Author Topic: PPC mechs ...  (Read 2083 times)

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Offline rat-morningstar

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Re: PPC mechs ...
« Reply #30 on: March 23, 2010, 08:15:12 PM »
well, as much as i hate PPCs, i have to agree that they don't do as much damage as they should

i wouldn't mind them doing less damage for the first 200 meters though

Offline sleepysheep

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Re: PPC mechs ...
« Reply #31 on: March 23, 2010, 08:25:21 PM »
well, as much as i hate PPCs, i have to agree that they don't do as much damage as they should

i wouldn't mind them doing less damage for the first 200 meters though

That wouldn't make sence being they are hot plasma being fired at high speed. Can't think of a logical reason why super hot plasma being fired at high speed would do less damage at close range. In fact it would probably do alot more at close range than long range.

Not that it should be changed to either way.
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Offline CHHs Cyan

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Re: PPC mechs ...
« Reply #32 on: March 23, 2010, 08:56:16 PM »
think of it like how shaped charges work, they are usually set 2-6inchs from the target so the plasma fireball can build momentium and speed, rather then just being defelcted and disapated
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Offline Spanish Inquisition

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Re: PPC mechs ...
« Reply #33 on: March 23, 2010, 09:17:49 PM »
well, as much as i hate PPCs, i have to agree that they don't do as much damage as they should

i wouldn't mind them doing less damage for the first 200 meters though

That wouldn't make sence being they are hot plasma being fired at high speed. Can't think of a logical reason why super hot plasma being fired at high speed would do less damage at close range. In fact it would probably do alot more at close range than long range.

Not that it should be changed to either way.

He's thinking of the minimum range rules from CBT. Not quite accurate though; minimum range on a PPC is about 90m.

Personally, I think having a minimum range on a PPC is a bit silly in a game like this where you expect your direct hit weapon to do just that; hit that sucker in the chest and blow off armour like it was paper. That being said, I feel like I'd rather take a Warhammer with 2 AC10s in the arms than the PPCs right now.
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Offline sleepysheep

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Re: PPC mechs ...
« Reply #34 on: March 23, 2010, 09:36:33 PM »
think of it like how shaped charges work, they are usually set 2-6inchs from the target so the plasma fireball can build momentium and speed, rather then just being defelcted and disapated

Hmm fair enough, that does make sence. But even if something like that was added a few meters for min range isn't going to change much.
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Offline (TLL)CapperDeluxe

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Re: PPC mechs ...
« Reply #35 on: March 23, 2010, 09:43:11 PM »
Personally, I think having a minimum range on a PPC is a bit silly in a game like this where you expect your direct hit weapon to do just that; hit that sucker in the chest and blow off armour like it was paper. That being said, I feel like I'd rather take a Warhammer with 2 AC10s in the arms than the PPCs right now.

Only because the one with the 2 AC10s is freakishly cheap, and the others are relatively expensive that by the time you could afford them you could get a more solid mech for the price.

Also the 2PPC version has more heat issues I've noticed, so you have to manage your heat more if you're firing all your weapons in a closeup brawl.  That said I still think the prime variant is better simply because of the ranging capability over the AC10s.

Offline sleepysheep

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Re: PPC mechs ...
« Reply #36 on: March 23, 2010, 09:49:53 PM »
Personally, I think having a minimum range on a PPC is a bit silly in a game like this where you expect your direct hit weapon to do just that; hit that sucker in the chest and blow off armour like it was paper. That being said, I feel like I'd rather take a Warhammer with 2 AC10s in the arms than the PPCs right now.

Only because the one with the 2 AC10s is freakishly cheap, and the others are relatively expensive that by the time you could afford them you could get a more solid mech for the price.

Also the 2PPC version has more heat issues I've noticed, so you have to manage your heat more if you're firing all your weapons in a closeup brawl.  That said I still think the prime variant is better simply because of the ranging capability over the AC10s.

Isn't THAT much more range. AC10 are harder to aim though.
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Offline =KoS=Zeus

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Re: PPC mechs ...
« Reply #37 on: March 23, 2010, 11:55:13 PM »
You can lob AC/10 and 20 shells out to 1000m, I don't think ISPPCs go that far, even though they do go further than the 700m listed as their range, they probably suffer damage drop off while ACs have shell drop.

At any rate, PPCs do hit harder than an AC/10, which is much harder to aim, and the PPC doesn't do significant damage over a Large Beam Laser, which is insanely easy to aim.

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Re: PPC mechs ...
« Reply #38 on: March 24, 2010, 05:43:44 AM »
I'd take the PPC if nothing else the splash damage is great for taking out BA's on the ground
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Offline sleepysheep

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Re: PPC mechs ...
« Reply #39 on: March 24, 2010, 02:47:42 PM »
I'd take the PPC if nothing else the splash damage is great for taking out BA's on the ground
That would be true if it wasn't for the huge splash on the AC10 and AC20 lol. Ofc PPC does have unlimited shots.
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Offline snooggums

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Re: PPC mechs ...
« Reply #40 on: March 24, 2010, 03:00:48 PM »
I think a better solution would be to up the max range for the PPC since the ACs can go much farther than they were originally intended to. CBT didn't allow the AC/20 to shoot half the distance as the PPC but in MWLL I can just aim up a bit for ballistics, where the PPC appears to dissipate after a distance.

Offline (TLL) Heretic

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Re: PPC mechs ...
« Reply #41 on: March 24, 2010, 03:32:29 PM »
I think a better solution would be to up the max range for the PPC since the ACs can go much farther than they were originally intended to. CBT didn't allow the AC/20 to shoot half the distance as the PPC but in MWLL I can just aim up a bit for ballistics, where the PPC appears to dissipate after a distance.

With you almost 100%.

'Would love to see all listed weapons ranges being the "Recommended" Range, that is; the furthest point where 100% damage is done.  For example, a Large Laser hitting a target 1.5-2km away might hit like a Small Laser, PPCs could behave the same but maybe starts spreading a little past the recommended range, SRMs could lock and hit out to MRM ranges (but at that point only a third-half would be on target), Gauss would drop-off damage (like the Heavy Gauss does right now but starting at 900m :) )and spread as damage drop increases and so on and so on.

I think it's only fair when we consider how the ACs behave (and I've never been a fan of weapons disappearing right in front of the enemy cockpit).


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Offline HAARP

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Re: PPC mechs ...
« Reply #42 on: March 24, 2010, 04:34:37 PM »
I think a better solution would be to up the max range for the PPC since the ACs can go much farther than they were originally intended to. CBT didn't allow the AC/20 to shoot half the distance as the PPC but in MWLL I can just aim up a bit for ballistics, where the PPC appears to dissipate after a distance.

With you almost 100%.

'Would love to see all listed weapons ranges being the "Recommended" Range, that is; the furthest point where 100% damage is done.  For example, a Large Laser hitting a target 1.5-2km away might hit like a Small Laser, PPCs could behave the same but maybe starts spreading a little past the recommended range, SRMs could lock and hit out to MRM ranges (but at that point only a third-half would be on target), Gauss would drop-off damage (like the Heavy Gauss does right now but starting at 900m :) )and spread as damage drop increases and so on and so on.

I think it's only fair when we consider how the ACs behave (and I've never been a fan of weapons disappearing right in front of the enemy cockpit).
THIS! I always proposed damage dropoff, but nobody ever seemed to listen :P

Well, nobody would prefer a 1:1 copy of CBT rules. I agree that a lot must be changed to make MWLL a fun game.
But sleepysheeps' attitude seems kinda like "it's CBT, therefore it sucks". It's ridiculous. CBT has a solid ruleset that can be used as a base to build upon. And let's face it - the CERPPC is supposed to be one hell of a weapon. CBT did right to increase its damage by 50%, and this should be reflected in MWLL aswell. Maybe not that extreme, I admit. But if are planning to ignore everything that Battletech builds upon, then you might aswell rename this "Random Walking Tanks - Living Legends"

Stop putting words in my mouth. I never said CBT sucks. I just said, that you cannot use CBT for everything, becuase some things in CBT just won't go down well in MWLL.

There is also nothing wrong with CERPPC. You don't see shadow cats running around wtfpwning atlas' do you? No. Becuase it's only a chainfiring Novacat with zero heat problems that cause these overpowered problems. Nerfing a weapon becuase it's OP on one mech is a rash move.
Sorry, I wasn't trying to put anything into your mouth ;D It's just the way you appear.
And I don't propose nerfing the PPC. Quite the opposite actually, especially the Clan version.

Offline sleepysheep

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Re: PPC mechs ...
« Reply #43 on: March 24, 2010, 05:02:49 PM »
All the PPC, need a slight change to make them more simular, at the moment PPC and CERPPC are worlds apart. Having drop offs would make the game feel more realistic, and be an easier way to balance the AC5.
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Offline Haunted

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Re: PPC mechs ...
« Reply #44 on: March 24, 2010, 06:09:43 PM »
All the PPC, need a slight change to make them more simular, at the moment PPC and CERPPC are worlds apart. Having drop offs would make the game feel more realistic, and be an easier way to balance the AC5.

Thats because the cERPPC should be way better than the ERPPC or even a meager PPC. They were annoyingly close in performace in 0.1.0.