Author Topic: 1-5 Star Rating for All 0.2.0 Mechs  (Read 1878 times)

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Offline Alendor

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Re: 1-5 Star Rating for All 0.2.0 Mechs
« Reply #15 on: March 22, 2010, 01:29:50 AM »
yes, but your sitiuation is equally favored toward the B as mine was the prime. 

Offline Profane Arbiter

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Re: 1-5 Star Rating for All 0.2.0 Mechs
« Reply #16 on: March 22, 2010, 01:34:16 AM »
yes, but your sitiuation is equally favored toward the B as mine was the prime.

I can see this debate can only be aettled on thei field of honor!

*throws gauntlet*

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Offline (TLL)martinroshak

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Re: 1-5 Star Rating for All 0.2.0 Mechs
« Reply #17 on: March 22, 2010, 02:05:13 AM »
The way you guys are throwing around the name 'Prime' made me think of Transformers  ::)
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Offline Alendor

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Re: 1-5 Star Rating for All 0.2.0 Mechs
« Reply #18 on: March 22, 2010, 02:42:02 AM »
well the point is no madcat is flat out better than the other, it depends on the circumstance and the pilot.  the prime gives me more flexibility, thats why i like it over the B.

Offline Snowball

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Re: 1-5 Star Rating for All 0.2.0 Mechs
« Reply #19 on: March 22, 2010, 02:58:54 AM »
yes, but your sitiuation is equally favored toward the B as mine was the prime.

To be quite frank, my situation is based on actual maps/situations, and I personally don't believe I was favoring the B.  No map is flat, every map has boundaries and obstacles.  Even the relatively plain area in the center of sandblasted still has terrain features aplenty.  My points are based off of trying out both mechs; I don't really favor one over the other, and I do appreciate the flexibility of the prime, but the B has one key aspect that the Prime doesn't: it can fire for full effect while in passive radar.  With the multitude of longtoms out there today, being in active radar, even for the 1-2 seconds it takes to get an LRM lock, is a death sentence.  While this has no bearing on a Prime/B death duel, I felt it was worth mentioning.
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Offline MercenaryMuffin

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Re: 1-5 Star Rating for All 0.2.0 Mechs
« Reply #20 on: March 22, 2010, 07:15:20 AM »
Personally, I love the LBX on mechs, the bigger the better. Get around to that rear armor and put a few rounds into it at point-blank range. Dead mech. Good for anti-BA work in a pinch. I'm a fan of anything that lets me kill BAs faster, really. Because I HATE THEM. I HATE THEM ALL AND I WISH EVERYONE WHO EJECTED TO ANNOY ME IN A BA WOULD HAVE THEIR HINDQUARTERS INFESTED WITH THE FLEAS OF A THOUSAND CAMELS!

...

So yeah. Still haven't found flamers to be much user outside of anti-BA work, they really don't seem to do much, even when you have four of them.

As for specific mechs, I I think the primary advantage of the Novacat over the Awesome is this: The Awesome has huge, bulky legs, which will almost always be what someone shoots at. The Nova's legs are much slimmer and harder to hit. That alone is worth it, imo.

The Thanatos has become my favorite new mech, particularly the variant with the MRMs. Something about the wall of missiles it puts out just gets me.
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Offline (TLL)Sky_walker

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Re: 1-5 Star Rating for All 0.2.0 Mechs
« Reply #21 on: March 22, 2010, 11:29:59 AM »
So yeah. Still haven't found flamers to be much user outside of anti-BA work, they really don't seem to do much, even when you have four of them.
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Offline Ralux

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Re: 1-5 Star Rating for All 0.2.0 Mechs
« Reply #22 on: March 22, 2010, 06:28:46 PM »
Flamers are pretty nice if you have a good gfx card and your opponent doesnt...

They make me lag like hell regardless of who uses them - my hd4850 doesnt like flamers at all ;>

Offline ~SJ~ Blhurr

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Re: 1-5 Star Rating for All 0.2.0 Mechs
« Reply #23 on: March 22, 2010, 06:35:21 PM »
I use them liberally as a blinding agent.

Offline Profane Arbiter

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Re: 1-5 Star Rating for All 0.2.0 Mechs
« Reply #24 on: March 22, 2010, 06:55:25 PM »
I use them liberally as a blinding agent.

Oh they blind alright...but it's often as much the user as the victim.

I suppose they're good to fire when your primary weapons are reloading though. During that time you're not concerned about messing up your own aim but can foil your opponents. It's worth playing with.

I added a poll to this thread by the way folks...
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Offline Buzz_Litebeer

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Re: 1-5 Star Rating for All 0.2.0 Mechs
« Reply #25 on: March 22, 2010, 07:29:09 PM »
Snowball correct in the general sense.

If you play the careful, silent game, mechs with direct firepower DPS (lasers, gaus) and range are going to be the victors in this game.

LRMS work if you can force the enemy to expose himself and have line of site to get a lock on.  Clearcut gives an advantage to these mechs.

But on Sandblasted, Inferno, Marshes, a good direct fire mech that takes time to use cover is going to be the outright victor.

In the case given for madcats, the madcat with the Gaus and lasers will win vs the one with LRMS simply because of headshots.

All things being equal.

I hate Aircraft in this game, if I die from one, I leave.  I wish I could just fire back at them from a Mech.

Offline xInVicTuSx

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Re: 1-5 Star Rating for All 0.2.0 Mechs
« Reply #26 on: March 22, 2010, 08:06:41 PM »
Woot, variant discussion, I will respond to the ones I either disagree with or have a comment on the weapons as a whole:

Owens B: If this were the last patch i would agree, but if used correctly the refire on the SRMs is now so quick you can chew up light mechs and let the Owens' armor do the rest. I will agree that it is not an easy ride though, you have to angle the SRMs correctly so that they don't miss and manage the lack of torso twist.

Raven A: You are way too harsh on this design, I will agree the TAG is useless but as an early game brawler, particularly on marshes its a fine machine. While the Osiris does have more firepower and is just as fast if not faster AND has the torso twist, its the shape of the Raven that gives it the advantage. The sleek design distributes the damage far better than the round nosed Osiris and the weapons are far harder to hit aswell. Jump jets are a moot point on a mech that light that early in the game, at anything but the longest ranges you will get hit back, and hit back hard as you have none of the weaving speed. Its a great mech against early mechs that bank on one large weapon, just destroy the weapon while you weave around.

Puma: While I mostly agree with your assessment here I just want to comment on how disappointing the Puma is over all at attacking, its lack of torso twist and barn-wide backside make it a death sentence in brawling, even though the Puma C is the best component destroyer in the field barring the assaults even with the MASC and ECM on board its useless trying to sneak around with it. As for the Prime, its a good design but I don't like flamers overall and its only good for sniping, good mid and early game damage but the squaty design is disastrous for trying to peak over hills and fire the ERPPCS.

Cougar, Awesome Nova: With all due respect I think you short changed the PPC/Laser combos because you have trouble with them, the PPCs outrange the lasers and allow you to stun targets before getting the majority of damage with the lasers. And BA's are farrrrrrrrrr easier to kill with PPCs than Lasers, its a good compromise IMO.

Bushwhacker: oh bushy... oh bushy bushy bushy... One of my favorite mechs to use yet such a load of fail as of now. The Prime I think is a lost cause, similar weight on LRM5s is what... SRM2s? Useless. And you really cant buff the AC10 without it directly buffing the UAC10. It is so slow that JJ's would but sort of useless and MASC too annoying to keep up with. RAC's are a joke now against anything but areo which is already struggling as it is. Don't know what todo on this one. Don't get me wrong though, I use it anyways cause I love using it.

Shadow Cat: Mostly agree but it is easier to destroy the UAC20 than most people think, once that is gone it is usless. I prefer Prime but agree its a solid mech over all.

Catapult: Prime is not garbage. It has far more survival capability than the vulture and even comparing it to the Cougar is a joke, in missile combat, armor, especially component armor, is key if you want to gain any ground while boating, the launchers are out of the way rather than the vulture's which are easy to destroy.
 
Warhammer: Correct me here but I thought this was significantly cheaper than the Thanatos? Anyways, the Prime is in many cases better than the ERPPC variant because it allows the pulse lasers to constantly fire without fear of over heating.

Thanatos A: this variant is ownage yes, but I almost can't use it because of how fast it runs out of Hgauss ammo even when you get an extra ton, as a brawler you dont have the option to go back to base every ten seconds and the Than is slow anyways.

Vulture: Prime is superior to missile boat hands down unless you are sitting on a hill pressing a big red button and getting kills as you say. SRM variant is overrated, sure its got great firepower, but the vulture is not a brawler, something that lightly armored and that slow makes it an easy target if you have any backpedal speed what so ever, more of a gimmick mech like the beatstick IMO.
Gauss variant, boring to pilot, boring to fight, I didn't mind it before, but now as its the cheapest Vulture its spammed too often, all aboard the yawn boat! :P

Atlas: Almost a joke sometimes, if it had the old MW4 hit boxes where it wasn't so easy to head snipe that would fix half the problem, I agree the UAC version is the best. Heavy Gauss Variant isnt too bad either.

Mauler: I really do not agree with the direction they have taken the small caliber AC's and the RAC's. The Mauler prime was one of my favorite mechs, used it constantly in MW4, it depresses me how useless it is now, the Mauler cannot look up far enough to be good AA and the AC2 damage on everything else is a joke, a shame really. ELRM15 variant fails, it runs out of ammo even faster than the normal LRM15 variants.

Hollander: I think you slightly underestimate the prime, in BA heavy environments you are completely fncked if you decide to take the heavy variant. And I'm not talking about Extremity, taking a Hollander at all there is laughable.

Oh and, Flamers<Mguns at taking out BA's.

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Offline rat-morningstar

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Re: 1-5 Star Rating for All 0.2.0 Mechs
« Reply #27 on: March 22, 2010, 08:32:53 PM »
Oh and, Flamers<Mguns at taking out BA's.
heh, but you don't really need to aim with flamers, just spray :p

it's like BA-B-gone :D

Offline MatthewPryde

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Re: 1-5 Star Rating for All 0.2.0 Mechs
« Reply #28 on: March 22, 2010, 09:23:08 PM »
I see the stars are heavily weighted to one-trick-ponies if you know what I mean. The "actual" CBT mechs with a variation of weapons and abilities all receive low marks. For instance the Kit Fox Prime, which until I get to heavy, is my typical mech slayer. I think it's more you need to learn to play the game a bit more, than a flaw of the machine.
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Offline Profane Arbiter

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Re: 1-5 Star Rating for All 0.2.0 Mechs
« Reply #29 on: March 23, 2010, 03:18:54 AM »
I see the stars are heavily weighted to one-trick-ponies if you know what I mean. The "actual" CBT mechs with a variation of weapons and abilities all receive low marks. For instance the Kit Fox Prime, which until I get to heavy, is my typical mech slayer. I think it's more you need to learn to play the game a bit more, than a flaw of the machine.

Yes and no. The mechs that I gave 4-5 stars for are:

A- amazing at a specialized task (1 trick ponies)

or

B- very good at everything

To acomplish one of those two goals, the mech does need weapons systems that work together well in a particular way.

Mechs that are a little bit of this and a little bit of that tend to be alot of suck IMO.
"Speed is the essence of war. Take advantage of the enemy's unpreparedness."
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