Author Topic: My experience after 2 days of play  (Read 1720 times)

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Offline CHHs Cyan

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Re: My experience after 2 days of play
« Reply #30 on: March 24, 2010, 01:06:21 PM »
I have no idea if the Crysis engine supports it, but having a "killboard" similar to EvE is a great way to promote competition and a sense of accomplishment across gaming sessions without skewing the in-game balance.

- Bogeyman


as an eve player i approve, even if it was just filled in by the clans, for competative games,

i'd like to see a list and know who of us is the best, so i can shoot them in the face with a HG
I agree that money doesn't bring happiness, all I ask is a chance to prove it.

Offline narcolepticltd

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Re: My experience after 2 days of play
« Reply #31 on: March 24, 2010, 09:49:22 PM »
Internet Spaceships!

Did Eve finally give in and start doing their own killboards or are you guys talking about the 3rd party killboard sites? I'm sure someone could easily customise one of those killboards for their clan, as long as the engine for MWLL has the ability to tally kills/cbills for an engagement similar to eve killmails.

Offline snooggums

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Re: My experience after 2 days of play
« Reply #32 on: March 24, 2010, 10:28:28 PM »
I also don't like restriction arbitrary items like paint schemes to people with more time on their hands...

Basically, I dislike build over time stuff. My favorite game is Project Reality, a BF2 mod that doesn't use the persistent ranking. Instead the teams start off with the same items every single round. It would be kind of neat to have a MWLL match where a set number of mechs start pre-spawned and players would use those for their first mechs before making c-bills to buy custom mechs or upgrade those designs.

Offline warmachine79

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Re: My experience after 2 days of play
« Reply #33 on: March 24, 2010, 11:53:14 PM »
Let me first say that I am a fan of Mechwarrior/Battletech, I have been for many years. I have owned and played every single one since commodore 64 :)  .... never any board games though.. or whatever they were. Please keep in mind I am aware this is a Beta and a work in progress. I am in no way being disrespectful to anyone. This is just simply my experience with the game thus far. I pretty much played for about 9 hours yesterday and 12-14 hours today.

The graphics are simply amazing, the sounds of the missiles impacting are pretty much the closest most will get to ever hearing that type of thing in person. I can definately see this game has a huge potential. The things I didnt really like, It really seems like you die way to fast. Even in 100 tonners that are supposed to be able to have long slug fests back and forth die in a matter of seconds. There should be no reason a full volley from an Atlas doesnt knock a mech under 40tons off its feet. Another thing that I really didnt like is that every time I got in a new mech I had to reset all my weapon presets.  Also its really frustrating when I die and at that last glance at my armor everything was still yellow and green. I wish there were a way to know how you died, not just by who.

I kinda like the ranking system but I HATE that every game I have to start over. For me even after 2 days im kinda getting bored feeling like I have been killing people for no reason. There should be a way to have a ranking system that is linked to your account so when you log into a game you are the rank you have earned. I think people also abuse the hell out of the long tom, thats pretty much all I will say about that. Im sure thats already a touchy subject.
Im sure you are going to add the ability to customize your mechs with a mechlab or something similar so I wont really touch on that. One thing that I did notice is that there are VERY few mech models. Where are the rest of the mechs? Locust, wasp, javalin, urbanmech, jenner, spider, assassin, cicada, clint, hermes, vulcan, whitworth, blackjack, shadow hawk, scorpion, RIFLEMAN, maurader, orion, thunderbolt, BATTLEMASTER, Diashi? That is a pretty short list of all the mechs, I know its probably only half of the designs out there. I hope you guys are planning on adding more variety.

The maps, the landscapes are amazing. I love them all BUT man there need to be more hehehe, it really does get boring doing the same thing over and over with no results. It MAY have been the game type I was playing but it seemed like there were no goals for the players aside from kill or be killed which (I will mention again) most the time took a matter of seconds. I have to say even though this is a work in progress it is THE BEST MW I have played so far. If there were a way to up the armor values or something to make the fights last longer it would be better. We are supposed to be piloting 30 to 100 ton mechs made for war. Yea the 30 ton mechs arent made to slug it out with anything.... they are made to be nimble and scout or kill people not lucky enough to be in a mech. The 100 ton assault mechs should be something to be feared. If im in something under 80 tons I should know that its just not going to be even a close fight. Assault mechs were meant to handle a beating and be able to dish out alot of fire power. I just dont see the balance yet. I think I lasted all of 30 seconds with a catapult and vulture on me... they tore through my armor WAY too fast....

Anyways, I really enjoy the game so far. I hope I didnt piss anyone off by posting this but maybe I have some ideas noone has thought about yet... who knows. I look forward to playing this for a long time. I hope I am able to see it evolve into something epic.
The atlas actually IS the king of the battlefield. But it's battlefield appearance let's everybody abort his current action and fire at the atlas. So just stick to a simple rule: always use the atlas in close company with at least 2 other friendly mechs. The atlas is not the lead guitar player who does all the stuff alone - he is the linebacker, being the spine of your team. Try out. Buy an Atlas. Get to where the trouble is - but DON'T be the nearest mech to the enemy "line". Have two or three friendly mechs ahead of you. Now you can control the battlefield and ruin the other team's shite.

Offline Grimnitemare

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Re: My experience after 2 days of play
« Reply #34 on: March 25, 2010, 12:11:24 AM »
Let me first say that I am a fan of Mechwarrior/Battletech, I have been for many years. I have owned and played every single one since commodore 64 :)  .... never any board games though.. or whatever they were. Please keep in mind I am aware this is a Beta and a work in progress. I am in no way being disrespectful to anyone. This is just simply my experience with the game thus far. I pretty much played for about 9 hours yesterday and 12-14 hours today.

The graphics are simply amazing, the sounds of the missiles impacting are pretty much the closest most will get to ever hearing that type of thing in person. I can definately see this game has a huge potential. The things I didnt really like, It really seems like you die way to fast. Even in 100 tonners that are supposed to be able to have long slug fests back and forth die in a matter of seconds. There should be no reason a full volley from an Atlas doesnt knock a mech under 40tons off its feet. Another thing that I really didnt like is that every time I got in a new mech I had to reset all my weapon presets.  Also its really frustrating when I die and at that last glance at my armor everything was still yellow and green. I wish there were a way to know how you died, not just by who.

I kinda like the ranking system but I HATE that every game I have to start over. For me even after 2 days im kinda getting bored feeling like I have been killing people for no reason. There should be a way to have a ranking system that is linked to your account so when you log into a game you are the rank you have earned. I think people also abuse the hell out of the long tom, thats pretty much all I will say about that. Im sure thats already a touchy subject.
Im sure you are going to add the ability to customize your mechs with a mechlab or something similar so I wont really touch on that. One thing that I did notice is that there are VERY few mech models. Where are the rest of the mechs? Locust, wasp, javalin, urbanmech, jenner, spider, assassin, cicada, clint, hermes, vulcan, whitworth, blackjack, shadow hawk, scorpion, RIFLEMAN, maurader, orion, thunderbolt, BATTLEMASTER, Diashi? That is a pretty short list of all the mechs, I know its probably only half of the designs out there. I hope you guys are planning on adding more variety.

The maps, the landscapes are amazing. I love them all BUT man there need to be more hehehe, it really does get boring doing the same thing over and over with no results. It MAY have been the game type I was playing but it seemed like there were no goals for the players aside from kill or be killed which (I will mention again) most the time took a matter of seconds. I have to say even though this is a work in progress it is THE BEST MW I have played so far. If there were a way to up the armor values or something to make the fights last longer it would be better. We are supposed to be piloting 30 to 100 ton mechs made for war. Yea the 30 ton mechs arent made to slug it out with anything.... they are made to be nimble and scout or kill people not lucky enough to be in a mech. The 100 ton assault mechs should be something to be feared. If im in something under 80 tons I should know that its just not going to be even a close fight. Assault mechs were meant to handle a beating and be able to dish out alot of fire power. I just dont see the balance yet. I think I lasted all of 30 seconds with a catapult and vulture on me... they tore through my armor WAY too fast....

Anyways, I really enjoy the game so far. I hope I didnt piss anyone off by posting this but maybe I have some ideas noone has thought about yet... who knows. I look forward to playing this for a long time. I hope I am able to see it evolve into something epic.
The atlas actually IS the king of the battlefield. But it's battlefield appearance let's everybody abort his current action and fire at the atlas. So just stick to a simple rule: always use the atlas in close company with at least 2 other friendly mechs. The atlas is not the lead guitar player who does all the stuff alone - he is the linebacker, being the spine of your team. Try out. Buy an Atlas. Get to where the trouble is - but DON'T be the nearest mech to the enemy "line". Have two or three friendly mechs ahead of you. Now you can control the battlefield and ruin the other team's shite.

Oh I do understand what you are saying and I agree but only to a point. In my mind I think of an assault mech as a machine that can take much more punishment than any others. An assault mech is supposed to be able to advance through heavy fire to TAKE the ground the enemy is fighting on. Slow yes but thats why it should be able to take the beating.... Today I was in an atlas, I had a guy to my right Osirus I believe and a Mauler in front of me. My armor was yellow, I lost an arm then I was dead? I was like WTF? I go from Green to yellow on ALL my torso armor then after I lost my arm the Osirus got the kill on me??? something there isnt right.... I was right to focus my attention to my opponent to my front (which was a heavier mech) just to be killed by the light mech pinging me from the side....
I have started to seriously pay attention to my armor levels and I have found that I am being blown up long before my Center torso is gone. Just because a mech loses an arm and right/left torso area shouldnt mean instant death? 
Just watch when you die... you die with plenty of armor left. Hell I might as well start ejecting when my armor hits yellow.... but wtf is the point there... I might as well just rock BA all match. Either there is something seriously wrong with damage calculations for when a mech blows up or Assault mechs need a serious boost in armor plating.

Offline [SF]JT Kirk

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Re: My experience after 2 days of play
« Reply #35 on: March 25, 2010, 12:15:58 AM »
Let me first say that I am a fan of Mechwarrior/Battletech, I have been for many years. I have owned and played every single one since commodore 64 :)  .... never any board games though.. or whatever they were. Please keep in mind I am aware this is a Beta and a work in progress. I am in no way being disrespectful to anyone. This is just simply my experience with the game thus far. I pretty much played for about 9 hours yesterday and 12-14 hours today.

The graphics are simply amazing, the sounds of the missiles impacting are pretty much the closest most will get to ever hearing that type of thing in person. I can definately see this game has a huge potential. The things I didnt really like, It really seems like you die way to fast. Even in 100 tonners that are supposed to be able to have long slug fests back and forth die in a matter of seconds. There should be no reason a full volley from an Atlas doesnt knock a mech under 40tons off its feet. Another thing that I really didnt like is that every time I got in a new mech I had to reset all my weapon presets.  Also its really frustrating when I die and at that last glance at my armor everything was still yellow and green. I wish there were a way to know how you died, not just by who.

I kinda like the ranking system but I HATE that every game I have to start over. For me even after 2 days im kinda getting bored feeling like I have been killing people for no reason. There should be a way to have a ranking system that is linked to your account so when you log into a game you are the rank you have earned. I think people also abuse the hell out of the long tom, thats pretty much all I will say about that. Im sure thats already a touchy subject.
Im sure you are going to add the ability to customize your mechs with a mechlab or something similar so I wont really touch on that. One thing that I did notice is that there are VERY few mech models. Where are the rest of the mechs? Locust, wasp, javalin, urbanmech, jenner, spider, assassin, cicada, clint, hermes, vulcan, whitworth, blackjack, shadow hawk, scorpion, RIFLEMAN, maurader, orion, thunderbolt, BATTLEMASTER, Diashi? That is a pretty short list of all the mechs, I know its probably only half of the designs out there. I hope you guys are planning on adding more variety.

The maps, the landscapes are amazing. I love them all BUT man there need to be more hehehe, it really does get boring doing the same thing over and over with no results. It MAY have been the game type I was playing but it seemed like there were no goals for the players aside from kill or be killed which (I will mention again) most the time took a matter of seconds. I have to say even though this is a work in progress it is THE BEST MW I have played so far. If there were a way to up the armor values or something to make the fights last longer it would be better. We are supposed to be piloting 30 to 100 ton mechs made for war. Yea the 30 ton mechs arent made to slug it out with anything.... they are made to be nimble and scout or kill people not lucky enough to be in a mech. The 100 ton assault mechs should be something to be feared. If im in something under 80 tons I should know that its just not going to be even a close fight. Assault mechs were meant to handle a beating and be able to dish out alot of fire power. I just dont see the balance yet. I think I lasted all of 30 seconds with a catapult and vulture on me... they tore through my armor WAY too fast....

Anyways, I really enjoy the game so far. I hope I didnt piss anyone off by posting this but maybe I have some ideas noone has thought about yet... who knows. I look forward to playing this for a long time. I hope I am able to see it evolve into something epic.
The atlas actually IS the king of the battlefield. But it's battlefield appearance let's everybody abort his current action and fire at the atlas. So just stick to a simple rule: always use the atlas in close company with at least 2 other friendly mechs. The atlas is not the lead guitar player who does all the stuff alone - he is the linebacker, being the spine of your team. Try out. Buy an Atlas. Get to where the trouble is - but DON'T be the nearest mech to the enemy "line". Have two or three friendly mechs ahead of you. Now you can control the battlefield and ruin the other team's shite.

Oh I do understand what you are saying and I agree but only to a point. In my mind I think of an assault mech as a machine that can take much more punishment than any others. An assault mech is supposed to be able to advance through heavy fire to TAKE the ground the enemy is fighting on. Slow yes but thats why it should be able to take the beating.... Today I was in an atlas, I had a guy to my right Osirus I believe and a Mauler in front of me. My armor was yellow, I lost an arm then I was dead? I was like WTF? I go from Green to yellow on ALL my torso armor then after I lost my arm the Osirus got the kill on me??? something there isnt right.... I was right to focus my attention to my opponent to my front (which was a heavier mech) just to be killed by the light mech pinging me from the side....
I have started to seriously pay attention to my armor levels and I have found that I am being blown up long before my Center torso is gone. Just because a mech loses an arm and right/left torso area shouldnt mean instant death? 
Just watch when you die... you die with plenty of armor left. Hell I might as well start ejecting when my armor hits yellow.... but wtf is the point there... I might as well just rock BA all match. Either there is something seriously wrong with damage calculations for when a mech blows up or Assault mechs need a serious boost in armor plating.

As i understand it, you start taking internal damage when you lose torso armour, even though the CT might still be green, your mech is breached, if you take a hit to the engine......kapow
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Offline CHHs Cyan

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Re: My experience after 2 days of play
« Reply #36 on: March 25, 2010, 12:16:40 AM »
i hate quoting cbt, but

when playing cbt table top, if you lose your arm all damage there transfears to rt and then to ct,

if you imaging a car with no right driver side door, and someone is shooting at you from the right with a handgun, they are gonna get you, even im someone is shooting your engine block with an uzi
I agree that money doesn't bring happiness, all I ask is a chance to prove it.

Offline Grimnitemare

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Re: My experience after 2 days of play
« Reply #37 on: March 25, 2010, 01:13:00 AM »
so then easy mode someones arm off then a full volley at that area kills everything....
guess ill be chillin in the LT until they fix that....

Offline =KoS=Zeus

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Re: My experience after 2 days of play
« Reply #38 on: March 25, 2010, 03:01:52 AM »
From your description of the battle it sounds like you got hit by a Long Tom and then finished off by the two mechs you were fighting.

Also, the Mauler you were fighting is extremely important. There is the C variant that carries two UAC-20s and 2 SSRM-6s. That can easily turn all your armor yellow in a single volley. That combined with an Osiris B lobbing an AC-20 into your mech means that a single location could be taking upwards of 750x5 = 3750 points of damage just from AC-20 fire, not to mention the ~600 damage from small lasers and 2400 damage from the twin SSRM-6s.

But, I do get what you are saying. The assault mechs can die extraordinarily fast, and that is a testament to how FASA screwed the pooch on their own game with Level 2 technology.

Assault mechs back in 3025 functioned exactly as you described. They lumbered forward, took a beating, and then stomped the crap out of the enemy. Level 2 tech added in such powerful long range weapons, double heat sinks, and XL engines allowing faster mechs to mount more of them, that the lumbering Atlas of old is quite simply obsolete on that battlefield.

Now the Assault mech's low speed and inability to carry any additional armor, despite the ability for enemy mechs to carry more firepower, has forced it to take on a fire support role. It simply cannot cross no-man's-land in one piece with all the ER weapons, Gauss Rifles, and Artemis LRMs smacking it the second it breaks cover. Now it sits back and trades shots with the enemy with its own cluster of ER weapons, Gauss Rifles, and Artemis LRMs... oh, hey, that's the exact armament of the 3050 Atlas, isn't it?

I hear you, Grimnitemare. I wish they'd put in just 3025 tech so we could battle things out at a speed that battletech was intended, rather than insta-gib alpha strikes from a single mech that do more damage than an entire lance of mechs used to be able to muster. But we are in the minority.

Offline Grimnitemare

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Re: My experience after 2 days of play
« Reply #39 on: March 25, 2010, 02:45:57 PM »
I mean really it makes it where its just more fun to rock out a LT than an Assault mech.....  the way I see it now is once I have 100k cbills why would I spend it on an assault mech that dies faster than a Medium or light? They are so slow everything hits them and they take the same amount of damage as a medium lol (seems like) Guess ill be getting good with the LT or LRM's. Also It wasnt a LT hit because my legs were unscathed. It was from the Osirus, The Mauler was engaging another mech.... he was not engaging me..... I guess I should have put that in my previous post. There was another mech that had his attention and I was helping to focus fire on him. I am pretty sure he only shot at me once... the rest of the damage was from the LIGHT mech.... and Why the hell a light mech can carry an AC20 is just freaking retarded. You should have to get heavier mechs to get heavier weapons. Light mechs should carry AC5's.... small's , srms, that kind of stuff.... that would make it to where there is actually a point to buying a heavier mech.... with the way it is now why would I jump to an assault mech if I can get a light with assault mech weapons?

Offline ~SJ~ Blhurr

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Re: My experience after 2 days of play
« Reply #40 on: March 25, 2010, 02:55:23 PM »
I love the HGauss Atlas personally.  Yes yes snicker if you must but that baby has fire power at medium range which is just disgusting.  Tore through all the available opponents yesterday in one or two alphas.  Lots of fun.
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Offline Sumptin

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Re: My experience after 2 days of play
« Reply #41 on: March 26, 2010, 07:34:14 PM »
I mean really it makes it where its just more fun to rock out a LT than an Assault mech.....  the way I see it now is once I have 100k cbills why would I spend it on an assault mech that dies faster than a Medium or light? They are so slow everything hits them and they take the same amount of damage as a medium lol (seems like) Guess ill be getting good with the LT or LRM's. Also It wasnt a LT hit because my legs were unscathed. It was from the Osirus, The Mauler was engaging another mech.... he was not engaging me..... I guess I should have put that in my previous post. There was another mech that had his attention and I was helping to focus fire on him. I am pretty sure he only shot at me once... the rest of the damage was from the LIGHT mech.... and Why the hell a light mech can carry an AC20 is just freaking retarded. You should have to get heavier mechs to get heavier weapons. Light mechs should carry AC5's.... small's , srms, that kind of stuff.... that would make it to where there is actually a point to buying a heavier mech.... with the way it is now why would I jump to an assault mech if I can get a light with assault mech weapons?

You can't get a light Mech with the firepower of an assault. To be fair, it's not even close. ;) As someone who enjoyed BT over 20 years ago, I can see how an "old school" player feels that way, however all weapons/Mechs have been updated over the years and the AC20 isn't the king it used to be.

It may be your personal preference to "rock out" in a LT as opposed to an assault Mech, but that's a subjective observation. The same as your claim that you'll just have to get good with the LT or LRM's. Entirely your choice of play, sir! I'll counter that I'm on Vent with the TLL folks when I play, and some of them are incredibly effective in Assaults.

There certainly are some bugs (The MK2 Center torso, for instance) that can make assault Mechs seem weak. There are also some *smoke'n* players who have impeccable aim as I've learned (damn you, Maverick!). One Alpha from a Mauler, depending on the variant, can weaken your CT enough that an AC20 or two would finish you off.

As someone who almost exclusively runs in an Osiris (and perhaps that's a sign that you're right? haha!) I can say that when I see an Assault mech, if they aren't severely weakened I'll make one pass around them. If they are able to track me with their Torso, I run away because I know that if they're good enough to track me at 164kph, then I'm dust!

I'm curious if you've had more experiences since then that either reinforce or skew your initial views?

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Offline MaverickOriginal

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Re: My experience after 2 days of play
« Reply #42 on: March 26, 2010, 09:27:48 PM »
"There are also some *smoke'n* players who have impeccable aim as I've learned (damn you, Maverick!). " -Sumptin/Bogeyman
 8) The Cougar is one of the lightest (armor) mechs in the game, and has a tendency to catch fire quickly.

"As someone who almost exclusively runs in an Osiris (and perhaps that's a sign that you're right? haha!) I can say that when I see an Assault mech, if they aren't severely weakened I'll make one pass around them. If they are able to track me with their Torso, I run away because I know that if they're good enough to track me at 164kph, then I'm dust!" -Sumptin/Bogeyman
SSRM6 and AC20 pack a mean punch, even to assaults. I have wondered if CERLBL does less damage than it should when it spreads over the 3 torso zones. It does nicely to back armor.
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Offline lexwolf

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Re: My experience after 2 days of play
« Reply #43 on: March 26, 2010, 09:37:11 PM »
Quote
Also its really frustrating when I die and at that last glance at my armor everything was still yellow and green.
yep!!! same feeling.
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