Author Topic: Legging is out of hand.  (Read 15388 times)

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Offline (TLL) Zeh

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Re: Legging is out of hand.
« Reply #30 on: March 15, 2010, 03:56:09 PM »
the balance issue is that there are weapons that'll 1 shot, or nearly 1 shot a leg.
...
Really, the HGauss is the biggest problem with legging right now, although partisans are a close second.  I've never really noticed a problem with legging until the buff to those.

If you point that HGauss at the cockpit of a light mech, it does a lot more than leg it one shot.  If you hit the center torso, and it has ANY DAMAGE AT ALL, it's pretty much guaranteed to pop.  That will give you a ton more points and disable completely the enemy a lot faster.  I played about 4-5 hours yesterday, was legged 2 or 3 times, never was long-tom'd. 

I don't see the legging as an issue.  I'd rather kill the mech than make another annoying BA for me to deal with.  Particularly annoying for most mechs with HGauss.

Offline [MPB]OM_Sannyasi

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Re: Legging is out of hand.
« Reply #31 on: March 15, 2010, 04:44:29 PM »
i say we make mechs so that they can hop on their remaining leg rather than fall over!

*imagines a legged atlas hopping back to base to get his leg replaced*


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Offline Cujo

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Re: Legging is out of hand.
« Reply #32 on: March 15, 2010, 05:06:21 PM »
Sanny's Idea + chance to knock over mech when it is shot or run into. Personally HGauss on a medium is way out of hand because it'd rip off that weapon mount.

Offline Askis

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Re: Legging is out of hand.
« Reply #33 on: March 15, 2010, 05:18:36 PM »
I for one refuse to deliberately aim for leg shots (with the exception of missile boaters that stand still or potart and only if they keep close to their base, some of the reactions from those pilos have been hilarious ;D)
I prefer an honest fight, even if a Beatstick MKII is pounding my LBL Awesome, I aim for the arms to reduce the damage it does, even if I'm outnumbered and beat up, I leave the legs alone.

I've been legged a few times and it wasn't fun, especially if I just spent all my Cbills on a shiny new 'Mech only to have it eat dirt with it's guns pointing at the ground a while later.
No cash=no new 'Mech, so all you can do at that point is hop out, try to do some damage as BA or just get yourself killed..
Since fun is what a game is supposed to be about, I don't leg other people and hope they return the favor.

Still, I'd prefer it if destroying one leg only meant you'd be slowed to a crawl (5-10% movement speed) and only taking out both legs meant you'd fall over...

Offline 7.[WD]Ragor

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Re: Legging is out of hand.
« Reply #34 on: March 15, 2010, 05:51:11 PM »
I for one refuse to deliberately aim for leg shots (with the exception of missile boaters that stand still or potart and only if they keep close to their base, some of the reactions from those pilos have been hilarious ;D)
I prefer an honest fight, even if a Beatstick MKII is pounding my LBL Awesome, I aim for the arms to reduce the damage it does, even if I'm outnumbered and beat up, I leave the legs alone.

I've been legged a few times and it wasn't fun, especially if I just spent all my Cbills on a shiny new 'Mech only to have it eat dirt with it's guns pointing at the ground a while later.
No cash=no new 'Mech, so all you can do at that point is hop out, try to do some damage as BA or just get yourself killed..
Since fun is what a game is supposed to be about, I don't leg other people and hope they return the favor.

Still, I'd prefer it if destroying one leg only meant you'd be slowed to a crawl (5-10% movement speed) and only taking out both legs meant you'd fall over...

Nice to see that some players prefer playing the game and not only look for epic scores or pure winning at all costs. Since I even refuse to bail out (...), landed on the face there is nothing else to do then waiting for someone killing me. Not always you go down in a postion that allows you to act like turret...

The fairest thing IMO would be (like posted before) going to ground when both legs are destroyed, not just one.

Offline (TLL) Zeh

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Re: Legging is out of hand.
« Reply #35 on: March 15, 2010, 05:51:32 PM »
I don't have a problem with legging, but maybe I just haven't faced a legging master or something.  That said, I think being able to MOVE after having leg blown off is ludicrous.  MAYBE be able to stand, although I like the propping/sitting up idea far more.  If you are able to stand, it could be graphically represented by the leg breaking off but not falling, propping your mech up.  This would NOT allow turning at the hips, as an attempt to do so should break the leg off and cause a fall. 

Either way, I think it's fine the way it is now, so the smaller the change the better IMO.  (For the record, I have only intentionally legged a mech once, and that's because he was standing still, 1000m away.  Wanted to see how effective the Partisan Prime is at that range.. a bit too much was the answer)

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Re: Legging is out of hand.
« Reply #36 on: March 15, 2010, 06:26:55 PM »
Legging is only the slight issue it is because 1) most people haven't figured it out yet and 2) old vets refuse to do it; and not because it isn't easy as hell if that's what you set out to do.  On lights it might be harder but pull off but on anything larger it's a piece of cake.
[/quote

Bravo for #2; some of the OLD VETs apologize for hitting a leg. Doesn't mean we can't leg a mech as fast as the others do it's just something we consider less than honorable and we choose not too. If an old timer wants to take a mech out they typically blow through a cored torso not blow off a leg.

Offline =KoS= Eldragon

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Re: Legging is out of hand.
« Reply #37 on: March 15, 2010, 06:30:16 PM »
A very simple happy-compromise could always be reached. When a leg would normally be destroyed, have a 50% chance of it being blown clean off, and 50% locking in place and the mech can only move at 5% speed (or even stationary). So the legging master risks all his damage leaving the mech upright.

I'm a little concerned that if legging is made much less effective, players will abandon that tactic and move on to something else.  At least now there is some variety in target locations.

I find Its far more effective to aim for the weapon hard points (aka arms) than the legs. They have less armor, its easier to hit, and most variants are loaded so their big damage weapons are mounted on the arms. So perhaps everyone will just start shooting the arms off if taking the leg no longer takes a mech out of the fight. And since you can't get a destroyed weapon repaired, its just as effective.
 

Offline ~SJ~ Blhurr

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Re: Legging is out of hand.
« Reply #38 on: March 15, 2010, 06:56:10 PM »
The easiest solution would be to deduct cbills for hitting legs instead of gaining them.   Oh man just imagine!
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Offline (TLL)Frosted

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Re: Legging is out of hand.
« Reply #39 on: March 15, 2010, 07:12:04 PM »
Just keep moving and never ever stop and you wont get legged as much. When I play the slowest I got is 10kph, gotta keep those leg moving

Offline Checker

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Re: Legging is out of hand.
« Reply #40 on: March 15, 2010, 07:14:15 PM »
 :D The easiest solution would be to deduct cbills for hitting legs instead of gaining them. :D
        Beautiful idea

 ;) I find Its far more effective to aim for the weapon hard points (aka arms) than the legs. They have less armor, its easier to hit, and most variants are loaded so their big damage weapons are mounted on the arms. So perhaps everyone will just start shooting the arms off if taking the leg no longer takes a mech out of the fight.  ;)
        Another brilliant idea


I like a compromise and would suggest please don't remove the option of legging a mech, just make it less desirable to do unless you are hard pressed; i.e.: mech bearing down on you that you know you'll lose the battle if he gets close (recalls the Cauldron Born "LBX Pig" from MW4), so you slow it's progress to allow time for an orderly retreat. It's a big points hit for you to leg but you survive and the other guy can limp back to base and repair.

Offline [MPB]OM_Sannyasi

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Re: Legging is out of hand.
« Reply #41 on: March 15, 2010, 07:29:46 PM »
there are some spacific people that i won't do anything but leg- i won't even try to kill them as a ba if they eject so they spend more time collecting less points- I only do this to people that go after the leg on pristine new mechs, i also go after a leg if it's the most damaged part of a mech. legs do need more armor..... there has been a great increase lately on dumbasses that enjoy pissing people off by doing this. it'd be funny to play on cracked server and just go out only legging- not even caring about ur score.


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Offline Redvan

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Re: Legging is out of hand.
« Reply #42 on: March 15, 2010, 07:31:54 PM »
no one is talking about removing legging...  people just want it so you cant 1 shot leg.  And also so, though a tipped over mech is funny, you can still be somewhat beneficial when legged, and still be possible to kill just as easy as if you wern't legged (the hit box issue).
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Offline MaverickOriginal

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Re: Legging is out of hand.
« Reply #43 on: March 15, 2010, 08:27:19 PM »
My weapon of choice is CERLBL.
Given the choice torsos and legs:

(light, medium Mech)
Back torso > Leg > (other)

(heavy, assault)
Back torso > arms > flaming side > (other)

I don't like to fully leg someone, get them so their mech is significantly slower (half or crawling), slap a NARC on em and call in the support (using Team Speak)

Off topic rant: if there are open, free, public, Team Speak servers, why are people still complaining about lack of teamwork?
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Online (TLL)KitLightning

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Re: Legging is out of hand.
« Reply #44 on: March 15, 2010, 08:29:55 PM »
Serious? Can't leg a Light 'Mechs leg with a HGauss! (CBT: Uller leg max. 14 points of armor - max. 25 points of damage = No Leg)


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