroyed it should make you limp, 2 legs gone and your useless.  1 heavy guass shot atm and you light mech is useless!  If it were 2 then you might as well shoot them centre torso and kill them!

The other day I had the best game I've played, it was awesome, me and sheepy ended up starting with 250k cash on respawn... We had 10 kills 1 death each, I head shotted someone's driver and stole a novacat after I lost my atlas and carried on raining the pain on the enemy pushed back inside their own base.  Game crashed, I decided to switch teams when I rejoined because most of our prey had left and it needed balancing... So out comes an Atlas, I spread my remaining cash around and we push them back and fight continues in the open.  This was great and proved how good this game really can be.

But then today the servers were empty except for lagging american servers so we played 1 v 1, Sheepy got the first kill... By legging my mech... So he came back with a hollander... 1 shot legs me again...  I partly blame sheepy for not having the guts to fight properly ;) but really atm the game is set up for this, get in hollander, 1 hit light mech leg, kill ba, repeat...

Everyone says L2P (learn to play)... Well atm it should be L2L (learn to leg).
« Last Edit: March 15, 2010, 02:30:24 AM by MagicSquirrel07 »
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Offline SquareSphere }12thVR{

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Re: Legging is out of hand.
« Reply #2 on: March 15, 2010, 02:29:54 AM »
Well legging as always been a problem in MW games, MWLL is no exception.  MS in MW4 did the double leg armor before the leg goes to compensate which pretty much removed legging as a problem.

It'll be interesting to see how the MWLL devs handle it.
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Offline Profane Arbiter

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Re: Legging is out of hand.
« Reply #3 on: March 15, 2010, 02:35:17 AM »
I've only found it to be a danger when standing still. If I notice someone has begun damaging my leg, I'll start moving, and that usually changes the attacker's target.

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Offline McScwizzy

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Re: Legging is out of hand.
« Reply #4 on: March 15, 2010, 02:50:53 AM »
I have noticed that some people just do it on purpose and it drives me crazy. It almost pisses me off sometimes, but hey its a game and it comes with it.

Offline Cujo

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Re: Legging is out of hand.
« Reply #5 on: March 15, 2010, 03:09:20 AM »
Mechs won't exist in real life
Never say this again because it isn't true as a blanket statement.  (mech eng student graduating in may)

On topic, I've never been legged, I haven't seen this as an issue when I've played on pub servers, but legging is just part of the game, hide your legs behind a hill and shoot them in the face, keep those legs moving quickly.

Offline Killer-Bee

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Re: Legging is out of hand.
« Reply #6 on: March 15, 2010, 03:16:09 AM »
cant agree more (mech eng graduate) :)

anyways. if someone is able and chooses to hit a leg on a fast mech instead of an easier target he has earned the chance to stop a mechs advance.
legging doesnt kill instantly even if it cripples or throws over.
also there are various counters to legging that everyone can use no matter the type of mech ur in. its not "overpowered" you just have to learn how to deal with leggers or deal with the consequences.
Add a better camper weapon to stop camping.... i still dont get it.

Offline whatever

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Re: Legging is out of hand.
« Reply #7 on: March 15, 2010, 03:24:13 AM »
its kinda fun to be legged while using a jump jet mech heheheheheh 50 tons of out of control metal flying.... :)

anyhoo keep moving and you will avoid legging most of the time..
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Offline Aposiopesis

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Re: Legging is out of hand.
« Reply #8 on: March 15, 2010, 03:24:45 AM »
Well legging as always been a problem in MW games, MWLL is no exception.  MS in MW4 did the double leg armor before the leg goes to compensate which pretty much removed legging as a problem.

It'll be interesting to see how the MWLL devs handle it.

In CBT, you can't aim at a specific part of a mech even at close range unless your mech has a tarcomp (or the pilot is blacked/mech is shutdown), and even then it's not easy to do unless the target is stationary. In this, you can rapidly and accurately aim for legs at ranges well exceeding 500m. In CBT, you also have a chance to stand (albeit small) when you're missing a leg. (PSR of 10), and besides that you can at least turn your mech slowly using your arms and use one to prop up to fire semi-accurately prone when you're legless. Not so here.

I'm all for a massive boost to leg armor compared to CBT (and hey, this comes from someone who likes to aim for legs when he's driving his tank ;) ).

Offline MagicSquirrel07

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Re: Legging is out of hand.
« Reply #9 on: March 15, 2010, 03:36:43 AM »
cant agree more (mech eng graduate) :)

anyways. if someone is able and chooses to hit a leg on a fast mech instead of an easier target he has earned the chance to stop a mechs advance.
legging doesnt kill instantly even if it cripples or throws over.
also there are various counters to legging that everyone can use no matter the type of mech ur in. its not "overpowered" you just have to learn how to deal with leggers or deal with the consequences.

Maybe in a heated battle you can go passive / flank etc. but there are some people that set out to leg because its the easiest thing to do.  If your lying on the floor especially if you don't have jump jets, staring at the ground won't do you any good.  Legging a fast mech would still be an advantage if it limped after it lost a leg, but it would stop those people who set out specifically to leg people, I mean its less of a problem in a heavy mech but some people (especially in novacats) set out to leg you and leave your perfectly healthy Atlas sitting out with all weapons and armour intact but missing a leg, totally useless.

And for the record, I never stand still... A stationary mech is a dead mech, and even in lights I get legged!  If you actually try and leg people its really not difficult.
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Offline SquareSphere }12thVR{

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Re: Legging is out of hand.
« Reply #10 on: March 15, 2010, 03:47:17 AM »
I wouldn't mind the double armor boost but it needs to be balanced by when the damage goes to the normal leg value from before the leg needs needs to be dragged like it's broken. This allows legging to be a tactic while not taking the person being legged completely out of the fight.

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Offline Liberius

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Re: Legging is out of hand.
« Reply #11 on: March 15, 2010, 05:10:58 AM »
Mechs won't exist in real life
Never say this again because it isn't true as a blanket statement.  (mech eng student graduating in may)

I read what squirrel said as "Mech's won't be used in battle if they are so easy to take out just by shooting at their legs". If that was indeed what squirrel meant, I agree with the statement. For anyone that ever seriously thinks about developing fighting vehicles that walk on legs, trying to protect those legs from being disabled, while maintaining stability/mobility, is going to be one of their chief concerns and very well may be one of the chief reasons anything bigger than powered armor may never be used on the battlefield, irl.

Like SquareSphere said, this has been a problem in all of the MW games, and unrealistic modifications to leg armor values have to be made in order to balance the game...if only we could do that in real life.

Back to the topic: Maybe I'm imagining this, but I seem to have more trouble with being legged in reverse jointed 'Mechs as opposed to humanoid legs. Since the last patch, I have slowly but surely declined in my use of the Shadowcat and Timberwolf, as my legs always seem to be shot out from under me. I don't ever seem to have this problem in my Warhammer. Maybe it's just how the dice have rolled for me.

Offline Spyro

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Re: Legging is out of hand.
« Reply #12 on: March 15, 2010, 05:16:51 AM »
Something tells me soldiers and insurgents in Iraq don't QQ that the other side is legging...its part of your mech, it has armor, its repairable...better shot in the leg than the head or torso...oh and guess what, unlike your CT you can still shoot people after the parts blown off...that and most people assume the pilot ejects after its legged and don't bother with it anymore so have fun in your turret.

Offline Cujo

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Re: Legging is out of hand.
« Reply #13 on: March 15, 2010, 05:50:51 AM »
I'm so glad most people aren't (mechanical) engineers.  We're special and we're the ones responsible for all those systems to ensure a real mech wouldn't get legged so easily, but look at tank treads, essentially the same deal but with larger parts.

(don't take it personally, it's not something everyone is suited for just because the way they are, but those qualities make them good for other jobs that engineering types aren't)
« Last Edit: March 15, 2010, 06:03:13 AM by Cujo »

Offline MagicSquirrel07

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Re: Legging is out of hand.
« Reply #14 on: March 15, 2010, 06:00:30 AM »
Mechs won't exist in real life
Never say this again because it isn't true as a blanket statement.  (mech eng student graduating in may)

I read what squirrel said as "Mech's won't be used in battle if they are so easy to take out just by shooting at their legs". If that was indeed what squirrel meant, I agree with the statement. For anyone that ever seriously thinks about developing fighting vehicles that walk on legs, trying to protect those legs from being disabled, while maintaining stability/mobility, is going to be one of their chief concerns and very well may be one of the chief reasons anything bigger than powered armor may never be used on the battlefield, irl.

Like SquareSphere said, this has been a problem in all of the MW games, and unrealistic modifications to leg armor values have to be made in order to balance the game...if only we could do that in real life.

Back to the topic: Maybe I'm imagining this, but I seem to have more trouble with being legged in reverse jointed 'Mechs as opposed to humanoid legs. Since the last patch, I have slowly but surely declined in my use of the Shadowcat and Timberwolf, as my legs always seem to be shot out from under me. I don't ever seem to have this problem in my Warhammer. Maybe it's just how the dice have rolled for me.

That's exactly what I meant.  Yes we might be able to make a walking mech, but if its leg is just going to get blown off, they just won't!  I'd rather have an unrealistic game that's fun than a giant realistic legfest.

Being an immobile turret also doesn't help if you are staring at the floor...
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