Author Topic: My experience after 2 days of play  (Read 1720 times)

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Offline Grimnitemare

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My experience after 2 days of play
« on: March 22, 2010, 02:46:21 AM »
Let me first say that I am a fan of Mechwarrior/Battletech, I have been for many years. I have owned and played every single one since commodore 64 :)  .... never any board games though.. or whatever they were. Please keep in mind I am aware this is a Beta and a work in progress. I am in no way being disrespectful to anyone. This is just simply my experience with the game thus far. I pretty much played for about 9 hours yesterday and 12-14 hours today.

The graphics are simply amazing, the sounds of the missiles impacting are pretty much the closest most will get to ever hearing that type of thing in person. I can definately see this game has a huge potential. The things I didnt really like, It really seems like you die way to fast. Even in 100 tonners that are supposed to be able to have long slug fests back and forth die in a matter of seconds. There should be no reason a full volley from an Atlas doesnt knock a mech under 40tons off its feet. Another thing that I really didnt like is that every time I got in a new mech I had to reset all my weapon presets.  Also its really frustrating when I die and at that last glance at my armor everything was still yellow and green. I wish there were a way to know how you died, not just by who.

I kinda like the ranking system but I HATE that every game I have to start over. For me even after 2 days im kinda getting bored feeling like I have been killing people for no reason. There should be a way to have a ranking system that is linked to your account so when you log into a game you are the rank you have earned. I think people also abuse the hell out of the long tom, thats pretty much all I will say about that. Im sure thats already a touchy subject.
Im sure you are going to add the ability to customize your mechs with a mechlab or something similar so I wont really touch on that. One thing that I did notice is that there are VERY few mech models. Where are the rest of the mechs? Locust, wasp, javalin, urbanmech, jenner, spider, assassin, cicada, clint, hermes, vulcan, whitworth, blackjack, shadow hawk, scorpion, RIFLEMAN, maurader, orion, thunderbolt, BATTLEMASTER, Diashi? That is a pretty short list of all the mechs, I know its probably only half of the designs out there. I hope you guys are planning on adding more variety.

The maps, the landscapes are amazing. I love them all BUT man there need to be more hehehe, it really does get boring doing the same thing over and over with no results. It MAY have been the game type I was playing but it seemed like there were no goals for the players aside from kill or be killed which (I will mention again) most the time took a matter of seconds. I have to say even though this is a work in progress it is THE BEST MW I have played so far. If there were a way to up the armor values or something to make the fights last longer it would be better. We are supposed to be piloting 30 to 100 ton mechs made for war. Yea the 30 ton mechs arent made to slug it out with anything.... they are made to be nimble and scout or kill people not lucky enough to be in a mech. The 100 ton assault mechs should be something to be feared. If im in something under 80 tons I should know that its just not going to be even a close fight. Assault mechs were meant to handle a beating and be able to dish out alot of fire power. I just dont see the balance yet. I think I lasted all of 30 seconds with a catapult and vulture on me... they tore through my armor WAY too fast....

Anyways, I really enjoy the game so far. I hope I didnt piss anyone off by posting this but maybe I have some ideas noone has thought about yet... who knows. I look forward to playing this for a long time. I hope I am able to see it evolve into something epic.

Offline narcolepticltd

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Re: My experience after 2 days of play
« Reply #1 on: March 22, 2010, 04:22:43 AM »
Hello Grim and welcome to MWLL beta =)

I'm in about the same boat as yourself, played all the previous iterations if MW on the PC, but have yet to step into the tabletop realm (although I may soon delve, as I'm also into warhammer 40k). Also been playing this game for about 3 days. I have about the same awe when it comes to the graphics, and especially the sound effects. I'm going to offer a little bit of a different perspective regarding your gripes, so hopefully you'll get a better picture of what you're looking at.

As far as the lack of features go, you are correct in pointing all of them out. Right now all we have is one team deathmatch style of play, with only 5 maps to start with (there are a few more you can download, and several servers are running them as well). What you need to consider, is exactly what you stated. This is a beta (I swear that should be a meme on these forums!).

When I say beta, I look at the game differently. What we have here is the culmination of ALOT of work from the devs, on a project that has alot of potential, and a long way to go. Instead of keeping this in alpha for a few more years, they were nice enough to slap together a working model and allow all us mech heads a chance to duke it out, and get a feel for their work so far. All of the features (and most of the mechs) you're asking for are slated for development. There are also some issues of balance with a few of the units available, but this again is something that will be worked out (most likely after all units are added, so they can concentrait on a sweeping balance with the whole picture in view).

Also keep in mind, this mod is being developed completely free, and the devs are devoting their spare time... aka this is extra work for them on the side, not their day job (and they're not getting paid for it!).

Regarding your Atlas needing to be the king of the battlefield, keep in mind you're playing against real people... real mechheads, who know the weapon systems and ranges of their unit choice, and are also learning some teamwork to gang up on you. The online versions of mech (the old versions but especially this mod) are alot more tactical in comparison to the campaign/single player missions you may be used to playing. Your opponents are using max range, mobility, and cover to counter your extra tonnage. The old style AI opponents from all the other mech games pretty much just run at you in a straight line even if all they're equipped with is LRMs on a catapult, then circle you at 100m or so.

Alot of players like the circle of death, and brawling in general... but if this is your playstyle, you'll need some support from your teammates in other assets to get that giant slug of doom up into the enemy's face. Assaults need support from mediums to really win the day =) The spirit of the mod is combined arms, tactics, and teamwork. With all the strengths assault mechs have, they also have some serious weaknesses... mainly a lack of speed and mobility, coupled with being a huge target. If you're just going 1vs1, an experienced Battle Armor player can ruin your day, and you'll never get a decent shot off on him.... however, your teammate behind you can pick him off easily with one shot.

Keep playing, keep having fun, and definitely post up suggestions and call out bugs you don't see posted on the forums here!

Offline SquareSphere }12thVR{

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Re: My experience after 2 days of play
« Reply #2 on: March 22, 2010, 05:22:05 AM »
Well said Narco and welcome for grim.

The more you play and post the more you contribute to the mod finding balance and squashing bugs to make game play more enjoyable for everyone.
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Offline [MPB]OM_Sannyasi

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Re: My experience after 2 days of play
« Reply #3 on: March 22, 2010, 06:02:06 AM »
Hello Grim and welcome to MWLL beta =)

I'm in about the same boat as yourself, played all the previous iterations if MW on the PC, but have yet to step into the tabletop realm (although I may soon delve, as I'm also into warhammer 40k). Also been playing this game for about 3 days. I have about the same awe when it comes to the graphics, and especially the sound effects. I'm going to offer a little bit of a different perspective regarding your gripes, so hopefully you'll get a better picture of what you're looking at.

As far as the lack of features go, you are correct in pointing all of them out. Right now all we have is one team deathmatch style of play, with only 5 maps to start with (there are a few more you can download, and several servers are running them as well). What you need to consider, is exactly what you stated. This is a beta (I swear that should be a meme on these forums!).

When I say beta, I look at the game differently. What we have here is the culmination of ALOT of work from the devs, on a project that has alot of potential, and a long way to go. Instead of keeping this in alpha for a few more years, they were nice enough to slap together a working model and allow all us mech heads a chance to duke it out, and get a feel for their work so far. All of the features (and most of the mechs) you're asking for are slated for development. There are also some issues of balance with a few of the units available, but this again is something that will be worked out (most likely after all units are added, so they can concentrait on a sweeping balance with the whole picture in view).

Also keep in mind, this mod is being developed completely free, and the devs are devoting their spare time... aka this is extra work for them on the side, not their day job (and they're not getting paid for it!).

Regarding your Atlas needing to be the king of the battlefield, keep in mind you're playing against real people... real mechheads, who know the weapon systems and ranges of their unit choice, and are also learning some teamwork to gang up on you. The online versions of mech (the old versions but especially this mod) are alot more tactical in comparison to the campaign/single player missions you may be used to playing. Your opponents are using max range, mobility, and cover to counter your extra tonnage. The old style AI opponents from all the other mech games pretty much just run at you in a straight line even if all they're equipped with is LRMs on a catapult, then circle you at 100m or so.

Alot of players like the circle of death, and brawling in general... but if this is your playstyle, you'll need some support from your teammates in other assets to get that giant slug of doom up into the enemy's face. Assaults need support from mediums to really win the day =) The spirit of the mod is combined arms, tactics, and teamwork. With all the strengths assault mechs have, they also have some serious weaknesses... mainly a lack of speed and mobility, coupled with being a huge target. If you're just going 1vs1, an experienced Battle Armor player can ruin your day, and you'll never get a decent shot off on him.... however, your teammate behind you can pick him off easily with one shot.

Keep playing, keep having fun, and definitely post up suggestions and call out bugs you don't see posted on the forums here!

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Offline (TLL)Siilk

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Re: My experience after 2 days of play
« Reply #4 on: March 22, 2010, 06:37:37 AM »
 Great post, narcolepticltd, couldn't say better. Anyway, just to clear things up on the "mechs dying too fast" issue. I have tested Atlas vs Catapult in MW2 mercs(love the second MW, so I have it installed via MechVM) and here's the results. Playing Catapult against atlas: 43 seconds from first shot fired to "enemy mech destroyed". Atlas vs Catapult: 16 seconds. I think numbers speak for themselves here. ;)



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Offline Raptor Khatib

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Re: My experience after 2 days of play
« Reply #5 on: March 22, 2010, 07:03:04 AM »
Also as for that giant list of mechs you would like in game as we all dream of having a lot more mechs at our hands also require a stupid amount of work to make them fit in the quality aspect of the mod. Odds are there will be more mechs that those that are planned for version 1.0.0 but even version 1.0.0 is a ways off. Patience is all that can be asked.

Offline MatthewPryde

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Re: My experience after 2 days of play
« Reply #6 on: March 22, 2010, 09:43:15 AM »
Great post, narcolepticltd, couldn't say better. Anyway, just to clear things up on the "mechs dying too fast" issue. I have tested Atlas vs Catapult in MW2 mercs(love the second MW, so I have it installed via MechVM) and here's the results. Playing Catapult against atlas: 43 seconds from first shot fired to "enemy mech destroyed". Atlas vs Catapult: 16 seconds. I think numbers speak for themselves here. ;)

Lol I was curious and did your test, only with Mad Dog V Atlas. Atlas lasted 9 seconds vice versa, 45.
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Offline Virt

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Re: My experience after 2 days of play
« Reply #7 on: March 22, 2010, 12:41:33 PM »
Great post, Grim.   And great to have another old timer on board ;)
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Offline Grimnitemare

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Re: My experience after 2 days of play
« Reply #8 on: March 22, 2010, 01:53:36 PM »
Great to be here guys, Narco I do agree with you and I have great respect for the devs doing all this on their spare time. They are doing an amazing job hands down especially with limited resources. I was just pointing out my experience and what I would like to see worked on in the future. If I knew anything about creating games I would love to help but I would be more work than help lol. I will continue to enjoy the game as much as I can... Which also brings me to another question. Is there any other way to find games? Every time I have played I have only seen a couple servers with people on them?

Offline ~SJ~ Xarg Talasko

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Re: My experience after 2 days of play
« Reply #9 on: March 22, 2010, 02:01:18 PM »
Thats more of a population problem than a game limitation. Try playing during peak hours for your timezone (I always find TLL US-TX has a game going in the early afternoon (NZT) and a few other servers pop up before/after it).
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Offline Grimnitemare

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Re: My experience after 2 days of play
« Reply #10 on: March 22, 2010, 02:39:08 PM »
yea I wasn't sure if there were any other ways to look for games other than in MWLL connection screen. I thought I had read somewhere that there were some other ways to find games. Guess not hehe... no biggie though as I am in TX and usually the TX servers have great pings for me :)

Offline ~SJ~ Xarg Talasko

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Re: My experience after 2 days of play
« Reply #11 on: March 22, 2010, 02:41:32 PM »
I think I saw you in a couple of matches on US-TX. Good server that. Don't personally know any other good US servers, as I'm in NZ and I take what I can get (or don't get kicked from for having too high a latency)


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Offline ~SJ~ Blhurr

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Re: My experience after 2 days of play
« Reply #12 on: March 22, 2010, 03:02:57 PM »
There's rarely more than 2-3 well populated servers during prime time.  It is a beta and has been in beta since December.  The limited content you've highlighted in your post is one reason why the population is what it is.  There are a lot of other games out there too.  Nice posts everyone!
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Offline (TLL)CapperDeluxe

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Re: My experience after 2 days of play
« Reply #13 on: March 22, 2010, 04:26:58 PM »
At the least there's almost always at least one server with people playing on it, regardless of the time you want to play it, even if you have to suffer with a slightly higher ping if its in another continent it still works pretty well.

Offline Yuber

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Re: My experience after 2 days of play
« Reply #14 on: March 23, 2010, 03:10:16 AM »
it really does get boring doing the same thing over and over with no results. It MAY have been the game type I was playing but it seemed like there were no goals for the players aside from kill or be killed which (I will mention again) most the time took a matter of seconds.

Thats pretty much my only issue with the mod atm. Aswell as the reason i havent played in awhile now. Just the lack of any form of objectives, take and hold or even capture the flag would break the monotony. Its awesome to walk up your mech to a frontline and go out in a hail of laser and cannonfire but only so many times.

Regardless, its still the best mod out there and i await more features/fleshouts with most eager anticipation. Nothing beats giant robots done well.